Search found 454 matches

by miso
Thu Sep 11, 2025 10:04 pm
Forum: 3D Programming
Topic: When moving, the speed can change unpredictably. 3d FPS
Replies: 3
Views: 150

Re: When moving, the speed can change unpredictably. 3d FPS

I tested this. On this machine it crashed, as the screen doesnot support the resolution. I copied to another machine, there was no slowdown. ( As it was too strong to be affected ) Your map looks like some kind of stress test. I belive its not the tris, but the batches that makes an fps drop while ...
by miso
Tue Sep 02, 2025 9:55 am
Forum: Announcement
Topic: PureBasic 6.30 beta 2 is ready !
Replies: 48
Views: 4991

Re: PureBasic 6.30 beta 1 is ready !

Thank you all. First tests are good so far with the compilations of existing projects.

HID, tested, awesome! This will be pretty useful.
Headersection, not tested, but that seems pretty useful!
by miso
Mon Sep 01, 2025 9:38 am
Forum: Coding Questions
Topic: Structure Not Found
Replies: 2
Views: 337

Re: Structure Not Found

Hello, and welcome to the forums. Modules are encapsulated, so they are not being modified with codes (or structures can't be used) that are outside a module. There are tricks to do it though. For a small idle game, you can add the structures to all of your modules that needs them.

(I like modules ...
by miso
Fri Aug 29, 2025 3:00 pm
Forum: General Discussion
Topic: Is PureBasic dead?
Replies: 21
Views: 2119

Re: Is PureBasic dead?

I can't be considered to be a long time pb user, but for me, those you mentioned are the strengths of Pb. It does not run in a browser, not ai connected, no .net, very fast prototyping, can be used for tools and games alike in a very short amount of time. (compared to c or c++ or anything.) Of ...
by miso
Fri Aug 29, 2025 10:22 am
Forum: Bugs - Windows
Topic: [Done] DrawVectorImage(ImageID(img)) sometimes draws the wrong image
Replies: 13
Views: 962

Re: DrawVectorImage(ImageID(img)) sometimes draws the wrong image

I cannot be sure, but I belive I had similar problems with entities that were freed. (Fast creation of bullets, and freeing them as they expire.) I use this with #pb_any, and I sometimes got a seemingly random crash while freeing an entity that should exist. I belive I did not make mistake with the ...
by miso
Sun Aug 24, 2025 11:33 pm
Forum: Game Programming
Topic: Volumetric clouds [CODE]
Replies: 20
Views: 1397

Re: Volumetric clouds [CODE]

Yes, Looks much better than the first one. Grat.
by miso
Sat Aug 23, 2025 11:59 pm
Forum: Applications - Feedback and Discussion
Topic: mpg module MPEG1 Video decoder, MP2 Audio decoder
Replies: 20
Views: 1583

Re: mpg module MPEG1 Video decoder, MP2 Audio decoder

Wow, that escalated quickly. Cool improvements!
by miso
Sat Aug 23, 2025 9:28 pm
Forum: Game Programming
Topic: Volumetric clouds [CODE]
Replies: 20
Views: 1397

Re: Volumetric clouds [CODE]

Nice one, works here perfectly too.
by miso
Tue Aug 19, 2025 10:55 am
Forum: Applications - Feedback and Discussion
Topic: mpg module MPEG1 Video decoder, MP2 Audio decoder
Replies: 20
Views: 1583

Re: mpg module MPEG1 Video decoder, MP2 Audio decoder

You can get soundposition with pb, and can interpolate the video frame to it. I synced a sequence of images to soundposition, and works fine.
(though I don't know how the frames are created with mpeg1, so that might not be the solution.)
by miso
Tue Aug 19, 2025 1:25 am
Forum: Applications - Feedback and Discussion
Topic: mpg module MPEG1 Video decoder, MP2 Audio decoder
Replies: 20
Views: 1583

Re: mpg module MPEG1 Video decoder, MP2 Audio decoder

Thank you Idle, this one is great. Performed well with and without avx. (Old and new CPU)
by miso
Mon Aug 18, 2025 1:08 am
Forum: General Discussion
Topic: Build a text editor
Replies: 37
Views: 2594

Re: Build a text editor

44 Here, 64 on my other (1080 pix Height)
by miso
Mon Aug 18, 2025 12:27 am
Forum: General Discussion
Topic: Build a text editor
Replies: 37
Views: 2594

Re: Build a text editor

Fancy, I like it!
by miso
Sat Aug 16, 2025 11:26 am
Forum: Tricks 'n' Tips
Topic: Point'n Click 2D pathFinding
Replies: 20
Views: 4101

Re: Point'n Click 2D pathFinding

Thank you for sharing this. Not perfect yet, but very cool none the less. The license is also appreciated.
by miso
Fri Aug 15, 2025 5:46 pm
Forum: Coding Questions
Topic: Transparent Image has white background
Replies: 5
Views: 322

Re: Transparent Image has white background

I now always clear the alphachannel when a new sprite or image is created. Because that way it does not matter, how it is started. Blank or filled with a color. Might be an extra step, but that way I dont have to follow future changes or differences between images/sprites.


DrawingMode(#PB ...
by miso
Fri Aug 15, 2025 4:25 pm
Forum: Game Programming
Topic: Volumetric clouds [VIDEO]
Replies: 6
Views: 610

Re: Volumetric clouds [VIDEO]

This one looks also cool ;)