I stare at this ... I admire the effort .... BUT:
Why not just do a Tiled ... .json importer that just simply runs a game?
Let Tiled do all the level editing stuff so you can focus on the actual game?
...
Yes, is did a level editor before ... one that even included a texture blender ...
Search found 129 matches
- Thu Jul 04, 2024 1:40 am
- Forum: Announcement
- Topic: RAD Game Development Tool - update April 6th
- Replies: 21
- Views: 21604
- Wed Jul 03, 2024 1:43 pm
- Forum: Announcement
- Topic: Visual Novel Creator
- Replies: 1
- Views: 5631
Visual Novel Creator
https://waffle98501.itch.io/visual-novel-creator
Help Page
It has been years since I posted anything ...
So here is a widget I am currently working on.
It is a visual novel creator, exports to HTML5 (and JS).
Program is windows only, but the export can go anywhere.
Includes it's built in ...
Help Page
It has been years since I posted anything ...
So here is a widget I am currently working on.
It is a visual novel creator, exports to HTML5 (and JS).
Program is windows only, but the export can go anywhere.
Includes it's built in ...
- Sat Apr 13, 2024 2:58 pm
- Forum: Tricks 'n' Tips
- Topic: Custom Scintilla lexer
- Replies: 14
- Views: 12305
Re: Custom Scintilla lexer
this seems the best i can do ...
Procedure LoadFile()
filename.s = OpenFileRequester("Open a file...", "", "PureBasic (*.pb)|*.pb|All files (*.*)|*.*", 0)
If filename <> ""
file = ReadFile(#PB_Any, filename)
If file <> 0
text.s=ReadString(file, #PB_File_IgnoreEOL )
*mem=UTF8(text)
If ...
Procedure LoadFile()
filename.s = OpenFileRequester("Open a file...", "", "PureBasic (*.pb)|*.pb|All files (*.*)|*.*", 0)
If filename <> ""
file = ReadFile(#PB_Any, filename)
If file <> 0
text.s=ReadString(file, #PB_File_IgnoreEOL )
*mem=UTF8(text)
If ...
- Sat Apr 13, 2024 9:13 am
- Forum: Tricks 'n' Tips
- Topic: Custom Scintilla lexer
- Replies: 14
- Views: 12305
Re: Custom Scintilla lexer
I tried differnt things ... the best I came up with for now was
If char<0
Debug("forcing char to 0")
char=0
EndIf
there is something happening in the loading code ....
I tried
Procedure LoadFile()
filename.s = OpenFileRequester("Open a file...", "", "PureBasic (*.pb)|*.pb|All files ...
If char<0
Debug("forcing char to 0")
char=0
EndIf
there is something happening in the loading code ....
I tried
Procedure LoadFile()
filename.s = OpenFileRequester("Open a file...", "", "PureBasic (*.pb)|*.pb|All files ...
- Sat Apr 13, 2024 7:02 am
- Forum: Tricks 'n' Tips
- Topic: Custom Scintilla lexer
- Replies: 14
- Views: 12305
Re: Custom Scintilla lexer
Found a bug in the search function ...
Procedure FindText()
text.s = InputRequester("Scintilla test", "Enter text to search for", "")
If text <> ""
current = Scintilla(sciptr, #SCI_GETCURRENTPOS)
Scintilla(sciptr, #SCI_SETANCHOR, current)
Scintilla(sciptr, #SCI_SEARCHANCHOR)
*UTF8=UTF8(text ...
Procedure FindText()
text.s = InputRequester("Scintilla test", "Enter text to search for", "")
If text <> ""
current = Scintilla(sciptr, #SCI_GETCURRENTPOS)
Scintilla(sciptr, #SCI_SETANCHOR, current)
Scintilla(sciptr, #SCI_SEARCHANCHOR)
*UTF8=UTF8(text ...
- Thu Jan 10, 2013 9:16 am
- Forum: Coding Questions
- Topic: Creating a soundtrack (and saving it)
- Replies: 10
- Views: 3298
Re: Creating a soundtrack (and saving it)
wow, I have been struggling for 4 days on this, and just found the answer here :)
Thanks for the help. Basically, I hacking Doom1.WAD for sound information that is in raw format.
The PC format is fun too, but I choose to ignore that, the newer (DOOM2.WAD +++) do not use
PC speakers because sound ...
Thanks for the help. Basically, I hacking Doom1.WAD for sound information that is in raw format.
The PC format is fun too, but I choose to ignore that, the newer (DOOM2.WAD +++) do not use
PC speakers because sound ...
- Wed Jan 09, 2013 11:15 am
- Forum: Off Topic
- Topic: Game Engine List
- Replies: 12
- Views: 8526
Re: Game Engine List
as to the Doom issue, I love ZDoom as it supports most all iwads (game maps). Just do a search to download ZDoom and install. Next you will need to locate all the IWADs you wish to play. That can be hard. ZDoom (zdoom-2.3.1.zip) supports:
DOOM1.WAD
HERETIC1.WAD
HEXEN.WAD
and if you search for ...
DOOM1.WAD
HERETIC1.WAD
HEXEN.WAD
and if you search for ...
- Sat Jan 01, 2011 7:04 am
- Forum: Applications - Feedback and Discussion
- Topic: the little Ants sim
- Replies: 11
- Views: 6277
Re: the little Ants sim
Happy New Year :)
I was tinkering with the ants some more, mostly trying to fix the pointer issue and added these features :)
1 - fixed and improved pointer system (no more GPF crashes) :shock:
2 - modified the ant speeds (foragers go faster than deffenders)
3 - Kills are counted and are used to ...
I was tinkering with the ants some more, mostly trying to fix the pointer issue and added these features :)
1 - fixed and improved pointer system (no more GPF crashes) :shock:
2 - modified the ant speeds (foragers go faster than deffenders)
3 - Kills are counted and are used to ...
- Thu Dec 16, 2010 7:08 am
- Forum: Announcement
- Topic: XWord
- Replies: 2
- Views: 2057
Re: XWord
its ok, the first draft is always broken anyway :) the first post would crash whenever selecting a new game.
I think thats fixed. There was also some issues with text entry.... I think thats fixed too.
The image is boaring anyway, just an array 20x20 of edit gadgets with a toolbar above.
Its ...
I think thats fixed. There was also some issues with text entry.... I think thats fixed too.
The image is boaring anyway, just an array 20x20 of edit gadgets with a toolbar above.
Its ...
- Thu Dec 16, 2010 12:28 am
- Forum: Announcement
- Topic: XWord
- Replies: 2
- Views: 2057
XWord
Open Source Cross Word Puzzle Tool (Diagramless)
http://www.archonrpg.com/zips/xword.zip
this is an "incomplete" game by design, hense the designation "tool" .
My mother likes doing diagramless puzzles, but does not like writing on graph paper. She wanted
something that was easy to move words ...
http://www.archonrpg.com/zips/xword.zip
this is an "incomplete" game by design, hense the designation "tool" .
My mother likes doing diagramless puzzles, but does not like writing on graph paper. She wanted
something that was easy to move words ...
- Sat Dec 11, 2010 11:16 pm
- Forum: Announcement
- Topic: MyPad V3.0 (html editor)
- Replies: 23
- Views: 8274
Re: MyPad V3.0 (html editor)
Wow, the body style was very broken :(
One issue was I had made it too complicated (code wise) the other was a "conceptual" error....
I used the wrong refrence variable for determining the length of the text after the reserve marker :shock:
That took several shots of rum before making scence :lol ...
One issue was I had made it too complicated (code wise) the other was a "conceptual" error....
I used the wrong refrence variable for determining the length of the text after the reserve marker :shock:
That took several shots of rum before making scence :lol ...
- Sat Dec 11, 2010 11:10 pm
- Forum: Announcement
- Topic: Sodoku
- Replies: 26
- Views: 6551
Re: Sodoku
Fixed all issues 

- Thu Dec 09, 2010 6:43 am
- Forum: Announcement
- Topic: MyPad V3.0 (html editor)
- Replies: 23
- Views: 8274
Re: MyPad V3.0 (html editor)
I fixed the obvious items .... (basic tag stuff)
I am confused by this one ...
Body settings:
- Background-image-link is not applied / set into the name-stringfield
Can you give me an exerp? An example of what it "did" and what it is supposed to do ?
The background images seem to work for me ...
I am confused by this one ...
Body settings:
- Background-image-link is not applied / set into the name-stringfield
Can you give me an exerp? An example of what it "did" and what it is supposed to do ?
The background images seem to work for me ...
- Thu Dec 09, 2010 4:46 am
- Forum: Announcement
- Topic: Sodoku
- Replies: 26
- Views: 6551
Re: Sodoku
Just added adjustable skill level
Added number markers to number bar ....
These mark numbers with a "*1* or *2*... if all numbers are placed.
I knew I could not leave this game alone for too long
Added number markers to number bar ....
These mark numbers with a "*1* or *2*... if all numbers are placed.
I knew I could not leave this game alone for too long

- Wed Dec 08, 2010 6:02 am
- Forum: Applications - Feedback and Discussion
- Topic: the little Ants sim
- Replies: 11
- Views: 6277
Re: the little Ants sim
I coded this little thang :)
Source code here.
http://www.archonrpg.com/zips/WaffAnts.zip
its sorta documented.
There are still a few bugs because of my extensive use of pointers.
I probably should have used a pointer counter to detect if all used pointers could be discarded ...
Because I did ...
Source code here.
http://www.archonrpg.com/zips/WaffAnts.zip
its sorta documented.
There are still a few bugs because of my extensive use of pointers.
I probably should have used a pointer counter to detect if all used pointers could be discarded ...
Because I did ...