Search found 10 matches

by Dreamflower
Sat Sep 30, 2006 2:40 pm
Forum: Off Topic
Topic: Fuel for you OOP non-believers...
Replies: 114
Views: 17923

I know this thread is old.

But I thought I might add: Why do all always do make the relation OOP -> C++

Its know that C++ is crap and that it better never should have evolved into standard OO language. Its ideas were at best (if you see the thing from interview above, you might know why "at best ...
by Dreamflower
Thu Jun 03, 2004 8:31 pm
Forum: Announcement
Topic: x3D
Replies: 38
Views: 11058

75 and more

P4M 1700, GF4 440go
by Dreamflower
Mon Oct 27, 2003 2:07 pm
Forum: Game Programming
Topic: Help to optimize
Replies: 20
Views: 6774

another optimazion would be using the squares of values if you have to calculate distance because calculating with dist^2 is worlds faster than calculating many dist=sqr(X^2 + y^2) ...

means

use dist=X^2+Y^2 instead of dist=sqr(x^2+y^2) but ^2 all other distance values too which you need to ...
by Dreamflower
Tue Oct 14, 2003 10:25 pm
Forum: Game Programming
Topic: Video Card Test with Sprite3D
Replies: 18
Views: 7501

args please something like a usefull resolution and color depth, my eyes are burning ... red-yellow-"white" circling around in a super miniscreen ;)

Dell Inspiron 8200 with a GF4 440go, works fine as it should :)
by Dreamflower
Sun Sep 28, 2003 9:17 pm
Forum: Game Programming
Topic: PureBasic Game Tutorials???
Replies: 52
Views: 22659

dec playcount,1 i think is the correct command
by Dreamflower
Sat Aug 09, 2003 7:18 am
Forum: Announcement
Topic: New Engine3D.dll to test out
Replies: 18
Views: 9994

great job, all examples work now on my GeForce4 440go
:)
by Dreamflower
Wed Jul 02, 2003 3:48 am
Forum: Game Programming
Topic: Large MMORPG Project Looking for PB Coders!
Replies: 39
Views: 13025

as i said
I'm interested in helping when the design paper is finished
by Dreamflower
Mon Jun 30, 2003 4:44 pm
Forum: Game Programming
Topic: Large MMORPG Project Looking for PB Coders!
Replies: 39
Views: 13025

don't forget about Sound Artists.

I'll think about helping you when there is a concret design paper. I don't like to programm out in the blue ;)
by Dreamflower
Mon Jun 23, 2003 8:11 pm
Forum: Game Programming
Topic: Linked lists in Map arrays
Replies: 6
Views: 3928

I read the page you linked.

for me it looks like he constructs a array of pointer so that the number of planes he has in the game is dynamicaly changeable for every single tile within the map
by Dreamflower
Sun Jun 08, 2003 5:51 pm
Forum: Game Programming
Topic: BlitzBasic NOT 4X faster drawing!!
Replies: 21
Views: 14142

at least then you will have to use if and while cause you don't can do any decisions otherwise ... Quake Engine is just an engine, not a programming language.