Search found 1352 matches
- Tue May 26, 2020 1:06 pm
- Forum: 3D Programming
- Topic: texturing a model?
- Replies: 15
- Views: 10650
Re: texturing a model?
@pdwyer , you are converting STL files to Ogre mesh, but STL files does not have texture mapping info (u,v) by specifications look here: https://blender.stackexchange.com/questions/63784/how-to-attach-a-texture-to-an-imported-stl-file The STL file format doesn't support textures, its a geometry only...
- Sun Apr 05, 2020 10:15 am
- Forum: Off Topic
- Topic: How to see the world without leaving your home
- Replies: 6
- Views: 2323
How to see the world without leaving your home
while you are inside the Quarantine you can watch these "Live" scenes from all over the world
https://www.bbc.com/news/world-52096529
https://www.bbc.com/news/world-52096529
- Sun Apr 05, 2020 10:14 am
- Forum: Off Topic
- Topic: Genomic sequences matches
- Replies: 20
- Views: 5398
Re: Genomic sequences matches
very nice video, thanks. yes exactly, i was young and trying to make experiments with high voltage, those high voltage generators have very low amperes (a few micro amperes) it is annoying but does not kill with some precautions.
- Sat Apr 04, 2020 10:07 am
- Forum: Off Topic
- Topic: Genomic sequences matches
- Replies: 20
- Views: 5398
Re: Genomic sequences matches
Olliv , i thought of this because someday i touch the ball of high voltage Generator (something like the hair of this woman (6m1s) touching the high voltage Generator in a comedy show https://www.youtube.com/watch?v=zB0xNrsEIqU&t=6m1s ) i then have a bad sense, not comfortable, because of the co...
- Sat Apr 04, 2020 7:07 am
- Forum: Off Topic
- Topic: Genomic sequences matches
- Replies: 20
- Views: 5398
Re: Genomic sequences matches
china researchers have used high voltage with very little ampere to stop African swine fever caused by a virus. the conclusion: It led the team to hypothesise that the electric field had caused a change in the environment that prevented the virus thriving . https://www.scmp.com/news/china/science/ar...
- Thu Apr 02, 2020 1:11 pm
- Forum: 3D Programming
- Topic: Demo 3D - Ocean v1.5
- Replies: 11
- Views: 5248
Re: Demo 3D - Ocean v1.5
@Justin , in line 599 change MoveCamera (0, KeyX, 0, keyz) to
MoveCamera(0, KeyX/3, 0, keyz/3) . any other values will be slower
MoveCamera(0, KeyX/3, 0, keyz/3) . any other values will be slower
- Wed Apr 01, 2020 6:57 am
- Forum: 3D Programming
- Topic: Physics - Speedboat
- Replies: 3
- Views: 3303
Re: Physics - Speedboat
Thank you pf shadoko, nice and exceptional example, the ocean seems real
- Wed Mar 18, 2020 10:34 am
- Forum: Off Topic
- Topic: The Corona Pandemic (COVID-19)
- Replies: 25
- Views: 6615
Re: The Corona Pandemic (COVID-19)
Coronavirus Fear : Hairdressers Use Sticks To Serve Customers
https://www.youtube.com/watch?v=pyelx99_zFs
https://www.youtube.com/watch?v=pyelx99_zFs
- Thu Mar 12, 2020 1:44 pm
- Forum: 3D Programming
- Topic: Undocumented function EntityMesh()
- Replies: 5
- Views: 3577
Re: Undocumented function EntityMesh()
Hi DK_PETER i believe it is a forgotten not working function, should be removed we can replace it with something like this in your above code If KeyboardReleased(#PB_Key_F1) ;EntityMesh(0, MeshID(1)) FreeEntity(0) CreateEntity(0, MeshID(1), MaterialID(0), 0, 0, 0) ; Debug "Swap mesh in entity w...
- Wed Mar 11, 2020 11:49 am
- Forum: 3D Programming
- Topic: Multiple ViewPorts in the same OpenGL window
- Replies: 5
- Views: 4921
Re: Multiple ViewPorts in the same OpenGL window
Thanks DK_PETER and Fred
this is a nice and short solution, it works fine in v5.62 and v5.46 .
Edit: works also with v5.70 LTS, but not 5.71 and up
this is a nice and short solution, it works fine in v5.62 and v5.46 .
Edit: works also with v5.70 LTS, but not 5.71 and up
- Tue Mar 10, 2020 4:15 pm
- Forum: 3D Programming
- Topic: Multiple ViewPorts in the same OpenGL window
- Replies: 5
- Views: 4921
Re: Multiple ViewPorts in the same OpenGL window
i want to try the Multiple ViewPorts with PB Ogre adapted from Camera.pb example, all the 4 cameras here are showing the same scene, ie the Robot and the Barrel, but is it possible to draw different scene with every camera such as the camera 1: robot only camera 2 the barrel only ...etc InitEngine3D...
- Thu Mar 05, 2020 3:18 pm
- Forum: 3D Programming
- Topic: Request: CreateGearwheel()
- Replies: 8
- Views: 3031
Re: Request: CreateGearwheel()
Nice Gears, the two versions is nice, much better than using ready to use models. just a note about the collisions with gears teeth the Genuine gear (ie made with CreateGearwheel()) can pass forces to another genuine gear through using a compound entity (#PB_Entity_CompoundBody), but not directly si...
- Sat Feb 29, 2020 6:28 am
- Forum: 3D Programming
- Topic: Landscape v5
- Replies: 30
- Views: 9053
Re: Landscape v5
This is like uncrackable cipher, how this beauty come out from the code !! Thanks for sharing @kurzer, you can install DX9 without destroying your DX11 , install this 95MB: http://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe for any reason you...
- Thu Feb 27, 2020 10:01 am
- Forum: 3D Programming
- Topic: Multiple ViewPorts in the same OpenGL window
- Replies: 5
- Views: 4921
Re: Multiple ViewPorts in the same OpenGL window
i have searched for how to pass a structured arrays to a procedure and find this solution: https://www.purebasic.fr/english/viewtopic.php?f=13&t=46687#p355058 so the following is a better solution when using glDrawArray to display 4 viewports we prepare 4 vertex arrays Global Dim vertex.Point3D(...
- Wed Feb 26, 2020 2:13 pm
- Forum: 3D Programming
- Topic: Multiple ViewPorts in the same OpenGL window
- Replies: 5
- Views: 4921
Multiple ViewPorts in the same OpenGL window
and every viewport have its own color the gluOrtho2D_(-10, 10, -10, 10) projects the tiny real values to a viewport, here the coordinates will look as Cartesian coordinates (the 0,0 is at the center) gluOrtho2D_(0, 10, 0, 10) here the (0,0) will be at the bottom Left of every viewport https://i.post...