Search found 1401 matches

by jacdelad
Fri Apr 19, 2024 9:03 pm
Forum: 3D Programming
Topic: Current version of Ogre3D
Replies: 1
Views: 77

Re: Current version of Ogre3D

Just a shot into the blue: The last entry of the help touching this is from 2012 and lists OGRE 1.82. Also the OGREs copyright text in the help is from 2012. If nobody forgot to update these, it should be 1.82.
by jacdelad
Fri Apr 19, 2024 12:19 am
Forum: Coding Questions
Topic: EditorGadget() placeholder text
Replies: 8
Views: 395

Re: EditorGadget() placeholder text

RASHAD wrote: Thu Apr 18, 2024 10:44 pm Hi jacdelad
Is that mean he should pay me $20 per month :mrgreen:
$20 well invested. I'll think about that. :wink:
by jacdelad
Thu Apr 18, 2024 9:41 pm
Forum: Coding Questions
Topic: EditorGadget() placeholder text
Replies: 8
Views: 395

Re: EditorGadget() placeholder text

dige wrote: Thu Apr 18, 2024 7:19 pm Nevertheless, thanks RASHAD, it looks better :-)
You can always trust in RASHAD-GPT! :mrgreen:
by jacdelad
Wed Apr 17, 2024 9:15 pm
Forum: Announcement
Topic: PureBasic 6.11 LTS Beta 1 is ready for testing !
Replies: 11
Views: 946

Re: PureBasic 6.11 LTS Beta 1 is ready for testing !

Thanks Fred...
...today a nightshift without work...so, a nightshift to code! :mrgreen:
by jacdelad
Tue Apr 16, 2024 10:35 pm
Forum: Coding Questions
Topic: Variability in Pack size with optimised code
Replies: 4
Views: 291

Re: Variability in Pack size with optimised code

Try PackMemory() several times and validate whether the result varies in size.
by jacdelad
Sun Apr 14, 2024 11:31 pm
Forum: Announcement
Topic: PureBasic 6.10 LTS is out !
Replies: 330
Views: 40920

Re: PureBasic 6.10 LTS is out !

Seriously? Is this the "someone asks this every day"-topic now? This is getting boring...
by jacdelad
Sun Apr 14, 2024 10:58 am
Forum: Coding Questions
Topic: Debug mode execution speed can vary on source whitespace.
Replies: 12
Views: 647

Re: Debug mode execution speed can vary on source whitespace.

I am actually wondering how and why white spaces should affect the execution speed at all. I could imagine that compiling takes nuances longer, but then? Isn't the out the same, regardless of how many white spaces I put there?
by jacdelad
Sun Apr 14, 2024 7:59 am
Forum: Bugs - 3D Engine
Topic: [PB6.10LTS] Absolute ScaleEntity() does not work
Replies: 3
Views: 179

Re: [PB6.10LTS] Absolute ScaleEntity() does not work

...which is not a bug, but a request.
by jacdelad
Thu Apr 11, 2024 4:47 am
Forum: Coding Questions
Topic: PB 6.10 x64 OpenLibrary
Replies: 6
Views: 437

Re: PB 6.10 x64 OpenLibrary

This is a terrible idea and also not possible. PureBasic has no power over which address is returned if an object (like a library) is assigned. That's why the help clearly states to use .i for handles. This is also fact for every programming language which uses x86-/x64-architecture. The simple fact...
by jacdelad
Wed Apr 10, 2024 7:41 pm
Forum: Bugs - Windows
Topic: [Done] LoadImage crashes on faulty BMP-image
Replies: 10
Views: 513

Re: [Done] LoadImage crashes on faulty BMP-image

Oh nice. Thanks!!!!!
by jacdelad
Wed Apr 10, 2024 3:50 pm
Forum: Announcement
Topic: PureBasic 6.10 LTS is out !
Replies: 330
Views: 40920

Re: PureBasic 6.10 LTS is out !

I meant calculate it fast than accurate, my fault. But seriously, what do you mean by "accurate"?
by jacdelad
Wed Apr 10, 2024 12:03 pm
Forum: Announcement
Topic: PureBasic 6.10 LTS is out !
Replies: 330
Views: 40920

Re: PureBasic 6.10 LTS is out !

What do you mean by accurate? It's more important to calculate 2+2 than to return the right result??
?
by jacdelad
Tue Apr 09, 2024 7:19 pm
Forum: Coding Questions
Topic: Vector Drawing
Replies: 6
Views: 377

Re: Vector Drawing

These two lines of code capture the mouse position that will be used to draw back to the origin (x,y). The division and multiplication is used to round off to the nearest 8 pixels (pw,ph). The code that calls this procedure is much to extensive to post. I would have never guessed that without conte...
by jacdelad
Tue Apr 09, 2024 6:12 pm
Forum: Coding Questions
Topic: Vector Drawing
Replies: 6
Views: 377

Re: Vector Drawing

1. Please use code tags. 2. Please post a runable code. We can't know whether the problem is within this procedure or the code around it. 3. What do you expect x1 = (GetGadgetAttribute(Canvas_0, #PB_Canvas_MouseX) / pw) * pw y1 = (GetGadgetAttribute(Canvas_0, #PB_Canvas_MouseY) / ph) * ph to do??? E...
by jacdelad
Tue Apr 09, 2024 6:06 am
Forum: Bugs - Windows
Topic: [Done] [6.10LTS WIN x86 ASM / C] SvgVectorOutput() causes IMA
Replies: 10
Views: 284

Re: [6.10LTS WIN x86 ASM / C] SvgVectorOutput() causes IMA

It did occur for me too, but vanished after using a full path.