Search found 51 matches

by troy
Wed Jan 23, 2019 12:48 pm
Forum: 3D Programming
Topic: Blank sprite in OpenGL full screen
Replies: 1
Views: 1824

Blank sprite in OpenGL full screen

I see a different result on this code. A sprite on the top left is showing fine with default D3D subsystem, and as blank white w/o texture when OpenGL subsystem is specified. Can anyone confirm that?

#CameraSpeed = 0.04

Enumeration
#MainWindow
EndEnumeration

Define.f KeyX, KeyY, MouseX, MouseY ...
by troy
Thu Dec 27, 2018 1:28 pm
Forum: Coding Questions
Topic: OpenScreen() on Dual Monitors?
Replies: 2
Views: 843

OpenScreen() on Dual Monitors?

Is it possible to open two screens to place each on both desktops? Or to be more specific, I have some 3d object rotating in full screen on primary monitor, the one on the right is blank at this time. I'd like to "clone" the original OpenScreen() to have both monitor displaying the rotating object ...
by troy
Fri Feb 23, 2018 12:54 pm
Forum: 3D Programming
Topic: Text3D width & height
Replies: 0
Views: 1586

Text3D width & height

How would I know the dimention (width and height) of the newly created Text3D in world units? Is there something like TextWidth()/TextHeight() but for 3d text stuff?
by troy
Wed Dec 13, 2017 11:38 am
Forum: 3D Programming
Topic: Coloring of entities not possible?
Replies: 6
Views: 4387

Re: Coloring of entities not possible?

EntityMaterial approach works, but it is far from perfect solution. Imagine, you have hundreds of entities on the scene, each has its own material. It would be a headache to manage their transparency with EntityMaterial. Let's vote for EntityAlpha()! :wink:
by troy
Wed Dec 13, 2017 11:26 am
Forum: Feature Requests and Wishlists
Topic: EntityPick, EntityAlpha, EntityOrder
Replies: 1
Views: 1796

Re: EntityPick, EntityAlpha, EntityOrder

+1 for EntityAlpha(entity.l, alpha.f)! It would be nice to have such function in the 3D command-set. It's a pretty commonly used function in many other 3D engines. I wonder why OGRE/PB still doesn't have it.
by troy
Wed Dec 13, 2017 11:20 am
Forum: 3D Programming
Topic: Wierd Text3D
Replies: 2
Views: 2180

Re: Wierd Text3D

Comtois, thanks for clarification!
by troy
Thu Dec 07, 2017 12:14 pm
Forum: 3D Programming
Topic: Wierd Text3D
Replies: 2
Views: 2180

Wierd Text3D

Playing with a Text3D.pb piece of code from documentation I found its strange behavior. First of all, If I remove all font definitions from proper-definitions.fontdef and leave StarWars font only, PB's debugger throws "The specified #Text3D is not initialised." error. It seems StarWars font doesn't ...
by troy
Tue Nov 28, 2017 10:06 am
Forum: 3D Programming
Topic: Semi-transparent textures
Replies: 3
Views: 2404

Re: Semi-transparent textures

Got it. Thanks guys!
by troy
Sun Nov 26, 2017 1:21 pm
Forum: 3D Programming
Topic: Semi-transparent textures
Replies: 3
Views: 2404

Semi-transparent textures

Why the loaded textures have a transparency, but the custom drawn ones don't? See the example, comment/uncomment the appropriate parts of the code where the texture is loaded/created:

Enumeration
#MainWindow
EndEnumeration

InitEngine3D()

Add3DArchive(#PB_Compiler_Home + "examples/3d/Data ...
by troy
Sun Nov 19, 2017 1:11 pm
Forum: 3D Programming
Topic: Pixel-perfect background image in 3D
Replies: 5
Views: 3002

Re: Pixel-perfect background image in 3D

Thanks for suggestions!

applePi, the example is great, but a skybox is not quite what I need, the background should stay intact and has the best possible image quality.

Bitblazer, good point, didn't try this approach...

DarkDragon, can't say. Shaders sound a bit complicated to me so far, an ...
by troy
Sat Nov 18, 2017 11:49 am
Forum: 3D Programming
Topic: Pixel-perfect background image in 3D
Replies: 5
Views: 3002

Pixel-perfect background image in 3D

I used to put a simple sprite with exact screen dimension on background to do that. Now I need to have some 3d stuff added at the scene. Sprites still work but AFTER the 3d stuff is rendered. Is it possible to put a sprite behind the 3d scene? If not, is seems the solution would be to make a plane ...
by troy
Tue Apr 11, 2017 12:11 pm
Forum: Coding Questions
Topic: [SOLVED] Select and load specific image from icon
Replies: 3
Views: 1775

Re: Select and load specific image from icon

Thanks guys for pointing me out. I've managed it this way:


#ico_size = 16
#ico_bpp = 32
#ico_file = "c:\anyicon.ico"

Structure ICONDIRENTRY
bWidth.a ; Width, in pixels, of the image
bHeight.a ; Height, in pixels, of the image
bColorCount.a ; Number of colors in image (0 if >=8bpp)
bReserved ...
by troy
Tue Apr 04, 2017 10:26 am
Forum: Coding Questions
Topic: [SOLVED] Select and load specific image from icon
Replies: 3
Views: 1775

[SOLVED] Select and load specific image from icon

Hi,

As you know the icon file can contain several images of different sizes inside. Is it possible to load a specific image from the icon in PB?
by troy
Tue Mar 04, 2014 10:38 pm
Forum: Coding Questions
Topic: PB 5.21 FreeMemory() error
Replies: 3
Views: 1066

PB 5.21 FreeMemory() error

Hi, getting ima error on FreeMemory(*buffer) in this piece of code:

str.s = "0123456789012345678901234567890123456789"

size.l = StringByteLength(str, #PB_UTF8)
*buffer = AllocateMemory(size)
If *buffer

PokeS(*buffer, str, size, #PB_UTF8)
str = MD5Fingerprint(*buffer, size)
Debug str ...
by troy
Sun May 26, 2013 11:55 am
Forum: Coding Questions
Topic: Plug-ins for Photoshop in PB?
Replies: 1
Views: 629

Plug-ins for Photoshop in PB?

Hi,

Did someone make plug-ins (image filters, file filters) for Adobe Photoshop, Illustrator, Premier... and similar software using PureBasic?
Is it ever possible? Any tips, thoughts, personal experience and advises are welcome! Don't know how to get started and is this possible with PB.