Search found 1401 matches
- Fri Apr 19, 2024 9:03 pm
- Forum: 3D Programming
- Topic: Current version of Ogre3D
- Replies: 1
- Views: 77
Re: Current version of Ogre3D
Just a shot into the blue: The last entry of the help touching this is from 2012 and lists OGRE 1.82. Also the OGREs copyright text in the help is from 2012. If nobody forgot to update these, it should be 1.82.
- Fri Apr 19, 2024 12:19 am
- Forum: Coding Questions
- Topic: EditorGadget() placeholder text
- Replies: 8
- Views: 395
- Thu Apr 18, 2024 9:41 pm
- Forum: Coding Questions
- Topic: EditorGadget() placeholder text
- Replies: 8
- Views: 395
- Wed Apr 17, 2024 9:15 pm
- Forum: Announcement
- Topic: PureBasic 6.11 LTS Beta 1 is ready for testing !
- Replies: 11
- Views: 946
Re: PureBasic 6.11 LTS Beta 1 is ready for testing !
Thanks Fred...
...today a nightshift without work...so, a nightshift to code!
...today a nightshift without work...so, a nightshift to code!
- Tue Apr 16, 2024 10:35 pm
- Forum: Coding Questions
- Topic: Variability in Pack size with optimised code
- Replies: 4
- Views: 291
Re: Variability in Pack size with optimised code
Try PackMemory() several times and validate whether the result varies in size.
- Sun Apr 14, 2024 11:31 pm
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 330
- Views: 40920
Re: PureBasic 6.10 LTS is out !
Seriously? Is this the "someone asks this every day"-topic now? This is getting boring...
- Sun Apr 14, 2024 10:58 am
- Forum: Coding Questions
- Topic: Debug mode execution speed can vary on source whitespace.
- Replies: 12
- Views: 647
Re: Debug mode execution speed can vary on source whitespace.
I am actually wondering how and why white spaces should affect the execution speed at all. I could imagine that compiling takes nuances longer, but then? Isn't the out the same, regardless of how many white spaces I put there?
- Sun Apr 14, 2024 7:59 am
- Forum: Bugs - 3D Engine
- Topic: [PB6.10LTS] Absolute ScaleEntity() does not work
- Replies: 3
- Views: 179
Re: [PB6.10LTS] Absolute ScaleEntity() does not work
...which is not a bug, but a request.
- Thu Apr 11, 2024 4:47 am
- Forum: Coding Questions
- Topic: PB 6.10 x64 OpenLibrary
- Replies: 6
- Views: 437
Re: PB 6.10 x64 OpenLibrary
This is a terrible idea and also not possible. PureBasic has no power over which address is returned if an object (like a library) is assigned. That's why the help clearly states to use .i for handles. This is also fact for every programming language which uses x86-/x64-architecture. The simple fact...
- Wed Apr 10, 2024 7:41 pm
- Forum: Bugs - Windows
- Topic: [Done] LoadImage crashes on faulty BMP-image
- Replies: 10
- Views: 513
Re: [Done] LoadImage crashes on faulty BMP-image
Oh nice. Thanks!!!!!
- Wed Apr 10, 2024 3:50 pm
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 330
- Views: 40920
Re: PureBasic 6.10 LTS is out !
I meant calculate it fast than accurate, my fault. But seriously, what do you mean by "accurate"?
- Wed Apr 10, 2024 12:03 pm
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 330
- Views: 40920
Re: PureBasic 6.10 LTS is out !
What do you mean by accurate? It's more important to calculate 2+2 than to return the right result??
?
?
- Tue Apr 09, 2024 7:19 pm
- Forum: Coding Questions
- Topic: Vector Drawing
- Replies: 6
- Views: 377
Re: Vector Drawing
These two lines of code capture the mouse position that will be used to draw back to the origin (x,y). The division and multiplication is used to round off to the nearest 8 pixels (pw,ph). The code that calls this procedure is much to extensive to post. I would have never guessed that without conte...
- Tue Apr 09, 2024 6:12 pm
- Forum: Coding Questions
- Topic: Vector Drawing
- Replies: 6
- Views: 377
Re: Vector Drawing
1. Please use code tags. 2. Please post a runable code. We can't know whether the problem is within this procedure or the code around it. 3. What do you expect x1 = (GetGadgetAttribute(Canvas_0, #PB_Canvas_MouseX) / pw) * pw y1 = (GetGadgetAttribute(Canvas_0, #PB_Canvas_MouseY) / ph) * ph to do??? E...
- Tue Apr 09, 2024 6:06 am
- Forum: Bugs - Windows
- Topic: [Done] [6.10LTS WIN x86 ASM / C] SvgVectorOutput() causes IMA
- Replies: 10
- Views: 284
Re: [6.10LTS WIN x86 ASM / C] SvgVectorOutput() causes IMA
It did occur for me too, but vanished after using a full path.