Search found 7 matches
- Sun Dec 04, 2022 2:17 pm
- Forum: 3D Programming
- Topic: Entity Animation
- Replies: 35
- Views: 7436
Re: Entity Animation
Depending which tool you used to convert the model, it's likely the animation wasn't exported with it. Model formats are tricky. I'd test the .mesh file in an external model viewer to make sure the animation was exported intact.
- Wed Nov 23, 2022 9:43 am
- Forum: General Discussion
- Topic: [Solved] an "invisible" bug several years old (DLL related)
- Replies: 2
- Views: 611
Re: [Solved] an "invisible" bug several years old (DLL related)
Good info thanks for sharing
- Sun Nov 06, 2022 4:20 pm
- Forum: Announcement
- Topic: [Windows x64] RetroPixel a 2D 8-Bit (256 Color) GFX Library - DEV
- Replies: 44
- Views: 26484
- Sun Oct 16, 2022 9:32 am
- Forum: Feature Requests and Wishlists
- Topic: Minor Request: IDE Colour-Picker values
- Replies: 5
- Views: 953
Re: Minor Request: IDE Colour-Picker values
Referring to the one in the IDE under Tools-->Color Picker (not the ColorRequester() function). It's a custom one.BarryG wrote: Sun Oct 16, 2022 4:43 am Does the OS color picker even support that? That's what PureBasic uses.
- Thu Oct 13, 2022 11:03 am
- Forum: Feature Requests and Wishlists
- Topic: Minor Request: IDE Colour-Picker values
- Replies: 5
- Views: 953
Minor Request: IDE Colour-Picker values
It's nice to have a colour picker in the IDE, but having RGB values in the 0-255 range isn't so useful when you work with colours as 0.0-1.0 floats. Having to divide each value by 255 to get the needed float value is a little messy.
Would be nicer if we could select [0-255].. [0-100]..[0-1] ranges ...
Would be nicer if we could select [0-255].. [0-100]..[0-1] ranges ...
- Mon Jul 04, 2022 7:42 am
- Forum: Announcement
- Topic: Ascii - CMD Prompt Games 2 of 5 : ROADPOCALYPSE
- Replies: 7
- Views: 23376
Re: Ascii - CMD Prompt Games 2 of 5 - RoadWarrior ASCII
This looks very cool.
- Tue Jun 28, 2022 7:54 pm
- Forum: Announcement
- Topic: PureBasic 6.00 released !
- Replies: 626
- Views: 211064
Re: PureBasic 6.00 released !
Small bug, but annoying..
Windows x64
In Compiler Options-->Library subsystem , my old projects have "opengl".. which is no longer a subsystem, but default... it complains "the following subsystem cannot be found".. fair enough, I make the field blank, but the blank field is not saved with the ...
Windows x64
In Compiler Options-->Library subsystem , my old projects have "opengl".. which is no longer a subsystem, but default... it complains "the following subsystem cannot be found".. fair enough, I make the field blank, but the blank field is not saved with the ...