Hi, recently RunProgram stopped working on the MacOS compile, and I dont know why, it may have been linked to the recent 6.10 LTS update. The Windows component still functions. Can some one verify this for me?
Hi, SETGADGETITEMDATA and GETGADGETITEMDATA dont appear to work with ListIconGadget , see example below, why is this not working? I've tried this with 6.03 LTS Windows 11 and 6.10 LTS - C Backend (MacOS X - arm64), the manual says it should support this.
I've noticed on code length that exceeds the windows size, you can't use the horizontal scroll to get to the end of this line, you have to manually use selection drag to get to the content outside the window, you can't even insert the cursor in this content once you can see it. Even if you resize ...
Discovered the issue, when I was setting up the lights I was placing them from the upper left x,y of the sprite, not from the mid point, I then pass the mid point of the main ship sprite to the DRAW command and this resolved the issue. I also had to take into account the mid points of the lights ...
Hi, I have a spinning ship sprite (source) that has a light set at an offset, with Purebasic there appears to be no way to set the spin origin, so my routine below only rotates lights on the upper left XY of the ship's sprite and not the centre of the sprite.
DatabaseColumnSize isn't updated after a DatabaseUpdate only a DatabaseQuery (also true for the other DatabaseColumn*). You can check AffectedDatabaseRows() after an update to see how many rows were modified.
If the result of DatabaseUpdate is non-zero, the value of DatabaseError is the empty ...
Please add an example to setdatabasestring, the description is unclear that it behaves differently to getdatabasestring and I had to google the answer.
I noticed recently that my complied executables no longer had all their PLIST configuration applied recently, when I looked into the PLIST file it appears Apple may have updated all the key words? But even putting the new ones in as below, apart from icons, none apply to the executable. If I ...