Search found 37 matches

by Esteban1
Wed Feb 04, 2009 10:09 am
Forum: Tricks 'n' Tips
Topic: Getting the System Hardware Fingerprint (XP/2003/Vista)
Replies: 40
Views: 19928

Any idea exactly which hardware fingerprint is this ?

Well, this doesn't seem to be a real hardware fingerprint but the current hardware profile identifier. So, if you change your hardware profile (just by adding a new one via "Properties" of "My PC"), you'll be getting something different even ...
by Esteban1
Mon Jul 16, 2007 3:14 am
Forum: Coding Questions
Topic: Little SAPI4 and SAPI5 UserLibrary to test
Replies: 53
Views: 28866

hello !

@ Esteban1 :
est-ce possible d'avoir le code source
de ta librairie ?
Merci d'avance .. :)


Bien, il y a long temps puisque j'ai rendu PureTTS userlibrary. Je pense que vous pouvez effectuer bien mieux un travail employant juste le nouveau PureDispHelper userlibrary et les COM de SAPI ...
by Esteban1
Sat Mar 10, 2007 7:36 am
Forum: Tricks 'n' Tips
Topic: Playing a Flash movie from memory (no temporary files)
Replies: 18
Views: 17352

I'm trying to display a flash movie with a transparent background.
I used AtlAxAttachControl and set wmode to transparent but the background keeps black all the time.

Does someone know what I'm doing wrong ?

Hmmm...

I'm not sure but I think that's not possible using ATL.

You should use ...
by Esteban1
Sun Jul 16, 2006 8:37 am
Forum: Tricks 'n' Tips
Topic: Playing a Flash movie from memory (no temporary files)
Replies: 18
Views: 17352

Rings wrote:i got an PoLink-Error while compiling:

Unresolved external Symbol:

'_SYS_ToBSTR'


anything missing ?
Oops...
My only contribution in the previous code is the FlashLoadFromData procedure. Did you try the original source?
http://www.purebasic.fr/english/viewtopic.php?t=20428
by Esteban1
Sun Jul 16, 2006 3:46 am
Forum: Tricks 'n' Tips
Topic: Playing a Flash movie from memory (no temporary files)
Replies: 18
Views: 17352

Playing a Flash movie from memory (no temporary files)

This is a little trick I recently discovered. It can be adapted to load a movie from resources.


;
; Embedded flash player example (ActiveX)
;
; By AlphaSND
;
; Translated to PB4 by Flype
; Playing from included data by Esteban1
;
; Flash ActiveX interface definition
;

Interface ...
by Esteban1
Wed May 24, 2006 4:17 am
Forum: Announcement
Topic: SAPI 4 and SAPI 5 UserLibrary
Replies: 37
Views: 18529

I like specially the voice of Abuelo.

You can customize the engine to create some other "voices" for your own!

Just go to "Voice" in the Control Panel and in the SAPI 4 control you can find "IBM ViaVoice Text-to-Speech". Select it and click the "Properties" button. Now you are ready to create a ...
by Esteban1
Wed May 24, 2006 2:23 am
Forum: Coding Questions
Topic: Unicode, pseudotypes and PB4
Replies: 11
Views: 3011

Do I have to deselect Unicode executable? I get a Unicode string returned.

Every string returned by a PB function will be in Unicode format if you are compiling with "Create Unicode Executable" option enabled!

So deselect it and the Ansi2Uni function will work the same way as it did in PB 3.94
by Esteban1
Tue May 23, 2006 4:40 am
Forum: Coding Questions
Topic: Unicode, pseudotypes and PB4
Replies: 11
Views: 3011

I didn't think the COMLIB would work with PB4. I'll give it a shot.

You don't need COMLIB for that.


Procedure.s Uni2Ansi(unicodestr.l)
lenA = WideCharToMultiByte_(#CP_ACP, 0, unicodestr, -1, 0, 0, 0, 0);
ansistr.s = Space(lenA)
If (lenA > 0)
WideCharToMultiByte_(#CP_ACP, 0, unicodestr ...
by Esteban1
Tue May 23, 2006 12:44 am
Forum: Announcement
Topic: SAPI 4 and SAPI 5 UserLibrary
Replies: 37
Views: 18529

Can you point me to some spanish voices, other than Carmen and Julio?
Cheers!

You can download some awesome IBM ViaVoice engines here:

http://www.mbstudio.biz/mbsoft_005.htm

French
Italian
UK English
USA English
German
Spanish
Finnish
Brazilian Portuguese

Just take a look at the lower part ...
by Esteban1
Sun May 21, 2006 11:46 pm
Forum: Coding Questions
Topic: Little SAPI4 and SAPI5 UserLibrary to test
Replies: 53
Views: 28866

PureTTS update

PureTTS userlibrary was updated for compatibility with PB 4.00
Please download it at:

http://www.geocities.com/esteban1uy/My_drive.html


Sorry for the delay :roll:


Esteban1
by Esteban1
Sun May 21, 2006 11:43 pm
Forum: Announcement
Topic: SAPI 4 and SAPI 5 UserLibrary
Replies: 37
Views: 18529

PureTTS update

PureTTS userlibrary was updated for compatibility with PB 4.00
Please download it at:

http://www.geocities.com/esteban1uy/My_drive.html


Sorry for the delay :roll:
by Esteban1
Tue Aug 23, 2005 3:15 am
Forum: Announcement
Topic: SAPI 4 and SAPI 5 UserLibrary
Replies: 37
Views: 18529

If I'd understand THAT I'd be able to start a project and do that...BUT I DON'T UNDERSTAND THE WHOLE THING!!!! It's just confusing me!

Maybe you can contact THAT site webmaster and ask him for a more "friendly" version of the contents (I'm not related in any way to THAT, I've just referenced it ...
by Esteban1
Mon Aug 22, 2005 8:51 am
Forum: Announcement
Topic: SAPI 4 and SAPI 5 UserLibrary
Replies: 37
Views: 18529

to Dummy:

Once again, I don't know of any compiled version of THAT, but you have the opportunity to start a great new project translating it to PureBasic and then compiling it!

Luck

Esteban1
by Esteban1
Sun Aug 21, 2005 10:54 pm
Forum: Announcement
Topic: SAPI 4 and SAPI 5 UserLibrary
Replies: 37
Views: 18529



:shock:

Can you post a link to a compiled version of that thing? The wohle page is confusing me :(

I'm afraid I don't know about those compiled versions, but all the sources are available in C++, so you can easily translate them to PureBasic (there are also many examples for doing that in ...
by Esteban1
Sat Aug 20, 2005 10:22 am
Forum: Announcement
Topic: SAPI 4 and SAPI 5 UserLibrary
Replies: 37
Views: 18529

To va!n;

I think I got it, now you can use those DMO FX with SAPI 5. Please test it.


;/ Speaking from memory using SAPI 5 with FX
;/ By Esteban1 based on the great example
;/ of playing a sound buffer with DirectX 8
;/ (Danilo and www.MasterCreating.de)
;/ and apply DirectX effects on it ...