Your models are from Blender ? Any screenshot to show here
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- Thu Dec 11, 2025 9:38 am
- Forum: 3D Programming
- Topic: Question about tangents and bump
- Replies: 6
- Views: 175
Re: Question about tangents and bump
@minimy : Are you adding for isosurface to Bump mapping (adding geometry?) ? What difference from Normal mapping to Bump mapping ?
Your models are from Blender ? Any screenshot to show here
?
Your models are from Blender ? Any screenshot to show here
- Thu Dec 11, 2025 9:20 am
- Forum: Announcement
- Topic: PureBasic 6.30 beta 5 is ready !
- Replies: 136
- Views: 28522
Re: PureBasic 6.30 beta 5 is ready !
Features and fixes are welcome for always !
Thanks to Fred and Team !
Happy Christmas !
@minimy : Yeah PB for Christmas ! I hope
Thanks to Fred and Team !
Happy Christmas !
@minimy : Yeah PB for Christmas ! I hope
- Fri Dec 05, 2025 8:08 pm
- Forum: Off Topic
- Topic: not a recurrent neural network
- Replies: 13
- Views: 685
Re: not a recurrent neural network
Are you working something on LLM in PB ?
- Fri Dec 05, 2025 8:04 pm
- Forum: General Discussion
- Topic: PB Discord Link
- Replies: 12
- Views: 744
Re: PB Discord Link
Discord is for chat in realtime, interact each other in direct than in this forum, it is a chat very modern for all purpose and especially to gamers, voilà 
- Fri Dec 05, 2025 7:49 pm
- Forum: Tricks 'n' Tips
- Topic: 2D water fluid
- Replies: 8
- Views: 429
Re: 2D water fluid
Thanks to all and your contribution, nice work !

- Wed Dec 03, 2025 7:44 pm
- Forum: Tricks 'n' Tips
- Topic: 2D water fluid
- Replies: 8
- Views: 429
Re: 2D water fluid
change to that :
Maybe it is more near to realtime
Code: Select all
mx = MouseX()*5.0
my = MouseY()*5.0
- Wed Dec 03, 2025 7:37 pm
- Forum: Tricks 'n' Tips
- Topic: 2D water fluid
- Replies: 8
- Views: 429
Re: 2D water fluid
Click to left to change for water on line
- Wed Dec 03, 2025 7:36 pm
- Forum: Tricks 'n' Tips
- Topic: 2D water fluid
- Replies: 8
- Views: 429
2D water fluid
Another interesting for my code with the help of AI :) :shock: :mrgreen:
EnableExplicit
#Width = 800
#Height = 400
; --- PHYSICS PARAMETERS ---
#Segments = 200 ; number of water points
#Stiffness = 0.025 ; main spring stiffness
#Spread = 0.25 ; lateral propagation
#Damping = 0.025 ; wave ...
EnableExplicit
#Width = 800
#Height = 400
; --- PHYSICS PARAMETERS ---
#Segments = 200 ; number of water points
#Stiffness = 0.025 ; main spring stiffness
#Spread = 0.25 ; lateral propagation
#Damping = 0.025 ; wave ...
- Wed Dec 03, 2025 7:30 pm
- Forum: Tricks 'n' Tips
- Topic: Circles Glow
- Replies: 6
- Views: 286
Re: Circles Glow
Thanks for your modification, @JHPJHP 
Yeah I have somewhat worked with AI but I don't find for glow very bright as beautiful as neon
Yeah I have somewhat worked with AI but I don't find for glow very bright as beautiful as neon
- Wed Dec 03, 2025 3:40 pm
- Forum: Tricks 'n' Tips
- Topic: Circles Glow
- Replies: 6
- Views: 286
Re: Circles Glow
Openwindowscreen looks a bit dark for circles glow... don't know what issue is it ? And a bit slower too 
- Wed Dec 03, 2025 3:32 pm
- Forum: Tricks 'n' Tips
- Topic: Circles Glow
- Replies: 6
- Views: 286
Re: Circles Glow
Strange, for me it works in windows 11... See Sergey if it works for you ?BarryG wrote: Wed Dec 03, 2025 2:49 pm Doesn't compile for me. Line 76 ("SetFrameRate") says there is no open screen.
- Wed Dec 03, 2025 2:30 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 141
- Views: 16843
Re: Game test v0.01
Cool and good job on that ! 
- Wed Dec 03, 2025 2:29 pm
- Forum: Tricks 'n' Tips
- Topic: Circles Glow
- Replies: 6
- Views: 286
Circles Glow
Hi my new code :)
; ------------------------------------------
; Cercles violets avec Glow + Interaction
; ------------------------------------------
EnableExplicit
; Structure d'un cercle animé
Structure Circle
x.f
y.f
dx.f
dy.f
radius.f
EndStructure
Global Dim Circles.Circle(20) ; 21 ...
; ------------------------------------------
; Cercles violets avec Glow + Interaction
; ------------------------------------------
EnableExplicit
; Structure d'un cercle animé
Structure Circle
x.f
y.f
dx.f
dy.f
radius.f
EndStructure
Global Dim Circles.Circle(20) ; 21 ...
- Mon Nov 24, 2025 8:07 am
- Forum: Announcement
- Topic: Deltrapp R - application to draw the electrical routes for PCBs
- Replies: 3
- Views: 489
Re: Deltrapp R - application to draw the electrical routes for PCBs
Nice work at beginning ! Hope you will keep it as well in futur
Thanks for sharing.
Happy coding !
Thanks for sharing.
Happy coding !
- Mon Nov 24, 2025 7:57 am
- Forum: Off Topic
- Topic: I'm dreaming every day ... PureOS
- Replies: 3
- Views: 1533
Re: I'm dreaming every day ... PureOS
Is that inspired from PureOS like this ? https://pureos.net/