why don't you transfer your Map Keys into a List, then you can sort it.
If you want to search Kcc with additional character like Kccc, you can use phonetic functions like soundex.
If you put your individual debug functions in a seperate module, it do not blow up your functional code that much.
Search found 364 matches
- Sat Jan 31, 2026 3:54 pm
- Forum: Coding Questions
- Topic: Search MAP, List, Array value in runtime
- Replies: 9
- Views: 466
- Sun Jan 25, 2026 11:42 am
- Forum: Coding Questions
- Topic: Long bug when negative bit is set
- Replies: 11
- Views: 517
Re: Long bug when negative bit is set
As freak said, It's by design not a bug. It's the PB arithmtic shift. That's often a problem!
You have to mask out the the upper Bits after the shift.
But here is a full solution for the BSWAP
Procedure.q BSWAP64(value.q)
CompilerIf #PB_Compiler_Backend = #PB_Backend_Asm
CompilerIf #PB ...
You have to mask out the the upper Bits after the shift.
But here is a full solution for the BSWAP
Procedure.q BSWAP64(value.q)
CompilerIf #PB_Compiler_Backend = #PB_Backend_Asm
CompilerIf #PB ...
- Fri Jan 23, 2026 8:15 pm
- Forum: Announcement
- Topic: PureBasic 6.40 alpha 3 is ready, surprise inside !
- Replies: 113
- Views: 6827
Re: PureBasic 6.40 alpha 1 is ready, surprise inside !
Amazing! If you did not manuiplate the ElapsedMilliseconds()!!!
I can't belive that the speed plus is only the change of String library.
I use prototyped String functions to prevent PB from creating string copies.
I'm working on a X-Reference Tool with a lot of Character and String functions ...
I can't belive that the speed plus is only the change of String library.
I use prototyped String functions to prevent PB from creating string copies.
I'm working on a X-Reference Tool with a lot of Character and String functions ...
- Fri Jan 23, 2026 5:34 pm
- Forum: Announcement
- Topic: PureBasic 6.40 alpha 3 is ready, surprise inside !
- Replies: 113
- Views: 6827
Re: PureBasic 6.40 alpha 1 is ready, surprise inside !
At 1st congratulation to this desiccion!
I do a lot of crazy String manipulations what will probably fail with the new String System.
So I have some questions about it works under the hood:
1. Where the length information is saved?
2. How to read out directly?
3. And finally how to manipulate ...
I do a lot of crazy String manipulations what will probably fail with the new String System.
So I have some questions about it works under the hood:
1. Where the length information is saved?
2. How to read out directly?
3. And finally how to manipulate ...
- Wed Jan 21, 2026 11:25 pm
- Forum: The PureBasic Editor
- Topic: Colouring variables
- Replies: 4
- Views: 273
Re: Colouring variables
But what you are telling : "... would require a live compilation of the code to determine..." gives me an idea that only Fred can do, is to create a sort of line compiler.
C$ = LineCompile(line$) and would return a sort of compiled code with tokens for each element of the line. With that, it would ...
C$ = LineCompile(line$) and would return a sort of compiled code with tokens for each element of the line. With that, it would ...
- Wed Jan 21, 2026 9:50 pm
- Forum: Announcement
- Topic: CX compiler + VM (All Platforms)
- Replies: 15
- Views: 1009
Re: CX compiler + VM (All Platforms)
Just to understand it right what this software is able to do!
Please correct me when I'm wrong!
It is a runtime compiler, what compiles a very simple C-Like Syntax in an intermediate Byte-Code.
This Bytecode is interpreted by the Virtual Machine.
- Can we say it's a simple Script language?
- We ...
Please correct me when I'm wrong!
It is a runtime compiler, what compiles a very simple C-Like Syntax in an intermediate Byte-Code.
This Bytecode is interpreted by the Virtual Machine.
- Can we say it's a simple Script language?
- We ...
- Wed Jan 21, 2026 6:11 pm
- Forum: Announcement
- Topic: CX compiler + VM (All Platforms)
- Replies: 15
- Views: 1009
Re: CX compiler + VM (All Platforms)
I tried to learn a bit from it! Wow! At the moment it's to hard for me! But for sure, if I have more time I will study it in detail - I guess I will learn a lot from that code!
Many tanks for sharing!!!
First I analysed the scanner: I'm wondering you use String operations for all. I'm very sure ...
Many tanks for sharing!!!
First I analysed the scanner: I'm wondering you use String operations for all. I'm very sure ...
- Mon Jan 19, 2026 3:37 pm
- Forum: Game Programming
- Topic: 2D Zone Check Functions
- Replies: 18
- Views: 814
Re: 2D Zone Check Functions
nice work!
here are 2 Links if you need more geometric functions.
John Burkardt, Florida State University - Department of scientific computing
https://people.sc.fsu.edu/~jburkardt/f_src/triangle/
https://people.sc.fsu.edu/~jburkardt/f_src/geometry/
here are 2 Links if you need more geometric functions.
John Burkardt, Florida State University - Department of scientific computing
https://people.sc.fsu.edu/~jburkardt/f_src/triangle/
https://people.sc.fsu.edu/~jburkardt/f_src/geometry/
- Tue Jan 13, 2026 12:06 am
- Forum: Coding Questions
- Topic: Simpliest method compare numbers [Resolved]
- Replies: 29
- Views: 1751
Re: Simpliest method compare numbers
Is it always 4 numbers? Or do you want to have a code working for N numbers?
For 4 numbers the easiest solution is that:
Procedure min4(a, b, c, d)
Protected min = a
If b < min: min = b: EndIf
If c < min: min = c: EndIf
If d < min: ProcedureReturn d: EndIf
ProcedureReturn min
EndProcedure ...
- Mon Jan 12, 2026 9:43 pm
- Forum: Coding Questions
- Topic: How to Get the Pointer of a Map to pass it to a Prototype
- Replies: 2
- Views: 253
Re: How to Get the Pointer of a Map to pass it to a Prototype
Tanks! Puuh! A lot to sudy!
- Mon Jan 12, 2026 9:28 pm
- Forum: Coding Questions
- Topic: Simpliest method compare numbers [Resolved]
- Replies: 29
- Views: 1751
Re: Simpliest method compare numbers [Resolved]
Just to see if it works! The 'crazy' Assembler versions!
EnableExplicit
; works at x32 and x64
; min of 4 Long
; SSE PackedMin support only up to 32 Bit
Procedure Min4l(a.l, b.l, c.l=2147483647, d.l=2147483647)
CompilerIf #PB_Compiler_Backend = #PB_Backend_Asm
CompilerIf #PB_Compiler ...
EnableExplicit
; works at x32 and x64
; min of 4 Long
; SSE PackedMin support only up to 32 Bit
Procedure Min4l(a.l, b.l, c.l=2147483647, d.l=2147483647)
CompilerIf #PB_Compiler_Backend = #PB_Backend_Asm
CompilerIf #PB_Compiler ...
- Mon Jan 12, 2026 6:03 pm
- Forum: Coding Questions
- Topic: How to Get the Pointer of a Map to pass it to a Prototype
- Replies: 2
- Views: 253
How to Get the Pointer of a Map to pass it to a Prototype
I try to use the PB SDK Functions from Map.h
But I can't get the Pointer of the Map correctly.
Here is the code what shows what I try to do! (It's just a proof of concept to learn what is possible!)
EnableExplicit
Prototype Map_Hash(*Str)
Global Map_Hash.Map_Hash
Prototype Map ...
But I can't get the Pointer of the Map correctly.
Here is the code what shows what I try to do! (It's just a proof of concept to learn what is possible!)
EnableExplicit
Prototype Map_Hash(*Str)
Global Map_Hash.Map_Hash
Prototype Map ...
- Mon Jan 12, 2026 6:00 pm
- Forum: Coding Questions
- Topic: Simpliest method compare numbers [Resolved]
- Replies: 29
- Views: 1751
Re: Simpliest method compare numbers
Macro Min(_v1, _v2)
(_v1*Bool(_v1 <= _v2) + _v2*Bool(_v1 > _v2))
EndMacro
; Get the highest value from 2 values
; use it : result = Max(3,2)
Macro Max(_v1, _v2)
(_v1*Bool(_v1 >= _v2) + _v2*Bool(_v1 < _v2))
EndMacro
Macro MinOf3(_VarResult, _v1, _v2, _v3)
If _v3 < _v2
If _v3 < _v1 ...
- Fri Jan 09, 2026 8:46 am
- Forum: Coding Questions
- Topic: casting issue 6.30b6
- Replies: 8
- Views: 861
Re: casting issue 6.30b6
All of them are integers, the function wants floats as input but It shouldn't be an issue, the promotion to float should only happen at the end of the evaluation when it passes the parameter to the function.
Now I understand. To make it clear for all!
In PB6.30 the variable type for Sprite ...
Now I understand. To make it clear for all!
In PB6.30 the variable type for Sprite ...
- Tue Jan 06, 2026 3:42 pm
- Forum: Coding Questions
- Topic: casting issue 6.30b6
- Replies: 8
- Views: 861
Re: casting issue 6.30b6
@idle
which of your variable is float?
The documentation says x,y of DisplayTransparentSprite(#Sprite, x, y) is an Integer.
There is no reason for the Compiler to switch to Float if your variables are not float.
maybe
which of your variable is float?
The documentation says x,y of DisplayTransparentSprite(#Sprite, x, y) is an Integer.
There is no reason for the Compiler to switch to Float if your variables are not float.
maybe
Code: Select all
DisplayTransparentSprite(spriteNumber,Int(cx)-(ct1&2),INt(cy)-(ct1&1)