Search found 45 matches

by T-Light
Fri Sep 09, 2011 1:01 am
Forum: Announcement
Topic: PureBasic 4.60 RC 1
Replies: 41
Views: 23868

Re: PureBasic 4.60 RC 1

All this work is much appreciated.
Just realised recently how many times I keep coming back to PB when I need something done quickly and properly.

Thankyou.
by T-Light
Tue Apr 28, 2009 4:58 pm
Forum: Coding Questions
Topic: Little SAPI4 and SAPI5 UserLibrary to test
Replies: 53
Views: 28865

Thanks.

I'll take a look :D
by T-Light
Tue Apr 28, 2009 3:52 pm
Forum: Coding Questions
Topic: Little SAPI4 and SAPI5 UserLibrary to test
Replies: 53
Views: 28865

Has there been an update for this lib to pb 4.3?

Unfortunately, the old lib won't compile anymore due to...
"The following PureLibrary is missing: StringExtension."
Don't know a way around this other than removing the lib altogether, which would be a huge shame.
by T-Light
Tue Jan 08, 2008 2:50 pm
Forum: Announcement
Topic: PureBasic 4.20 Beta1 (Windows) -- Happy New year!
Replies: 90
Views: 44331

Just perusing, saw the update :D

I'm amazed this has been released so fast. :shock:

Well done to one and all, excellent work 8)
by T-Light
Thu Sep 06, 2007 4:21 pm
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

Me -
Yes, I'm still very very noob when it comes to Irrlicht :roll:
Just re-read that and it looks like sarcasm with the role eyes thing at the end. Very sorry, that wasn't the way I meant to come across at all.

I rewrote the landscape routines in C++ last night to compare speeds with this ...
by T-Light
Thu Sep 06, 2007 12:19 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

Thalius, I can't find any way of making ScaleTexture work with a mesh. In the Irrlicht API it says that ScaleTexture is only part of the Terrain Scene node class? I've looked around for an alternative but can only find
makePlanarTextureMapping()
Unfortunately, this only seems to work with single ...
by T-Light
Wed Sep 05, 2007 4:48 pm
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

Hello there Thalius :D

Yes, I'm still very very noob when it comes to Irrlicht :roll: (Trying to use it for real now rather than just my usual playing). When I tried writing the detail map code for it this morning I kept getting an 'invalid memory access' with this line of code...
IrrScaleTexture ...
by T-Light
Wed Sep 05, 2007 6:28 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

Playing around in full screen and starting to like this. I'll have a play with more detailed textures later today, (If I can figure out how to get a detail map to work with a .x file :shock: )

Sorry for the image size but I'd rather show this 1:1 rather than scale it down to make it look better ...
by T-Light
Wed Sep 05, 2007 6:11 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

Early days, haven't ran any speed comparisons between Irrlichts native terrain and this yet but it seems nippy enough. There isn't any detail mapping applied to the LW model, it's just the straight area lights + radiosity baked image (1024*1024).

Here's my initial test. - (Absolutely NO missing ...
by T-Light
Wed Sep 05, 2007 2:17 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

Me me me. Sorry, last post here for a little while.

I'm going to try building a landscape in Lightwave and see how that compares on speed and quality. If I get something nice I'll post back.
by T-Light
Wed Sep 05, 2007 2:07 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

There was another chap had posted the same problems on the main Irrlicht bug forums with Irrlicht vs Vista a few months ago so I've bumped the thread.

Hoping it gets some attention really, I'm guessing there's still not a huge amount of developers working on Vista at the mo, I just don't want to ...
by T-Light
Wed Sep 05, 2007 1:11 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

This is weird, I'm still having problems with this old chestnut...

Triangles (missing polys) in renders.
They only happen with Irrlicht terrains and Irrlicht BSP's. They don't happen with any other kind of mesh and they only occur when running the dx9 driver. Everything's fine with opengl. I've ...
by T-Light
Sun Sep 02, 2007 12:40 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

Thanks Mike,
IrrSetViewPort did the job :D , it took a while to figure out how to keep the resolution static throughout the window sizing but I'm there now (that'll teach me to code in the small hours of sunday morning :roll: ).

There might be a problem with IrrGetViewPort, it seems to cause ...
by T-Light
Sat Sep 01, 2007 11:13 pm
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

WooHoo, Good Man 8)
by T-Light
Sat Sep 01, 2007 9:03 pm
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 257490

Wow, thankyou Mike, very fast response, I'll try that out tonight.

On the texture front, is there a reasonably fast way of copying the irrlicht texture to a free memory area, altering the data, then copying back? I might be able to get away with that.

Thank you again :D