Search found 122 matches

by ChebbyShabby
Sun Feb 07, 2010 3:28 pm
Forum: Game Programming
Topic: robot.mesh
Replies: 1
Views: 1916

robot.mesh

does anyone know the source for this model (it's in the example Mesh.pb)?
by ChebbyShabby
Mon Jan 25, 2010 9:45 pm
Forum: Coding Questions
Topic: purebasic with blitz3d SDK
Replies: 5
Views: 1238

Re: purebasic with blitz3d SDK

my god... it worked. thanks, man. you are a life saver :). took me a while to notice the difference though lol.
by ChebbyShabby
Mon Jan 25, 2010 3:37 am
Forum: Coding Questions
Topic: purebasic with blitz3d SDK
Replies: 5
Views: 1238

Re: purebasic with blitz3d SDK

Let me look at my Blitz3D docs...


Camera Range
Camera range determines how far into the distance a camera can 'see'. You specify 2 values for camera range - a near value and a far value. All rendering is clipped to this range.

Its a good idea to try and keep the near value as high as possible ...
by ChebbyShabby
Mon Jan 25, 2010 1:57 am
Forum: Coding Questions
Topic: purebasic with blitz3d SDK
Replies: 5
Views: 1238

purebasic with blitz3d SDK

i'm kind of stuck here. i've started a project with the blitz3d sdk (it's over 2000 lines long) and then i find out that i can't change the FOV of the camera using the sdk commands. is there any way i can do this from purebasic?
by ChebbyShabby
Thu Jan 21, 2010 1:14 pm
Forum: Coding Questions
Topic: Engine3D in win32 window?
Replies: 1
Views: 769

Engine3D in win32 window?

how difficult is it to have Engine3D running on a window with toolbars and menu items? if it's very simple, could someone show me how it's done?
by ChebbyShabby
Tue Jan 12, 2010 1:02 am
Forum: Game Programming
Topic: RotateEntity() with MoveEntity()
Replies: 1
Views: 1559

RotateEntity() with MoveEntity()

i have a mesh; when i rotate it with RotateEntity(), MoveEntity() then moves it in absolute coordinates and not relative ones. how do i fix this? (i'm trying to avoid trigonometry.)

here is the full code (you'll need a "ship.mesh" file in a "ship" folder)

Define.f KeyX, KeyY, KeyR

#ShipMesh = 0 ...
by ChebbyShabby
Sun Jan 10, 2010 1:27 am
Forum: Game Programming
Topic: lightwave (*.lwo) to ogre mesh (*.mesh) converter
Replies: 2
Views: 2095

lightwave (*.lwo) to ogre mesh (*.mesh) converter

does anyone know where i can get a lwo to mesh converter? there is one called lwo2mesh lying around somewhere but i can't find it on the ogre website (nothing downloads). (the lightwave plugin didn't work for me)
by ChebbyShabby
Mon Jan 04, 2010 1:49 am
Forum: Coding Questions
Topic: weird UDP connection problem
Replies: 1
Views: 622

weird UDP connection problem

nevermind. solved.
by ChebbyShabby
Thu Sep 10, 2009 2:47 pm
Forum: Coding Questions
Topic: downloading from rapidshare
Replies: 0
Views: 603

downloading from rapidshare

do i have to write and load a cookie with login credentials. if so, how do i do this? for those that don't know, rapidshare asks you to login from their website (it's not a windows standard username and pass to access a server).
by ChebbyShabby
Sun Sep 06, 2009 9:07 pm
Forum: Coding Questions
Topic: udp connections and private ip addresses
Replies: 5
Views: 1359

LuCiFeR[SD] wrote:because you probably forgot to set TCP+UDP in the NAT port forwarding setting
whoops :oops:... thanks for that.
by ChebbyShabby
Sun Sep 06, 2009 8:18 pm
Forum: Coding Questions
Topic: udp connections and private ip addresses
Replies: 5
Views: 1359

Are you behind a firewall? If so, perhaps you need to do port forwarding?

http://www.xs4all.nl/~bluez/datatalk/pure14.htm#2_port_forwarding

all firewalls are down and yeah i have port forwarding activated in the router's settings. i'm just curious as to why it works when using TCP but not when ...
by ChebbyShabby
Sun Sep 06, 2009 5:01 pm
Forum: Coding Questions
Topic: udp connections and private ip addresses
Replies: 5
Views: 1359

udp connections and private ip addresses

when using tcp, i can connect fine using the ip address from http://www.whatismyip.com. however, when i switch to udp, only private ip addresses work (in my case, 192.168.xxx.xxx). how do i fix this?
by ChebbyShabby
Fri Sep 04, 2009 10:23 pm
Forum: Coding Questions
Topic: game networking problem
Replies: 0
Views: 685

game networking problem

i'm currently using a UDP connection. it might be because i'm too tired, but i can't think of an obvious way for getting this to work:

multiple clients connect to a server
a client sends information to a server (including their ip)
the server collects every client's information and sends it to all ...
by ChebbyShabby
Fri Sep 04, 2009 7:22 pm
Forum: Coding Questions
Topic: memory commands messing up random variables
Replies: 9
Views: 1611

sorry for being a newb, but it's not working :oops: . i changed the type to UDP, put
ConnectionID = OpenNetworkConnection("127.0.0.1", Port, #PB_Network_UDP) in the loop and added CloseNetworkConnection(ConnectionID (or ClientID)) in the packet receiving parts of both codes.

this works nicely ...