Search found 19 matches

by Deth good
Mon Apr 19, 2010 10:09 pm
Forum: Feature Requests and Wishlists
Topic: RotaryRead(<variable>, <variable>, ...)
Replies: 8
Views: 2036

Re: RotaryRead(<variable>, <variable>, ...)

Thanks for the example. It makes my point (more compact, more readable code) very clear I think. :wink:
by Deth good
Mon Apr 19, 2010 9:51 pm
Forum: Feature Requests and Wishlists
Topic: RotaryRead(<variable>, <variable>, ...)
Replies: 8
Views: 2036

Re: RotaryRead(<variable>, <variable>, ...)

Tried to code it in a macro and in a function but it didn't work out. (I'm not a pro coder though). You could use it for example to do animations or to do little sequences or movements in games with less code.
by Deth good
Mon Apr 19, 2010 9:27 pm
Forum: Feature Requests and Wishlists
Topic: RotaryRead(<variable>, <variable>, ...)
Replies: 8
Views: 2036

Re: RotaryRead(<variable>, <variable>, ...)

In my case (I code retro games) It would certainly make my code more more compact and more readable.
by Deth good
Mon Apr 19, 2010 9:17 pm
Forum: Feature Requests and Wishlists
Topic: RotaryRead(<variable>, <variable>, ...)
Replies: 8
Views: 2036

RotaryRead(<variable>, <variable>, ...)

A more compact and more functional Read...Data in one statement.

Example:
Repeat
Debug RotaryRead(348, 24, 25, 1024)
Forever

Outputs:
348
24
25
1024
348
...
by Deth good
Sun Sep 06, 2009 2:10 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] Pointlight and Spotlight
Replies: 1
Views: 944

Just found out that my findings about the Lights that can be used in Purebasic are not correct. When you create a light it's a Pointlight and not a Directional light. Sorry for the mistake.

Pointlights are very usefull. They would be even more usefull if the setAttenuation (how it diminishes with ...
by Deth good
Tue Sep 01, 2009 9:14 am
Forum: Feature Requests and Wishlists
Topic: [Implemented] Pointlight and Spotlight
Replies: 1
Views: 944

[Implemented] Pointlight and Spotlight

Pointlight and Spotlight in the 3d engine please! Directional light is already available in Purebasic. The other types are not, but are available in Ogre3d:
Types of Lights
There are three types of lighting that Ogre provides.

Point (LT_POINT) - Point light sources emit light from them in every ...
by Deth good
Mon Sep 01, 2008 3:51 pm
Forum: Game Programming
Topic: The Retro Remakes 2008 Big Compo starts today
Replies: 1
Views: 2058

The Retro Remakes 2008 Big Compo starts today

In case you didn't know it. Today (september 1st) another The Retro Remakes competition starts. Please take a look at the Rules , the Categories and the Prizes :shock:

Two years ago I entered the competition with a remake of Demon Attack and won a prize :)

Just wondering if anyone here enters ...
by Deth good
Wed May 24, 2006 4:27 pm
Forum: General Discussion
Topic: Retro Remakes Competition anyone?
Replies: 7
Views: 2072

I arranged your remake for the PB community.
My revision doesn't 'eat' 100% CPU process, and it avoid squared effect in modern VGAs. I hope you like and i hope you allowed me to do it without your permission.

No problem at all. Thanks for the credits. Most of the credits go out to Konami and the ...
by Deth good
Wed May 24, 2006 1:59 pm
Forum: General Discussion
Topic: Retro Remakes Competition anyone?
Replies: 7
Views: 2072


Is your this? http://home.hccnet.nl/scramble/projects.htm
Are you called Harold? -> http://retroremakes.com/forum2/showthread.php?t=6483

That's me. what's the problem???

Else, you or him are a lamer! :evil: He say he is from England and you from Netherlands!!! You say that work is yours (see ...
by Deth good
Tue May 23, 2006 8:35 pm
Forum: General Discussion
Topic: Retro Remakes Competition anyone?
Replies: 7
Views: 2072

Retro Remakes Competition anyone?

In case you didn't know it. June 1st another Retro Remakes competition starts. You can win up to EUR 5500 worth of goodies. Just wondering if anyone here enters this competition.

http://www.retroremakes.com/competitions.php
by Deth good
Sat Mar 04, 2006 5:22 pm
Forum: Game Programming
Topic: Which Tracker to use
Replies: 25
Views: 8844

Thanks a lot!

I will check them out now.
by Deth good
Sat Mar 04, 2006 5:05 pm
Forum: Game Programming
Topic: Which Tracker to use
Replies: 25
Views: 8844

Thanks for the reply,

Yes I want to make the music/modules but, like I said I don't have any experience with these 'Trackers'. So I like to try one out and when it turns out that it's to hard then I will use OGG instead.

Best regards,
by Deth good
Sat Mar 04, 2006 4:48 pm
Forum: Game Programming
Topic: Which Tracker to use
Replies: 25
Views: 8844

Which Tracker to use

Hello,

I've made this nice little scramble remake. When you have the time, please check it out and tell me how it runs on your system.

Now I want to put some music in the game and I saw that it is possible to use modules. I don't have any experience with modules but I read that you have to get a ...
by Deth good
Fri May 06, 2005 11:50 am
Forum: Game Programming
Topic: 2D Tile Game Tools Link
Replies: 7
Views: 3563

Thanks for the links. For the game that I'm programming right now i'm using good old Paint and Excel!

Greetings,
by Deth good
Mon May 02, 2005 1:19 pm
Forum: Game Programming
Topic: New member, some invaders and question on flickering screen
Replies: 12
Views: 3740

try changing your monitor as Plug & Play monitor in windows

Thanks!

This did not work, but changing the gfxdriver to an older version did!
I found out that a Vanta gfx-card uses a tnt2 chipset. After searching the forum on this I found a solution: Just install the old gfxdrivers. And it works ...