Search found 1409 matches
- Tue Apr 23, 2024 5:35 pm
- Forum: Off Topic
- Topic: Looking for Powerbasic Poffs v2.35 Sourcecode
- Replies: 4
- Views: 168
Re: Looking for Powerbasic Poffs v2.35 Sourcecode
You should address this to a different forum.
- Tue Apr 23, 2024 3:54 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 7
- Views: 175
Re: How to create a small column of smoke?
The this is your chance :mrgreen: : I tried to add the water fountain to my code, but it failed: InitEngine3D() InitSprite() OpenWindow(0, 0, 0, 640, 480, "Cube example", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0) ; Light Cre...
- Tue Apr 23, 2024 2:09 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 7
- Views: 175
Re: How to create a small column of smoke?
I looked into it and example 3 seems to be everything I need. Thanks again. Btw, the example is really cool. Unbelievable what we can do with so little code.
- Tue Apr 23, 2024 12:29 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 7
- Views: 175
Re: How to create a small column of smoke?
I'll take a look, thanks!
- Mon Apr 22, 2024 4:49 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 7
- Views: 175
How to create a small column of smoke?
Hi, so I tried to add a small column of smoke to my 3D-pcb. I took a look at the plane example from pf shadoko ( https://www.purebasic.fr/english/viewtopic.php?p=535964#p535964 ) and wanted to add the code for the smoke to my program. This doesn't work and I'm completely lost how to do this. What I ...
- Mon Apr 22, 2024 4:36 pm
- Forum: Coding Questions
- Topic: Need help making code x64 compatible
- Replies: 6
- Views: 1439
Re: Need help making code x64 compatible
I'm not 100% sure and mayb this is 100% crap, but: It should work this way: EnableExplicit DeclareModule DshowMedia #VMR9_Windowed = 1 << 0 #VMR9_Windowless = 1 << 1 #VMR7_Windowed = 1 << 2 #VMR7_Windowless = 1 << 3 #OldVideoRenderer = 1 << 4 #OverlayMixer = 1 << 5 #WaveOutRenderer = 1 << 6 #DirectS...
- Mon Apr 22, 2024 1:40 pm
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 334
- Views: 41903
Re: PureBasic 6.10 LTS is out !
I recompiled my Console based program on 6.10 from 6.03 and noticed that the size of the .exe has grown from 131K to 616K. Tried the optimize code option and disabled the Windows DPI and debugger but the size just got reduced by 2K. I've not changed anything in the code. Please stop reporting an in...
- Mon Apr 22, 2024 6:03 am
- Forum: Coding Questions
- Topic: Problems with: #PB_EventType_LeftClick
- Replies: 6
- Views: 243
Re: Problems with: #PB_EventType_LeftClick
As AZJIO said, the EditorGadget does not support #PB_EventType_LeftClick. You can find this information in the help: https://www.purebasic.com/documentation ... adget.html
- Fri Apr 19, 2024 9:03 pm
- Forum: 3D Programming
- Topic: Current version of Ogre3D
- Replies: 6
- Views: 285
Re: Current version of Ogre3D
Just a shot into the blue: The last entry of the help touching this is from 2012 and lists OGRE 1.82. Also the OGREs copyright text in the help is from 2012. If nobody forgot to update these, it should be 1.82.
- Fri Apr 19, 2024 12:19 am
- Forum: Coding Questions
- Topic: EditorGadget() placeholder text
- Replies: 8
- Views: 602
- Thu Apr 18, 2024 9:41 pm
- Forum: Coding Questions
- Topic: EditorGadget() placeholder text
- Replies: 8
- Views: 602
- Wed Apr 17, 2024 9:15 pm
- Forum: Announcement
- Topic: PureBasic 6.11 LTS Beta 1 is ready for testing !
- Replies: 11
- Views: 1326
Re: PureBasic 6.11 LTS Beta 1 is ready for testing !
Thanks Fred...
...today a nightshift without work...so, a nightshift to code!
...today a nightshift without work...so, a nightshift to code!
- Tue Apr 16, 2024 10:35 pm
- Forum: Coding Questions
- Topic: Variability in Pack size with optimised code
- Replies: 4
- Views: 427
Re: Variability in Pack size with optimised code
Try PackMemory() several times and validate whether the result varies in size.
- Sun Apr 14, 2024 11:31 pm
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 334
- Views: 41903
Re: PureBasic 6.10 LTS is out !
Seriously? Is this the "someone asks this every day"-topic now? This is getting boring...
- Sun Apr 14, 2024 10:58 am
- Forum: Coding Questions
- Topic: Debug mode execution speed can vary on source whitespace.
- Replies: 12
- Views: 748
Re: Debug mode execution speed can vary on source whitespace.
I am actually wondering how and why white spaces should affect the execution speed at all. I could imagine that compiling takes nuances longer, but then? Isn't the out the same, regardless of how many white spaces I put there?