Search found 264 matches
- Mon Nov 18, 2024 6:20 pm
- Forum: Bugs - Mac OSX
- Topic: PB6.10+ ARM : DYLIB cannot be loaded from C++ (QT)
- Replies: 4
- Views: 5361
Re: PB6.10+ ARM : DYLIB cannot be loaded from C++ (QT)
I made a mistake, it's only on MacOS (ARM and x64) with the "C Backend" compiler. You should be able to put the thread back in "Bugs - MacOS"
- Mon Nov 18, 2024 5:33 pm
- Forum: Bugs - Mac OSX
- Topic: PB6.10+ ARM : DYLIB cannot be loaded from C++ (QT)
- Replies: 4
- Views: 5361
Re: PB6.10+ ARM : DYLIB cannot be loaded from C++ (QT)
In fact, DLL generation seems to be problematic with the "C - Backend" compiler. Indeed, our library crashes even under MacOS Intel (x64) when compiled with PureBasic > 6.02.
- Fri Nov 15, 2024 4:13 pm
- Forum: Bugs - Mac OSX
- Topic: PB6.10+ ARM : DYLIB cannot be loaded from C++ (QT)
- Replies: 4
- Views: 5361
PB6.10+ ARM : DYLIB cannot be loaded from C++ (QT)
The following code compiled as a shared dylib with PB6.10 ARM (and newer) cannot be opened by a C++ (QT) program. (QLibrary.load() never returns).
The problem does not exist if compiled with PB6.04 ARM.
GetCurrentDirectory() is a content that allow to reproduce but it is not the only one ...
The problem does not exist if compiled with PB6.04 ARM.
GetCurrentDirectory() is a content that allow to reproduce but it is not the only one ...
- Sat Jul 22, 2023 12:02 pm
- Forum: Bugs - IDE
- Topic: [6.02 LTS] "Enable OnError" option does not reset
- Replies: 0
- Views: 974
[6.02 LTS] "Enable OnError" option does not reset
In "Compiler Options" window, the "Enable OnError" option does not reset when changing targets
- Tue Jan 18, 2022 7:25 pm
- Forum: Announcement
- Topic: PureBasic 6.00 released !
- Replies: 626
- Views: 215312
Re: PureBasic 6.00 Beta 2 released !
Update of my test previously done with Alpha 5.
With PB6 64 Beta 2 Windows - C backend :
- One medium project (20000 lines, based on OpenGL) does compile and perfectly runs this time ! :) (previously crash at launch time)
- One big project (70000 lines) does compile and launches the EXE ...
With PB6 64 Beta 2 Windows - C backend :
- One medium project (20000 lines, based on OpenGL) does compile and perfectly runs this time ! :) (previously crash at launch time)
- One big project (70000 lines) does compile and launches the EXE ...
- Thu Sep 30, 2021 4:04 pm
- Forum: Announcement
- Topic: PureBasic 6.00 released !
- Replies: 626
- Views: 215312
Re: PureBasic 6.00 Alpha 5 released !
Use PB 5.xx 32bits ?User_Russian wrote: Thu Sep 30, 2021 3:31 pm Bad idea!
I sometimes develop plugins (DLL) for applications of other developers. How to load x64 DLL in x86 application?
- Thu Sep 30, 2021 3:09 pm
- Forum: Announcement
- Topic: PureBasic 6.00 released !
- Replies: 626
- Views: 215312
Re: PureBasic 6.00 Alpha 5 released !
Maybe it is time to think about only supporting 64-bit.
Maybe 6.00 could be a LTS and 7.00+ only support 64-bit.
+1 and i would say even more : No 32 bits support needed in 6.00 :lol:
- Last MacOS doesn't support 32 bits
- Linux has no 32 bits support (by default) in 64 bits installations and ...
- Wed Sep 29, 2021 11:02 am
- Forum: Announcement
- Topic: PureBasic 6.00 released !
- Replies: 626
- Views: 215312
Re: PureBasic 6.00 Alpha 5 released !
Thank you Fred, it's very impressive !
On my side, with PB6 64 Alpha 5 - C backend :
- One medium project (20000 lines, based on OpenGL) does compile but crashes at launch time.
- One big project (70000 lines) does not compile but has many less errors (only 5 this time) than with previous PB6 Alpha.
On my side, with PB6 64 Alpha 5 - C backend :
- One medium project (20000 lines, based on OpenGL) does compile but crashes at launch time.
- One big project (70000 lines) does not compile but has many less errors (only 5 this time) than with previous PB6 Alpha.
- Thu Feb 06, 2020 4:23 pm
- Forum: Announcement
- Topic: PureBasic OpenSource Projects
- Replies: 123
- Views: 172390
Re: PureBasic OpenSource Projects
You ?Marc56us wrote:Would a talented graphic designer and coder be able to create and add the Windows 10 skin to the list of existing skins in the Form Designer resources?

- Thu Dec 05, 2019 9:14 am
- Forum: Announcement
- Topic: PureBasic OpenSource Projects
- Replies: 123
- Views: 172390
Re: PureBasic OpenSource Projects
What a nice news ! Will try to contribute (especially in the Form Designer) if i can find time.
- Sun Dec 01, 2019 1:15 pm
- Forum: 3D Programming
- Topic: PB 5.51 GL Constants
- Replies: 8
- Views: 6430
Re: PB 5.51 GL Constants
Thank you very much for the file benmalartre !
In the meantime (near 3 years
), i managed to write my own openGLExt.pbi file containing only my needs.
Here it is http://niffo.free.fr/purebasic/glext_imp.pbi
In the meantime (near 3 years

Here it is http://niffo.free.fr/purebasic/glext_imp.pbi
- Fri Nov 08, 2019 6:51 pm
- Forum: Mac OSX
- Topic: QuickTime video player for Cocoa
- Replies: 23
- Views: 14504
Re: QuickTime video player for Cocoa
+1
viewtopic.php?f=24&t=73941
... but not the time to wait and before that (few years), PB Movie library was not complete/stable. Do not know if it is stable now.
viewtopic.php?f=24&t=73941
... but not the time to wait and before that (few years), PB Movie library was not complete/stable. Do not know if it is stable now.
- Fri Nov 08, 2019 6:28 pm
- Forum: Mac OSX
- Topic: QuickTime video player for Cocoa
- Replies: 23
- Views: 14504
Re: QuickTime video player for Cocoa
For those who would be interested, here is how to :
- Play the media :
CocoaMessage(0, Player, "play")
- Pause the media :
CocoaMessage(0, Player, "pause")
- Seek the media
Structure CMTime ;{
value.q ; Int64_t
timeScale.l ; Int32_t
flags.l ; UInt32_t
CMTimeEpoch.q ; Int64_t
EndStructure ...
- Play the media :
CocoaMessage(0, Player, "play")
- Pause the media :
CocoaMessage(0, Player, "pause")
- Seek the media
Structure CMTime ;{
value.q ; Int64_t
timeScale.l ; Int32_t
flags.l ; UInt32_t
CMTimeEpoch.q ; Int64_t
EndStructure ...
- Thu Nov 07, 2019 4:11 pm
- Forum: Mac OSX
- Topic: QuickTime video player for Cocoa
- Replies: 23
- Views: 14504
Re: QuickTime video player for Cocoa
Wilbert ... I love you ! <3
- Wed Nov 06, 2019 3:38 pm
- Forum: Mac OSX
- Topic: QuickTime video player for Cocoa
- Replies: 23
- Views: 14504
Re: QuickTime video player for Cocoa
Hi Wilbert and Fsw,
Since QTKit/QTMovie (based on Quicktime 7, wich is 32 bits) is no more supported in MacOS 10.15 Catalina, i am trying to update my custom movie library with AVKit/AVFoundation.
I started using your code Wilbert, but i need to implement more functions like seeking into the video ...
Since QTKit/QTMovie (based on Quicktime 7, wich is 32 bits) is no more supported in MacOS 10.15 Catalina, i am trying to update my custom movie library with AVKit/AVFoundation.
I started using your code Wilbert, but i need to implement more functions like seeking into the video ...