Search found 109 matches
- Fri Mar 01, 2013 10:58 pm
- Forum: Coding Questions
- Topic: Writing a text editor
- Replies: 5
- Views: 1239
Re: Writing a text editor
Thanks! Looks interesting.
- Fri Mar 01, 2013 9:46 pm
- Forum: Coding Questions
- Topic: Writing a text editor
- Replies: 5
- Views: 1239
Re: Writing a text editor
Hmm SetGadgetItemColor seems to be the most versatile, but for a text editor that's not gonna cut it. I guess some sneakiness is required. Any ideas are welcome...
- Fri Mar 01, 2013 6:58 pm
- Forum: Coding Questions
- Topic: Writing a text editor
- Replies: 5
- Views: 1239
Re: Writing a text editor
Thanks for the advice, so far so good. Using CreateFile and closing the file after loading into the editor GadgetText seems to have solved the problem.
I'll take a look at the docs to see if I can alter text colour of individual words, but if anybody knows the commands for this it would be ...
I'll take a look at the docs to see if I can alter text colour of individual words, but if anybody knows the commands for this it would be ...
- Fri Mar 01, 2013 2:40 pm
- Forum: Coding Questions
- Topic: Writing a text editor
- Replies: 5
- Views: 1239
Writing a text editor
I'm writing a text editor and I'd like some advice and or code on programming one.
I have it working ok, but notice corruption of the text - repeated text and gibberish after saving sometimes.
It would be nice to have certain words within the editor change color, is that easy to accomplish? And ...
I have it working ok, but notice corruption of the text - repeated text and gibberish after saving sometimes.
It would be nice to have certain words within the editor change color, is that easy to accomplish? And ...
- Wed Oct 10, 2007 5:34 pm
- Forum: General Discussion
- Topic: An interesting story related to Purebasic...
- Replies: 40
- Views: 12918
- Fri Jan 19, 2007 8:44 pm
- Forum: Off Topic
- Topic: PureBASIC and Cobra
- Replies: 12
- Views: 3282
- Fri Jan 19, 2007 7:51 pm
- Forum: Off Topic
- Topic: PureBASIC and Cobra
- Replies: 12
- Views: 3282
- Fri Jan 19, 2007 7:21 pm
- Forum: Off Topic
- Topic: PureBASIC and Cobra
- Replies: 12
- Views: 3282
PureBASIC and Cobra
Hi, a while back I complained about the gaming side of PureBASIC (although I love PureBASIC).
I think the solution has come about with the arrival of a new computer language called Cobra. Cobra has some similarities with PureBASIC because it's not an OOP based language.
http://www.squeakyduck.co ...
I think the solution has come about with the arrival of a new computer language called Cobra. Cobra has some similarities with PureBASIC because it's not an OOP based language.
http://www.squeakyduck.co ...
- Sat Oct 07, 2006 11:03 pm
- Forum: General Discussion
- Topic: PureBASIC Direction?
- Replies: 15
- Views: 3975
PureBASIC Direction?
Perhaps I'm going over old ground here - but I'll just say it one more time.
PureBASIC has cornered the market in application production. It has thread support for multi-tasking - very useful for many functions including time consuming loading of levels as Grand Theft Auto does - without waiting ...
PureBASIC has cornered the market in application production. It has thread support for multi-tasking - very useful for many functions including time consuming loading of levels as Grand Theft Auto does - without waiting ...
- Wed Oct 04, 2006 7:39 pm
- Forum: General Discussion
- Topic: PB and 3D
- Replies: 102
- Views: 25393
- Sun Sep 24, 2006 7:13 pm
- Forum: Feature Requests and Wishlists
- Topic: Sprite3d Functions
- Replies: 13
- Views: 2939
There's no code to tweak - just a static chessboard and pieces being drawn using sprite3d commands.
PureBASIC has threads and can produce DLLs - BlitzMax can't. It is also better for writing application software than BlitzMax - but the simple fact is it's not quite as good for game related programs ...
PureBASIC has threads and can produce DLLs - BlitzMax can't. It is also better for writing application software than BlitzMax - but the simple fact is it's not quite as good for game related programs ...
- Sun Sep 24, 2006 3:08 pm
- Forum: Feature Requests and Wishlists
- Topic: Sprite3d Functions
- Replies: 13
- Views: 2939
- Sun Sep 24, 2006 1:02 pm
- Forum: Feature Requests and Wishlists
- Topic: Sprite3d Functions
- Replies: 13
- Views: 2939
- Sun Sep 24, 2006 12:35 pm
- Forum: Feature Requests and Wishlists
- Topic: Sprite3d Functions
- Replies: 13
- Views: 2939
- Sun Sep 24, 2006 12:07 pm
- Forum: Feature Requests and Wishlists
- Topic: Sprite3d Functions
- Replies: 13
- Views: 2939