Search found 17 matches
- Wed Jun 28, 2006 6:14 pm
- Forum: Announcement
- Topic: Ogre 1.0.3 Beta available for testing
- Replies: 157
- Views: 64881
- Tue Jun 27, 2006 4:43 pm
- Forum: Announcement
- Topic: Ogre 1.0.3 Beta available for testing
- Replies: 157
- Views: 64881
- Mon Jun 26, 2006 7:46 pm
- Forum: Announcement
- Topic: Ogre 1.0.3 Beta available for testing
- Replies: 157
- Views: 64881
- Mon Jun 26, 2006 6:06 pm
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7764
- Fri Jun 23, 2006 10:53 pm
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7764
- Fri Jun 23, 2006 3:26 pm
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7764
@netmaestro: I know, but this would mean much more work and memory usage. I'd prefer not having to do it this way. Unfortunately I had to crop the sprites to a minimum for the collision to function, but now I do not have 2^x Sprites and I heard that even some newer ATI cards had problem with this ...
- Fri Jun 23, 2006 10:59 am
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7764
- Wed Jun 21, 2006 8:37 am
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7764
No, you're right. A new collision based on the alpha component would be better in this case (for example with a defined level above the which it collides).
Hi Fred, I had hoped this would have been implemented in PB4, helas nogo yet. This is very annoying as not all sprites are simply square. I'm ...
Hi Fred, I had hoped this would have been implemented in PB4, helas nogo yet. This is very annoying as not all sprites are simply square. I'm ...
- Fri Jun 16, 2006 11:10 pm
- Forum: Announcement
- Topic: Ogre 1.0.3 Beta available for testing
- Replies: 157
- Views: 64881
Oh my, is my GraCa so old ;) four+ years only :) Funny thing I don't have these problems with games, ok it may be slower than on a new card, but it looks great. I tried the ogre demos and they all looked fine too. Unfortunately the Ogre terrain is without shadows :) but the other demos look really ...
- Thu Jun 15, 2006 7:49 pm
- Forum: Announcement
- Topic: Ogre 1.0.3 Beta available for testing
- Replies: 157
- Views: 64881
:shock: looking great. Putting WorldShadows right before the loop instead of the beginning helped alot. BUT it gets so awfully slow now in window mode and even crashed in fullscreen mode. I have the latest driver and didn't encounter any problems with my GraCa yet (GForce TI4200) Is it my animated ...
- Thu Jun 15, 2006 1:27 pm
- Forum: Announcement
- Topic: Ogre 1.0.3 Beta available for testing
- Replies: 157
- Views: 64881
- Thu Jun 15, 2006 12:15 pm
- Forum: Announcement
- Topic: Ogre 1.0.3 Beta available for testing
- Replies: 157
- Views: 64881
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, merci beaucoup, je suis vraiment trop bete ;)
But I am even more studid I'm afraid :oops: because I don't understand why. I have a point light at the postion of the camera x2000,y2000,z2000, if it were a spotlight and it would point elsewhere than ok ...
But I am even more studid I'm afraid :oops: because I don't understand why. I have a point light at the postion of the camera x2000,y2000,z2000, if it were a spotlight and it would point elsewhere than ok ...
- Thu Jun 15, 2006 10:46 am
- Forum: Announcement
- Topic: Ogre 1.0.3 Beta available for testing
- Replies: 157
- Views: 64881
- Wed Jun 14, 2006 12:25 am
- Forum: Announcement
- Topic: Ogre 1.0.3 Beta available for testing
- Replies: 157
- Views: 64881
- Fri May 05, 2006 9:57 pm
- Forum: General Discussion
- Topic: PB and 3D
- Replies: 102
- Views: 27476