Hello guys
Is there way to to play mp3 (m3u) playlists, or does someone know how to do this?
Search found 34 matches
- Sun Nov 30, 2008 10:45 am
- Forum: Coding Questions
- Topic: m3u playlists
- Replies: 1
- Views: 1430
- Sat Nov 29, 2008 9:35 am
- Forum: Coding Questions
- Topic: Get image gadget's handle?
- Replies: 10
- Views: 1616
Thanks :=)
Thanks again Sparkie
Look's like working exactly what I was looking for. I did test it just but embeddind your code into my own small project.
You guys are Professionals, I feel I've got so much to lear still :oops:, but it's fun and and I like PureBasic more and more because I can get help ...
Look's like working exactly what I was looking for. I did test it just but embeddind your code into my own small project.
You guys are Professionals, I feel I've got so much to lear still :oops:, but it's fun and and I like PureBasic more and more because I can get help ...
- Fri Nov 28, 2008 8:50 pm
- Forum: Coding Questions
- Topic: Get image gadget's handle?
- Replies: 10
- Views: 1616
Confused again.....
Sorry guys, but now you made me a bit confused. What I would like to do, is preload/compile series of images and then hide/show them and show also the name of the image (in this example in a msgbox). Because I cannot read the filename with Peek command I just use Picture$ for this.
Anyway at the ...
Anyway at the ...
- Thu Nov 27, 2008 11:52 pm
- Forum: Coding Questions
- Topic: Get image gadget's handle?
- Replies: 10
- Views: 1616
Filename?
I have some images preloaded as above and I was just wondering how to get the preloaded images filename (with or without the filepath)?
- Thu Nov 27, 2008 10:25 pm
- Forum: Game Programming
- Topic: 3d programming with PB
- Replies: 24
- Views: 11387
About your 3D Engine
Hello mpz
I think I did miss something because I cannot understand German language at all, anyway:
DirectXtoMeshKonverter01.exe seems to convert .x models into .pb files, nut unfortunately they created some error messages while trying to run the code. Also there's a small thing, you have to ...
I think I did miss something because I cannot understand German language at all, anyway:
DirectXtoMeshKonverter01.exe seems to convert .x models into .pb files, nut unfortunately they created some error messages while trying to run the code. Also there's a small thing, you have to ...
- Wed Nov 26, 2008 7:05 pm
- Forum: Coding Questions
- Topic: Get image gadget's handle?
- Replies: 10
- Views: 1616
Thanks Sparkie
Looks like I can now assign numeric and string variables to pictures as below:
For Picture = 0 To 2
Debug ImageID(Picture)
Debug PeekL(@result - 4)
Picture = PeekL(@result - 4)
Debug Picture
Picture$ = Str(Picture)
MessageRequester("Picture information", "Picture = "+Picture$ , #PB ...
For Picture = 0 To 2
Debug ImageID(Picture)
Debug PeekL(@result - 4)
Picture = PeekL(@result - 4)
Debug Picture
Picture$ = Str(Picture)
MessageRequester("Picture information", "Picture = "+Picture$ , #PB ...
- Wed Nov 26, 2008 2:33 pm
- Forum: Coding Questions
- Topic: Get image gadget's handle?
- Replies: 10
- Views: 1616
Get image gadget's handle?
Hello guys
I have some images preloaded as below to compile with the program (so, I want to get them included inside of the final compiled exe-file).
DataSection
Image0:
IncludeBinary "C:\Colors for PB\Image1.jpg"
Image1:
IncludeBinary "C:\Colors for PB\Image2.jpg"
Image2:
IncludeBinary "C ...
I have some images preloaded as below to compile with the program (so, I want to get them included inside of the final compiled exe-file).
DataSection
Image0:
IncludeBinary "C:\Colors for PB\Image1.jpg"
Image1:
IncludeBinary "C:\Colors for PB\Image2.jpg"
Image2:
IncludeBinary "C ...
- Thu Nov 20, 2008 2:03 pm
- Forum: Game Programming
- Topic: 3d programming with PB
- Replies: 24
- Views: 11387
Blitz3D versus PureBasic
Yep, thanks.
At the moment I'm doing all my 3D projects using Blitz3D, which is easy, but I'd like to do similar projects (not so compicated) with PB, so what would you recommend me to start with?
At the moment I'm doing all my 3D projects using Blitz3D, which is easy, but I'd like to do similar projects (not so compicated) with PB, so what would you recommend me to start with?
- Thu Nov 20, 2008 10:06 am
- Forum: Game Programming
- Topic: 3d programming with PB
- Replies: 24
- Views: 11387
Still confused...
Hello guys
Actually I did not get an answer to my question, what would be the right way to go....
Actually I did not get an answer to my question, what would be the right way to go....
- Tue Nov 18, 2008 10:13 am
- Forum: Coding Questions
- Topic: Hyperlink into a button
- Replies: 3
- Views: 1430
Thanks
It works now as below
Ps. I did change my signature, look's like it's not popular here :=)
Code: Select all
If GadgetID = #Button_Home
RunProgram("http://www.ekisoft.com")
EndIf
- Tue Nov 18, 2008 8:57 am
- Forum: Coding Questions
- Topic: Hyperlink into a button
- Replies: 3
- Views: 1430
Hyperlink into a button
Hello guys
I'd like to add a button like "Visit my homepage" into a PB application and when someone clicks this button, it should open the default browser, and go to my web page.
I did not find this kind of example here, neither in the PB help
Could someone help me a bit.
Thanks/
Ekix
I'd like to add a button like "Visit my homepage" into a PB application and when someone clicks this button, it should open the default browser, and go to my web page.
I did not find this kind of example here, neither in the PB help
Could someone help me a bit.
Thanks/
Ekix
- Mon Nov 17, 2008 11:04 am
- Forum: Game Programming
- Topic: 3d programming with PB
- Replies: 24
- Views: 11387
More confused
Hello guys
The only things I would like to do, are:
1. Possibility to export 3D models from Milkshape ( or 3DSMAX 9), or whatsoever..., anyway both animated models and like game levels (not animated.
2. Possibility to load these into PureBasic with some easy way.
3. Resize & reposition & move ...
The only things I would like to do, are:
1. Possibility to export 3D models from Milkshape ( or 3DSMAX 9), or whatsoever..., anyway both animated models and like game levels (not animated.
2. Possibility to load these into PureBasic with some easy way.
3. Resize & reposition & move ...
- Sun Nov 16, 2008 8:25 pm
- Forum: Game Programming
- Topic: 3d programming with PB
- Replies: 24
- Views: 11387
So, could I start with the demo, PureGDK for PureBasic 4.20, that one also works without DarkBasic? And in case I learn how to use it, then buy it, the price is cheap anyway...
I also do have Blitz3D but I'd like to use standard Windows menus & buttons in my appications, which seems to be difficult ...
I also do have Blitz3D but I'd like to use standard Windows menus & buttons in my appications, which seems to be difficult ...
- Sun Nov 16, 2008 1:31 pm
- Forum: Game Programming
- Topic: 3d programming with PB
- Replies: 24
- Views: 11387
Confused
So, I should select one of these here, which one would you recomment. I would not like to start learning by paying (even that PureGDK looks like not expensive), some free choise would be nice to start with. So which free one is most supported here, and easiest to learn of the options above?
Also ...
Also ...
- Sun Nov 16, 2008 8:52 am
- Forum: Game Programming
- Topic: 3d programming with PB
- Replies: 24
- Views: 11387
3d programming with PB
Hello guys
I'm a bit (or more) confuced to get the whole picture what's needed to create 3D applications with PureBasic.
What I could see is that you need to have some Ogre engine for it, and that one is available for free...
Also what I could see in some examples is that the models are in mesh ...
I'm a bit (or more) confuced to get the whole picture what's needed to create 3D applications with PureBasic.
What I could see is that you need to have some Ogre engine for it, and that one is available for free...
Also what I could see in some examples is that the models are in mesh ...