At the moment it's a bit of a mess, but as soon as I got it to work I'll make you a nice little, shiny new .zip package containing the code
Search found 33 matches
- Wed Mar 08, 2006 6:38 pm
- Forum: Game Programming
- Topic: 'Swimmable' water in terrain
- Replies: 39
- Views: 10130
- Wed Mar 08, 2006 4:42 pm
- Forum: Game Programming
- Topic: 'Swimmable' water in terrain
- Replies: 39
- Views: 10130
- Wed Mar 08, 2006 2:54 pm
- Forum: Game Programming
- Topic: 'Swimmable' water in terrain
- Replies: 39
- Views: 10130
- Wed Mar 08, 2006 12:17 am
- Forum: Game Programming
- Topic: 'Swimmable' water in terrain
- Replies: 39
- Views: 10130
- Tue Mar 07, 2006 12:50 am
- Forum: Game Programming
- Topic: 'Swimmable' water in terrain
- Replies: 39
- Views: 10130
Hmm yes, that definately looks nice. If I'm permitted... Would you please post the code to create that? :twisted:
And, I managed to create an effect a little like it, not as good though, and indeed, the place where the water cube crosses the terrain gets quite ugly. I hope someone's got ideas on ...
And, I managed to create an effect a little like it, not as good though, and indeed, the place where the water cube crosses the terrain gets quite ugly. I hope someone's got ideas on ...
- Fri Mar 03, 2006 8:28 am
- Forum: Game Programming
- Topic: 'Swimmable' water in terrain
- Replies: 39
- Views: 10130
- Thu Mar 02, 2006 8:52 pm
- Forum: Game Programming
- Topic: 'Swimmable' water in terrain
- Replies: 39
- Views: 10130
Changing the ambientcolor is easy enough. The thing is, when I'm underwater (not that I swim so often, but still :P) I always notice that anything above it is much more vague. Therefore I need some sort of fog effect, or maybe a blueish translucent sprite at the water-level so that it doesn't look ...
- Thu Mar 02, 2006 7:32 pm
- Forum: Game Programming
- Topic: 'Swimmable' water in terrain
- Replies: 39
- Views: 10130
- Mon Feb 27, 2006 9:58 pm
- Forum: Game Programming
- Topic: 'Swimmable' water in terrain
- Replies: 39
- Views: 10130
'Swimmable' water in terrain
I'm still experimenting a bit with PureBasic's 3D functionality, and I've gotten the hang of creating terrains and displaying textures on them a bit. However, I can only create 'waterless' terrains as it is because I haven't got a clue about how to create 'swimmable' water.
Swimming animations and ...
Swimming animations and ...
- Wed Feb 22, 2006 12:42 am
- Forum: Game Programming
- Topic: Sloppy, non transparent mouse
- Replies: 7
- Views: 2637
- Wed Feb 22, 2006 12:13 am
- Forum: Game Programming
- Topic: Sloppy, non transparent mouse
- Replies: 7
- Views: 2637
- Tue Feb 21, 2006 10:44 pm
- Forum: Game Programming
- Topic: Sloppy, non transparent mouse
- Replies: 7
- Views: 2637
- Tue Feb 21, 2006 10:31 pm
- Forum: Game Programming
- Topic: Sloppy, non transparent mouse
- Replies: 7
- Views: 2637
Sloppy, non transparent mouse
I decided to start with some game programming lately, and I quite manage to create a screen, and render images on it etc. but I noticed I had to create a mouse icon myself.
I created a nice sword, using Adobe photoshop elements with a transparent background, but no matter what extension I save it ...
I created a nice sword, using Adobe photoshop elements with a transparent background, but no matter what extension I save it ...
- Mon Feb 20, 2006 9:14 pm
- Forum: Coding Questions
- Topic: Playing .wav file
- Replies: 5
- Views: 2018
I needed some extra sound functionality too (check if a sound was playing or not) and found this on the german boards:
http://forums.purebasic.com/german/viewtopic.php?t=1820
The guy who wrote that post has made a number of procedures you can use to get more information about your sound files...
http://forums.purebasic.com/german/viewtopic.php?t=1820
The guy who wrote that post has made a number of procedures you can use to get more information about your sound files...
- Mon Feb 20, 2006 9:08 pm
- Forum: Coding Questions
- Topic: Timers randomly stop redrawing
- Replies: 2
- Views: 927
Where do I find that? :oops: ( I know I should have bothered reading the documentation )
Edit: I suppose it's version 4, as I can't find it in 3.94. I'll have to upgrade soon. However, that does not change the fact that this bug is quite strange. It sometimes happens that the finishing of one timer ...
Edit: I suppose it's version 4, as I can't find it in 3.94. I'll have to upgrade soon. However, that does not change the fact that this bug is quite strange. It sometimes happens that the finishing of one timer ...