Search found 12 matches
- Thu Nov 13, 2008 5:15 pm
- Forum: Coding Questions
- Topic: Implementing handles
- Replies: 5
- Views: 876
- Thu Nov 13, 2008 5:53 am
- Forum: Coding Questions
- Topic: Implementing handles
- Replies: 5
- Views: 876
Implementing handles
How are handles implemented internally in PB? I would like to provide an "object handle" type interface in a dynamic library I am creating, but I noticed that if I use redim to resize an array of structures, the contents are trashed. Is there a way to do this sort of thing and not have to copy all ...
- Sat Feb 09, 2008 10:40 pm
- Forum: Mac OSX
- Topic: Creating dylibs with PB?
- Replies: 1
- Views: 2364
Creating dylibs with PB?
Is it possible to create dylibs with PB similar to creation of DLL files on Windows?
I am planning on creating a shared library that will provide a common set of core functionality written in PB, with a native GUI on Mac OS and Windows (i.e., a Cocoa app on Mac OS, probably a .NET app on Windows ...
I am planning on creating a shared library that will provide a common set of core functionality written in PB, with a native GUI on Mac OS and Windows (i.e., a Cocoa app on Mac OS, probably a .NET app on Windows ...
- Tue Jun 27, 2006 11:10 pm
- Forum: Announcement
- Topic: PureBasic Bindings for GameVision SDK 2
- Replies: 12
- Views: 4297
- Mon Feb 27, 2006 8:00 pm
- Forum: Coding Questions
- Topic: Splittergadget and panels..
- Replies: 9
- Views: 1728
- Mon Feb 27, 2006 7:38 pm
- Forum: Coding Questions
- Topic: Splittergadget and panels..
- Replies: 9
- Views: 1728
As we talked about in channel (#PureBasic on freenode), this is because the mouse events are going throught the non-tab area of the PanelGadget, which in Windows is a "transparent" area.
I'm not sure what this solution would do on platforms other than Windows. Can anyone test it? I imagine it will ...
I'm not sure what this solution would do on platforms other than Windows. Can anyone test it? I imagine it will ...
- Fri Feb 17, 2006 8:25 am
- Forum: The PureBasic Editor
- Topic: What is polink.exe and why is it trying to access internet?
- Replies: 13
- Views: 5834
- Fri Feb 17, 2006 6:17 am
- Forum: General Discussion
- Topic: Missing PureLibraries in linux
- Replies: 0
- Views: 882
Missing PureLibraries in linux
I have followed the directions in INSTALL in order to install PureBasic on my Ubuntu box. I get the following:
~$ export PUREBASIC_HOME=~/purebasic
~$ export PATH=$PUREBASIC_HOME/compilers:$PATH
~$ pbcompiler
PureBasic 3.94 (Linux - x86) - (c) 2005 Fantaisie Software
A filename must be specified ...
~$ export PUREBASIC_HOME=~/purebasic
~$ export PATH=$PUREBASIC_HOME/compilers:$PATH
~$ pbcompiler
PureBasic 3.94 (Linux - x86) - (c) 2005 Fantaisie Software
A filename must be specified ...
- Tue Nov 08, 2005 9:36 am
- Forum: Coding Questions
- Topic: Cross platform RTF/HTML edit control
- Replies: 3
- Views: 1515
Cross platform RTF/HTML edit control
I have a product that makes major use of an RTF control which I would like to rewrite in PureBasic. One of my major reasons for doing the rewrite would be cross platform; I want to target Mac OS as well as Linux and Windows.
I know it's possible to use the Windows RTF control through APIs, and that ...
I know it's possible to use the Windows RTF control through APIs, and that ...
- Mon Oct 03, 2005 7:20 pm
- Forum: Off Topic
- Topic: Hello, Blitz3D comparison
- Replies: 3
- Views: 1693
Yeah awesome. I'm really looking forward to getting into PB more, which is a sort of strange feeling for a programming language.
Anyway. I noticed on the paged for WebGadget() that Mac OS X is listed as one of the supported OS. I haven't seen references to Mac OS before this, so that makes me ask ...
Anyway. I noticed on the paged for WebGadget() that Mac OS X is listed as one of the supported OS. I haven't seen references to Mac OS before this, so that makes me ask ...
- Mon Oct 03, 2005 10:09 am
- Forum: Off Topic
- Topic: Hello, Blitz3D comparison
- Replies: 3
- Views: 1693
Hello, Blitz3D comparison
Hello everyone. Not really anything important to say, just wanted to introduce myself.
Actually, if anyone has worked with Blitz3D at all, I'd like to how PureBasic compares to that product. I've done a few small projects in Blitz and liked it more or less, but wanted more (I wanted to be able to ...
Actually, if anyone has worked with Blitz3D at all, I'd like to how PureBasic compares to that product. I've done a few small projects in Blitz and liked it more or less, but wanted more (I wanted to be able to ...
- Mon Oct 03, 2005 10:02 am
- Forum: Game Programming
- Topic: Tutorial RPG 2D
- Replies: 12
- Views: 6554