apple appear to have changed their site so that apple link doesnt work. try http://web.archive.org/web/200901111958 ... n2137.html
It seems they do get put into the one file, but it appears to just be a container format.
Search found 969 matches
- Tue Jan 07, 2014 2:48 pm
- Forum: Mac OSX
- Topic: How to Compile Universal Binaries!!
- Replies: 12
- Views: 9833
- Tue Jan 07, 2014 2:44 pm
- Forum: Mac OSX
- Topic: How to Compile Universal Binaries!!
- Replies: 12
- Views: 9833
Re: How to Compile Universal Binaries!!
;written thanks to http://developer.apple.com/technotes/tn2005/tn2137.html
;thanks to freak @ http://purebasic.fr/english/viewtopic.php?t=34231 for the drag to dock icon functinality.
#eventNotHandledErr = -9874
#CoreEventClass = 'aevt'
#AEOpenDocuments = 'odoc'
#typeFSS = 'fss '
#typeAEList ...
;thanks to freak @ http://purebasic.fr/english/viewtopic.php?t=34231 for the drag to dock icon functinality.
#eventNotHandledErr = -9874
#CoreEventClass = 'aevt'
#AEOpenDocuments = 'odoc'
#typeFSS = 'fss '
#typeAEList ...
- Tue Jan 07, 2014 2:41 pm
- Forum: Mac OSX
- Topic: How to Compile Universal Binaries!!
- Replies: 12
- Views: 9833
Re: How to Compile Universal Binaries!!
I can't find the file at the moment - I used a separate folder for the mac stuff.
From what I remember though it basically just compiled the program (once in Intel, once in PPC), then used a command line program (that should be in Xcode stuff) to combine it into the one .app bundle/folder. You can ...
From what I remember though it basically just compiled the program (once in Intel, once in PPC), then used a command line program (that should be in Xcode stuff) to combine it into the one .app bundle/folder. You can ...
- Sun Aug 05, 2012 1:02 pm
- Forum: TailBite
- Topic: Compiler Path
- Replies: 3
- Views: 16917
Re: Compiler Path
Create a prefs file with the desired compiler in it and use the /PREF command line option. This should do what you want
- Tue Jul 31, 2012 11:37 am
- Forum: Tricks 'n' Tips
- Topic: TagLib
- Replies: 27
- Views: 18894
- Tue Jul 17, 2012 11:43 am
- Forum: TailBite
- Topic: MultiLib Compile Mode
- Replies: 4
- Views: 17839
Re: MultiLib Compile Mode
a function like this
ProcedureDLL.s blah()
ProcedureReturn "something"
EndProcedure
Will work as expected when multilib mode is used.
It compiles your code in all combinations of compiler options and combines it like PBCompiler expects.
If you are looking to return some other format of string ...
ProcedureDLL.s blah()
ProcedureReturn "something"
EndProcedure
Will work as expected when multilib mode is used.
It compiles your code in all combinations of compiler options and combines it like PBCompiler expects.
If you are looking to return some other format of string ...
Re: problem
Looking at the code, I do not see why it would not work, and if I'm not mistaken some have found it works?
Have you checked that the testing code (where you use the generated lib) is using the correct ASCII/Unicode mode? (i.e. the same as the lib was compiled with), or are you using the multilib ...
Have you checked that the testing code (where you use the generated lib) is using the correct ASCII/Unicode mode? (i.e. the same as the lib was compiled with), or are you using the multilib ...
Re: Updates
Ok, if there are no problems, there is no need for updates...
Though that being said I should compile the latest version for Linux..
Our development of TailBite is mainly that of keeping it working on newer PB versions, and occasionally fulfilling a user request (extra commandline option etc ...
Though that being said I should compile the latest version for Linux..
Our development of TailBite is mainly that of keeping it working on newer PB versions, and occasionally fulfilling a user request (extra commandline option etc ...
Re: Updates
Ive not updated to the new PB as I do most coding in another language now; does anything not work with the new PB+TB?
- Fri Sep 30, 2011 2:15 am
- Forum: TailBite
- Topic: (OSX) Tailbite doesn't start
- Replies: 2
- Views: 19133
Re: (OSX) Tailbite doesn't start
On OS X, TB searches for pbcompiler the following way: 1. running `which pbcompiler` (pb compiler folder needs to be in the path env variable), 2. looking for the PUREBASIC_HOME environment variable.
Running TB from the IDE should ensure no. 2 is fulfilled, unless something has changed. Running ...
Running TB from the IDE should ensure no. 2 is fulfilled, unless something has changed. Running ...
- Sun Jul 17, 2011 10:14 am
- Forum: TailBite
- Topic: Array parameter in procedures
- Replies: 11
- Views: 19361
Re: Array parameter in procedures
if you can find an ASM solution we can put it in TB, otherwise it's doubtful..
- Fri Jun 24, 2011 2:07 am
- Forum: TailBite
- Topic: Wish: Support compiler from file settings
- Replies: 1
- Views: 4173
Re: Wish: Support compiler from file settings
sorry for the extremely late reply - just haven't had time...
Currently I don't use the PB IDE so don't know how this feature works. You could create a user tool to do it and create a prefs file to then pass to TB with the /PREF option.
If you post the code to that (PM or forum post) I can see if ...
Currently I don't use the PB IDE so don't know how this feature works. You could create a user tool to do it and create a prefs file to then pass to TB with the /PREF option.
If you post the code to that (PM or forum post) I can see if ...
- Thu Jun 02, 2011 3:26 pm
- Forum: General Discussion
- Topic: if you have a upnp router...
- Replies: 12
- Views: 7457
Re: if you have a upnp router...
i have long lost the sources for this sorry.
a better option is to use miniupnpc, its what i use nowadays
a better option is to use miniupnpc, its what i use nowadays
- Sun Apr 17, 2011 10:57 am
- Forum: Coding Questions
- Topic: access to directx surfaces?
- Replies: 0
- Views: 1143
access to directx surfaces?
I want to do something like this: http://msdn.microsoft.com/en-us/library/ms867211.aspx
So I was wondering if its possible to get the needed objects from PB's Screen/2DDrawing libraries?
I already have a program that uses the libs to show a graphical menu (borderless windowedscreen), however I want ...
So I was wondering if its possible to get the needed objects from PB's Screen/2DDrawing libraries?
I already have a program that uses the libs to show a graphical menu (borderless windowedscreen), however I want ...
- Fri Mar 25, 2011 4:35 am
- Forum: Mac OSX
- Topic: Create your own customized TrackBars
- Replies: 8
- Views: 6242
Re: Create your own customized TrackBars
If you want to use the standard gadget commands on it, there is a helper include in TailBite that lets you create custom gadgets. I don't know that I've tested it on OS X, but it should work without much modification..