Search found 454 matches
- Thu Sep 11, 2025 10:04 pm
- Forum: 3D Programming
- Topic: When moving, the speed can change unpredictably. 3d FPS
- Replies: 3
- Views: 150
Re: When moving, the speed can change unpredictably. 3d FPS
I tested this. On this machine it crashed, as the screen doesnot support the resolution. I copied to another machine, there was no slowdown. ( As it was too strong to be affected ) Your map looks like some kind of stress test. I belive its not the tris, but the batches that makes an fps drop while ...
- Tue Sep 02, 2025 9:55 am
- Forum: Announcement
- Topic: PureBasic 6.30 beta 2 is ready !
- Replies: 48
- Views: 4991
Re: PureBasic 6.30 beta 1 is ready !
Thank you all. First tests are good so far with the compilations of existing projects.
HID, tested, awesome! This will be pretty useful.
Headersection, not tested, but that seems pretty useful!
HID, tested, awesome! This will be pretty useful.
Headersection, not tested, but that seems pretty useful!
- Mon Sep 01, 2025 9:38 am
- Forum: Coding Questions
- Topic: Structure Not Found
- Replies: 2
- Views: 337
Re: Structure Not Found
Hello, and welcome to the forums. Modules are encapsulated, so they are not being modified with codes (or structures can't be used) that are outside a module. There are tricks to do it though. For a small idle game, you can add the structures to all of your modules that needs them.
(I like modules ...
(I like modules ...
- Fri Aug 29, 2025 3:00 pm
- Forum: General Discussion
- Topic: Is PureBasic dead?
- Replies: 21
- Views: 2119
Re: Is PureBasic dead?
I can't be considered to be a long time pb user, but for me, those you mentioned are the strengths of Pb. It does not run in a browser, not ai connected, no .net, very fast prototyping, can be used for tools and games alike in a very short amount of time. (compared to c or c++ or anything.) Of ...
- Fri Aug 29, 2025 10:22 am
- Forum: Bugs - Windows
- Topic: [Done] DrawVectorImage(ImageID(img)) sometimes draws the wrong image
- Replies: 13
- Views: 962
Re: DrawVectorImage(ImageID(img)) sometimes draws the wrong image
I cannot be sure, but I belive I had similar problems with entities that were freed. (Fast creation of bullets, and freeing them as they expire.) I use this with #pb_any, and I sometimes got a seemingly random crash while freeing an entity that should exist. I belive I did not make mistake with the ...
- Sun Aug 24, 2025 11:33 pm
- Forum: Game Programming
- Topic: Volumetric clouds [CODE]
- Replies: 20
- Views: 1397
Re: Volumetric clouds [CODE]
Yes, Looks much better than the first one. Grat.
- Sat Aug 23, 2025 11:59 pm
- Forum: Applications - Feedback and Discussion
- Topic: mpg module MPEG1 Video decoder, MP2 Audio decoder
- Replies: 20
- Views: 1583
Re: mpg module MPEG1 Video decoder, MP2 Audio decoder
Wow, that escalated quickly. Cool improvements!
- Sat Aug 23, 2025 9:28 pm
- Forum: Game Programming
- Topic: Volumetric clouds [CODE]
- Replies: 20
- Views: 1397
Re: Volumetric clouds [CODE]
Nice one, works here perfectly too.
- Tue Aug 19, 2025 10:55 am
- Forum: Applications - Feedback and Discussion
- Topic: mpg module MPEG1 Video decoder, MP2 Audio decoder
- Replies: 20
- Views: 1583
Re: mpg module MPEG1 Video decoder, MP2 Audio decoder
You can get soundposition with pb, and can interpolate the video frame to it. I synced a sequence of images to soundposition, and works fine.
(though I don't know how the frames are created with mpeg1, so that might not be the solution.)
(though I don't know how the frames are created with mpeg1, so that might not be the solution.)
- Tue Aug 19, 2025 1:25 am
- Forum: Applications - Feedback and Discussion
- Topic: mpg module MPEG1 Video decoder, MP2 Audio decoder
- Replies: 20
- Views: 1583
Re: mpg module MPEG1 Video decoder, MP2 Audio decoder
Thank you Idle, this one is great. Performed well with and without avx. (Old and new CPU)
- Mon Aug 18, 2025 1:08 am
- Forum: General Discussion
- Topic: Build a text editor
- Replies: 37
- Views: 2594
Re: Build a text editor
44 Here, 64 on my other (1080 pix Height)
- Mon Aug 18, 2025 12:27 am
- Forum: General Discussion
- Topic: Build a text editor
- Replies: 37
- Views: 2594
Re: Build a text editor
Fancy, I like it!
- Sat Aug 16, 2025 11:26 am
- Forum: Tricks 'n' Tips
- Topic: Point'n Click 2D pathFinding
- Replies: 20
- Views: 4101
Re: Point'n Click 2D pathFinding
Thank you for sharing this. Not perfect yet, but very cool none the less. The license is also appreciated.
- Fri Aug 15, 2025 5:46 pm
- Forum: Coding Questions
- Topic: Transparent Image has white background
- Replies: 5
- Views: 322
Re: Transparent Image has white background
I now always clear the alphachannel when a new sprite or image is created. Because that way it does not matter, how it is started. Blank or filled with a color. Might be an extra step, but that way I dont have to follow future changes or differences between images/sprites.
DrawingMode(#PB ...
DrawingMode(#PB ...
- Fri Aug 15, 2025 4:25 pm
- Forum: Game Programming
- Topic: Volumetric clouds [VIDEO]
- Replies: 6
- Views: 610
Re: Volumetric clouds [VIDEO]
This one looks also cool 
