Search found 122 matches
- Sun Feb 07, 2010 3:28 pm
- Forum: Game Programming
- Topic: robot.mesh
- Replies: 1
- Views: 1916
robot.mesh
does anyone know the source for this model (it's in the example Mesh.pb)?
- Mon Jan 25, 2010 9:45 pm
- Forum: Coding Questions
- Topic: purebasic with blitz3d SDK
- Replies: 5
- Views: 1238
Re: purebasic with blitz3d SDK
my god... it worked. thanks, man. you are a life saver
. took me a while to notice the difference though lol.

- Mon Jan 25, 2010 3:37 am
- Forum: Coding Questions
- Topic: purebasic with blitz3d SDK
- Replies: 5
- Views: 1238
Re: purebasic with blitz3d SDK
Let me look at my Blitz3D docs...
Camera Range
Camera range determines how far into the distance a camera can 'see'. You specify 2 values for camera range - a near value and a far value. All rendering is clipped to this range.
Its a good idea to try and keep the near value as high as possible ...
Camera Range
Camera range determines how far into the distance a camera can 'see'. You specify 2 values for camera range - a near value and a far value. All rendering is clipped to this range.
Its a good idea to try and keep the near value as high as possible ...
- Mon Jan 25, 2010 1:57 am
- Forum: Coding Questions
- Topic: purebasic with blitz3d SDK
- Replies: 5
- Views: 1238
purebasic with blitz3d SDK
i'm kind of stuck here. i've started a project with the blitz3d sdk (it's over 2000 lines long) and then i find out that i can't change the FOV of the camera using the sdk commands. is there any way i can do this from purebasic?
- Thu Jan 21, 2010 1:14 pm
- Forum: Coding Questions
- Topic: Engine3D in win32 window?
- Replies: 1
- Views: 769
Engine3D in win32 window?
how difficult is it to have Engine3D running on a window with toolbars and menu items? if it's very simple, could someone show me how it's done?
- Tue Jan 12, 2010 1:02 am
- Forum: Game Programming
- Topic: RotateEntity() with MoveEntity()
- Replies: 1
- Views: 1559
RotateEntity() with MoveEntity()
i have a mesh; when i rotate it with RotateEntity(), MoveEntity() then moves it in absolute coordinates and not relative ones. how do i fix this? (i'm trying to avoid trigonometry.)
here is the full code (you'll need a "ship.mesh" file in a "ship" folder)
Define.f KeyX, KeyY, KeyR
#ShipMesh = 0 ...
here is the full code (you'll need a "ship.mesh" file in a "ship" folder)
Define.f KeyX, KeyY, KeyR
#ShipMesh = 0 ...
- Tue Jan 12, 2010 12:58 am
- Forum: Game Programming
- Topic: lightwave (*.lwo) to ogre mesh (*.mesh) converter
- Replies: 2
- Views: 2095
Re: lightwave (*.lwo) to ogre mesh (*.mesh) converter
thanks. helped a lot.djes wrote:Look at this post : http://www.purebasic.fr/english/viewtop ... 97#p292697
- Sun Jan 10, 2010 1:27 am
- Forum: Game Programming
- Topic: lightwave (*.lwo) to ogre mesh (*.mesh) converter
- Replies: 2
- Views: 2095
lightwave (*.lwo) to ogre mesh (*.mesh) converter
does anyone know where i can get a lwo to mesh converter? there is one called lwo2mesh lying around somewhere but i can't find it on the ogre website (nothing downloads). (the lightwave plugin didn't work for me)
- Mon Jan 04, 2010 1:49 am
- Forum: Coding Questions
- Topic: weird UDP connection problem
- Replies: 1
- Views: 622
weird UDP connection problem
nevermind. solved.
- Thu Sep 10, 2009 2:47 pm
- Forum: Coding Questions
- Topic: downloading from rapidshare
- Replies: 0
- Views: 603
downloading from rapidshare
do i have to write and load a cookie with login credentials. if so, how do i do this? for those that don't know, rapidshare asks you to login from their website (it's not a windows standard username and pass to access a server).
- Sun Sep 06, 2009 9:07 pm
- Forum: Coding Questions
- Topic: udp connections and private ip addresses
- Replies: 5
- Views: 1359
- Sun Sep 06, 2009 8:18 pm
- Forum: Coding Questions
- Topic: udp connections and private ip addresses
- Replies: 5
- Views: 1359
- Sun Sep 06, 2009 5:01 pm
- Forum: Coding Questions
- Topic: udp connections and private ip addresses
- Replies: 5
- Views: 1359
udp connections and private ip addresses
when using tcp, i can connect fine using the ip address from http://www.whatismyip.com. however, when i switch to udp, only private ip addresses work (in my case, 192.168.xxx.xxx). how do i fix this?
- Fri Sep 04, 2009 10:23 pm
- Forum: Coding Questions
- Topic: game networking problem
- Replies: 0
- Views: 685
game networking problem
i'm currently using a UDP connection. it might be because i'm too tired, but i can't think of an obvious way for getting this to work:
multiple clients connect to a server
a client sends information to a server (including their ip)
the server collects every client's information and sends it to all ...
multiple clients connect to a server
a client sends information to a server (including their ip)
the server collects every client's information and sends it to all ...
- Fri Sep 04, 2009 7:22 pm
- Forum: Coding Questions
- Topic: memory commands messing up random variables
- Replies: 9
- Views: 1611