Thank you all for the answers. I wonder what would be the easiest way since I noticed the problem far in the project and I have more than 300 images.
I'll try your suggestions for sure.
Thank you
Search found 13 matches
- Thu Dec 02, 2004 5:50 pm
- Forum: General Discussion
- Topic: Problem with transparent sprite
- Replies: 5
- Views: 1373
- Thu Dec 02, 2004 4:46 pm
- Forum: General Discussion
- Topic: Problem with transparent sprite
- Replies: 5
- Views: 1373
- Thu Dec 02, 2004 3:56 pm
- Forum: General Discussion
- Topic: Problem with transparent sprite
- Replies: 5
- Views: 1373
Problem with transparent sprite
I'm having problems with the transparent color in my project. Ive set it to pure green 0,255,0 and it is working most of the time. But on a couple of machines the green is showing rendering the app unusable. I resize the screen in 800x600,16bpp with the Screenex library by the way. I'v tried ...
- Fri Sep 24, 2004 7:09 pm
- Forum: Game Programming
- Topic: Thread Client/Server
- Replies: 0
- Views: 1456
Thread Client/Server
Hi,
I chose to go for a threaded client/server topology for a small mmorpg project. Not a thread per client though but one to receive, one to send and the main prog for the rest. It's like the post office model.
The way I see it is this:
- I check events in main loop and put them in variables that ...
I chose to go for a threaded client/server topology for a small mmorpg project. Not a thread per client though but one to receive, one to send and the main prog for the rest. It's like the post office model.
The way I see it is this:
- I check events in main loop and put them in variables that ...
- Sat Sep 11, 2004 2:36 am
- Forum: Game Programming
- Topic: 2D performance problem
- Replies: 16
- Views: 6426
- Fri Sep 10, 2004 2:35 pm
- Forum: Game Programming
- Topic: 2D performance problem
- Replies: 16
- Views: 6426
@LarsG: Actually, everytime I started something using DirectX, my sound card would act up and the hiccups would appear. Every game would cause the sound and hiccup problem. Even old tech 2d games like the great URW did the same. And back in purebasic, regarless of windowed or fullscreen mode, the ...
- Thu Sep 09, 2004 2:50 pm
- Forum: Game Programming
- Topic: 2D performance problem
- Replies: 16
- Views: 6426
Ok, I thought it was time to investigate on my poping sound problem because I began to believe more and more it was related.
What I discovered was that Winblows XP, in all its ACPI glory, had put on the IRQ 9 bandwagon, 2 network cards, graphic card, sound card, PCI-ISA bridge and a couple of other ...
What I discovered was that Winblows XP, in all its ACPI glory, had put on the IRQ 9 bandwagon, 2 network cards, graphic card, sound card, PCI-ISA bridge and a couple of other ...
- Wed Sep 08, 2004 10:42 pm
- Forum: Game Programming
- Topic: 2D performance problem
- Replies: 16
- Views: 6426
- Wed Sep 08, 2004 7:28 pm
- Forum: Game Programming
- Topic: 2D performance problem
- Replies: 16
- Views: 6426
Tried the delay, I can make it go slower but still jerky. Running from the compiled app does the same thing. And no other DirectX programs that I know of.
I must say though that I have troubles between my sound card and DirectX. After I start anything in purebasic or other DirectX game, the sound ...
I must say though that I have troubles between my sound card and DirectX. After I start anything in purebasic or other DirectX game, the sound ...
- Wed Sep 08, 2004 6:07 pm
- Forum: Game Programming
- Topic: 2D performance problem
- Replies: 16
- Views: 6426
- Wed Sep 08, 2004 4:27 pm
- Forum: Game Programming
- Topic: 2D performance problem
- Replies: 16
- Views: 6426
2D performance problem
I made a 2d tile scrolling engine for my mmorpg project. Simple and unoptimized just 2 FORs inside wich I display the appropriate tile with a pixeloffset for a pixel smooth scrolling.
It works ok but it is not smooth. I tried to optimize my routine and even simpilfy it to always display the same ...
It works ok but it is not smooth. I tried to optimize my routine and even simpilfy it to always display the same ...
- Sat Sep 04, 2004 8:13 pm
- Forum: General Discussion
- Topic: GameServer programming, fast with thread for every player.
- Replies: 10
- Views: 2817
- Fri Jun 04, 2004 8:46 pm
- Forum: General Discussion
- Topic: playing a wav on a pc speaker O_o
- Replies: 14
- Views: 2993
It can be fun for some people to tinker on old tech things and I don't think they find it a waste of time or at least a fun one
Some drivers here : http://ulihansen.kicks-ass.net/speaker/index2.htm
Oh and I just remembered, Alone in the dark on my VGA 286's PC speaker was great!!
Some drivers here : http://ulihansen.kicks-ass.net/speaker/index2.htm
Oh and I just remembered, Alone in the dark on my VGA 286's PC speaker was great!!