Search found 129 matches

by waffle
Thu Jul 04, 2024 1:40 am
Forum: Announcement
Topic: RAD Game Development Tool - update April 6th
Replies: 21
Views: 21604

Re: RAD Game Development Tool - update April 6th

I stare at this ... I admire the effort .... BUT:
Why not just do a Tiled ... .json importer that just simply runs a game?
Let Tiled do all the level editing stuff so you can focus on the actual game?

...

Yes, is did a level editor before ... one that even included a texture blender ...
by waffle
Wed Jul 03, 2024 1:43 pm
Forum: Announcement
Topic: Visual Novel Creator
Replies: 1
Views: 5631

Visual Novel Creator

https://waffle98501.itch.io/visual-novel-creator
Help Page

It has been years since I posted anything ...
So here is a widget I am currently working on.
It is a visual novel creator, exports to HTML5 (and JS).
Program is windows only, but the export can go anywhere.
Includes it's built in ...
by waffle
Sat Apr 13, 2024 2:58 pm
Forum: Tricks 'n' Tips
Topic: Custom Scintilla lexer
Replies: 14
Views: 12305

Re: Custom Scintilla lexer

this seems the best i can do ...


Procedure LoadFile()
filename.s = OpenFileRequester("Open a file...", "", "PureBasic (*.pb)|*.pb|All files (*.*)|*.*", 0)
If filename <> ""
file = ReadFile(#PB_Any, filename)
If file <> 0

text.s=ReadString(file, #PB_File_IgnoreEOL )
*mem=UTF8(text)
If ...
by waffle
Sat Apr 13, 2024 9:13 am
Forum: Tricks 'n' Tips
Topic: Custom Scintilla lexer
Replies: 14
Views: 12305

Re: Custom Scintilla lexer

I tried differnt things ... the best I came up with for now was


If char<0
Debug("forcing char to 0")
char=0
EndIf


there is something happening in the loading code ....
I tried


Procedure LoadFile()
filename.s = OpenFileRequester("Open a file...", "", "PureBasic (*.pb)|*.pb|All files ...
by waffle
Sat Apr 13, 2024 7:02 am
Forum: Tricks 'n' Tips
Topic: Custom Scintilla lexer
Replies: 14
Views: 12305

Re: Custom Scintilla lexer

Found a bug in the search function ...


Procedure FindText()
text.s = InputRequester("Scintilla test", "Enter text to search for", "")
If text <> ""
current = Scintilla(sciptr, #SCI_GETCURRENTPOS)
Scintilla(sciptr, #SCI_SETANCHOR, current)
Scintilla(sciptr, #SCI_SEARCHANCHOR)
*UTF8=UTF8(text ...
by waffle
Thu Jan 10, 2013 9:16 am
Forum: Coding Questions
Topic: Creating a soundtrack (and saving it)
Replies: 10
Views: 3298

Re: Creating a soundtrack (and saving it)

wow, I have been struggling for 4 days on this, and just found the answer here :)
Thanks for the help. Basically, I hacking Doom1.WAD for sound information that is in raw format.
The PC format is fun too, but I choose to ignore that, the newer (DOOM2.WAD +++) do not use
PC speakers because sound ...
by waffle
Wed Jan 09, 2013 11:15 am
Forum: Off Topic
Topic: Game Engine List
Replies: 12
Views: 8526

Re: Game Engine List

as to the Doom issue, I love ZDoom as it supports most all iwads (game maps). Just do a search to download ZDoom and install. Next you will need to locate all the IWADs you wish to play. That can be hard. ZDoom (zdoom-2.3.1.zip) supports:

DOOM1.WAD
HERETIC1.WAD
HEXEN.WAD

and if you search for ...
by waffle
Sat Jan 01, 2011 7:04 am
Forum: Applications - Feedback and Discussion
Topic: the little Ants sim
Replies: 11
Views: 6277

Re: the little Ants sim

Happy New Year :)
I was tinkering with the ants some more, mostly trying to fix the pointer issue and added these features :)

1 - fixed and improved pointer system (no more GPF crashes) :shock:
2 - modified the ant speeds (foragers go faster than deffenders)
3 - Kills are counted and are used to ...
by waffle
Thu Dec 16, 2010 7:08 am
Forum: Announcement
Topic: XWord
Replies: 2
Views: 2057

Re: XWord

its ok, the first draft is always broken anyway :) the first post would crash whenever selecting a new game.
I think thats fixed. There was also some issues with text entry.... I think thats fixed too.

The image is boaring anyway, just an array 20x20 of edit gadgets with a toolbar above.
Its ...
by waffle
Thu Dec 16, 2010 12:28 am
Forum: Announcement
Topic: XWord
Replies: 2
Views: 2057

XWord

Open Source Cross Word Puzzle Tool (Diagramless)

http://www.archonrpg.com/zips/xword.zip

this is an "incomplete" game by design, hense the designation "tool" .
My mother likes doing diagramless puzzles, but does not like writing on graph paper. She wanted
something that was easy to move words ...
by waffle
Sat Dec 11, 2010 11:16 pm
Forum: Announcement
Topic: MyPad V3.0 (html editor)
Replies: 23
Views: 8274

Re: MyPad V3.0 (html editor)

Wow, the body style was very broken :(

One issue was I had made it too complicated (code wise) the other was a "conceptual" error....
I used the wrong refrence variable for determining the length of the text after the reserve marker :shock:
That took several shots of rum before making scence :lol ...
by waffle
Sat Dec 11, 2010 11:10 pm
Forum: Announcement
Topic: Sodoku
Replies: 26
Views: 6551

Re: Sodoku

Fixed all issues :)
by waffle
Thu Dec 09, 2010 6:43 am
Forum: Announcement
Topic: MyPad V3.0 (html editor)
Replies: 23
Views: 8274

Re: MyPad V3.0 (html editor)

I fixed the obvious items .... (basic tag stuff)

I am confused by this one ...

Body settings:
- Background-image-link is not applied / set into the name-stringfield


Can you give me an exerp? An example of what it "did" and what it is supposed to do ?
The background images seem to work for me ...
by waffle
Thu Dec 09, 2010 4:46 am
Forum: Announcement
Topic: Sodoku
Replies: 26
Views: 6551

Re: Sodoku

Just added adjustable skill level
Added number markers to number bar ....
These mark numbers with a "*1* or *2*... if all numbers are placed.

I knew I could not leave this game alone for too long :)
by waffle
Wed Dec 08, 2010 6:02 am
Forum: Applications - Feedback and Discussion
Topic: the little Ants sim
Replies: 11
Views: 6277

Re: the little Ants sim

I coded this little thang :)
Source code here.

http://www.archonrpg.com/zips/WaffAnts.zip

its sorta documented.
There are still a few bugs because of my extensive use of pointers.
I probably should have used a pointer counter to detect if all used pointers could be discarded ...
Because I did ...