Search found 24 matches
- Sun Jun 10, 2007 8:18 pm
- Forum: Game Programming
- Topic: Trackball/Arckball Camera calculations (3d) ?
- Replies: 2
- Views: 1607
- Sun Jun 10, 2007 7:38 pm
- Forum: Game Programming
- Topic: Trackball/Arckball Camera calculations (3d) ?
- Replies: 2
- Views: 1607
Trackball/Arckball Camera calculations (3d) ?
I have got a problem with 3d Calculations.
How do I calculate an Arckball camera? This is one where you can move your seight with the mouse lke in most Shooters. My Problem is that I don't know how to calculate the Look At point and the Up vector. Couldanyone help me please?
How do I calculate an Arckball camera? This is one where you can move your seight with the mouse lke in most Shooters. My Problem is that I don't know how to calculate the Look At point and the Up vector. Couldanyone help me please?
- Wed Aug 23, 2006 1:12 pm
- Forum: General Discussion
- Topic: DirectX for PB Tutorial Series
- Replies: 8
- Views: 6107
- Wed Aug 23, 2006 12:55 pm
- Forum: Announcement
- Topic: DirectX 9 For PB (October 2006)
- Replies: 28
- Views: 23298
- Tue Mar 28, 2006 8:09 pm
- Forum: Game Programming
- Topic: Problems With 3D Texture
- Replies: 6
- Views: 2770
- Tue Mar 28, 2006 8:07 pm
- Forum: Coding Questions
- Topic: (3D) What Are Normalos and how are they used?
- Replies: 5
- Views: 2361
- Sun Mar 26, 2006 10:08 am
- Forum: Coding Questions
- Topic: (3D) What Are Normalos and how are they used?
- Replies: 5
- Views: 2361
- Fri Mar 24, 2006 12:43 pm
- Forum: Coding Questions
- Topic: (3D) What Are Normalos and how are they used?
- Replies: 5
- Views: 2361
(3D) What Are Normalos and how are they used?
I'd try a little bit with Ogre and now I want to use Light and Shadow.
I did try it with a sample cube and found out that I have to set the "Normalos". Now is my question:
How can I use normalos,
and how do I calculate them,
and before everything What are normalos?
I did try it with a sample cube and found out that I have to set the "Normalos". Now is my question:
How can I use normalos,
and how do I calculate them,
and before everything What are normalos?
- Fri Mar 24, 2006 12:39 pm
- Forum: Tricks 'n' Tips
- Topic: Sphere 3D
- Replies: 27
- Views: 11345
- Tue Mar 21, 2006 9:09 pm
- Forum: Tricks 'n' Tips
- Topic: Sphere 3D
- Replies: 27
- Views: 11345
- Tue Mar 21, 2006 2:43 pm
- Forum: Tricks 'n' Tips
- Topic: Sphere 3D
- Replies: 27
- Views: 11345
- Mon Mar 20, 2006 2:32 pm
- Forum: Tricks 'n' Tips
- Topic: Sphere 3D
- Replies: 27
- Views: 11345
- Mon Mar 20, 2006 1:45 pm
- Forum: Tricks 'n' Tips
- Topic: DirectDraw and Direct3D 7.0 sprites example (WinAPI)
- Replies: 3
- Views: 4555
- Mon Mar 20, 2006 1:31 pm
- Forum: Tricks 'n' Tips
- Topic: Sphere 3D
- Replies: 27
- Views: 11345
- Mon Mar 20, 2006 1:28 pm
- Forum: Announcement
- Topic: Updated: DirectX for PB (WIP)
- Replies: 10
- Views: 5879