Up to PB 6.12 it was possible to let Ogre generate a debug log and read the Ogre version from that log. I have already posted a cross-platform example here which gets the Ogre version and displays it.
Unfortunately beginning with PB 6.20 the Ogre debug log always remains empty. I therefore have ...
Search found 1653 matches
- Mon Nov 17, 2025 7:22 pm
- Forum: 3D Programming
- Topic: opengl version
- Replies: 3
- Views: 196
- Sat Nov 15, 2025 7:31 pm
- Forum: Tricks 'n' Tips
- Topic: Module ToolBarStandardButton for all OS and PB v6.00
- Replies: 23
- Views: 7400
Re: Module ToolBarStandardButton for all OS and PB v6.00
Error on MacOS 10.15.7 'Catalina':
[ERROR] Object does not respond to method "setToolbarStyle:".
The error occurs in Procedure SetToolBarStyle() because the first supported version of setToolbarStyle: is MacOS 11:
toolbarStyle
The style that determines the appearance and location of the ...
[ERROR] Object does not respond to method "setToolbarStyle:".
The error occurs in Procedure SetToolBarStyle() because the first supported version of setToolbarStyle: is MacOS 11:
toolbarStyle
The style that determines the appearance and location of the ...
- Sat Nov 15, 2025 12:04 pm
- Forum: Mac OSX
- Topic: Borderless mini icon
- Replies: 8
- Views: 215
Re: Borderless mini icon
Sorry, I had forgotten to insert the URL into the link. I have repaired the link now.rndrei wrote: The link is broken!
- Sat Nov 15, 2025 11:40 am
- Forum: Mac OSX
- Topic: Borderless mini icon
- Replies: 8
- Views: 215
Re: Borderless mini icon
You can even place small buttons into the title bar. 11 years ago I already posted these two examples . And here is another until now unpublished example from 5 years ago which places a circular help button at the right side of the title bar. Both examples were just succussfully tested on MacOS 15.7 ...
- Mon Nov 10, 2025 10:39 am
- Forum: Mac OSX
- Topic: Scintilla scrollbar
- Replies: 14
- Views: 370
Re: Scintilla scrollbar
I can't reproduce that behaviour on my iMac 2019 with Intel processor on MacOS 15.7.1 'Sequoia' and PB 6.30 Beta 4.
- Mon Nov 03, 2025 4:18 pm
- Forum: Mac OSX
- Topic: Mouse Icon
- Replies: 3
- Views: 812
Re: Mouse Icon
You are welcome to enjoy my chocolates!Piero wrote: I'm not much into cocoa, but THANKS for all your chocolates!![]()
- Thu Oct 30, 2025 10:28 pm
- Forum: Mac OSX
- Topic: Mouse Icon
- Replies: 3
- Views: 812
Re: Mouse Icon
How can I disable the cursor icon above editorgadget() and put my own icon?
The EditorGadget forces the cursor to always be displayed as an insertion cursor. In order to display a custom cursor, you have to subclass the EditorGadget (internally a NSTextView) and check in a callback for all mouse ...
- Sun Oct 26, 2025 2:03 pm
- Forum: Mac OSX
- Topic: Module TableView Colors (ListViewGadget and ListIconGadget)
- Replies: 11
- Views: 11546
Re: Module TableView Colors (ListViewGadget and ListIconGadget)
Doesn't work, doesn't display text!? (MacOS 15.7)
In PB 6.0 Fred implemented the new PBIconTextCell which enables the display of both an icon and text in a single cell. Therefore the old modifications for PB 5.73 and older don't work anymore. But the ListIconGadget in PB 6 now supports ...
- Sun Oct 26, 2025 11:00 am
- Forum: Coding Questions
- Topic: Disable standart PopupMenu
- Replies: 3
- Views: 432
Re: Disable standart PopupMenu
How to disable pupupmenu standard in editorgadget()?
For which OS do you need this? The following example demonstrates how to disable the Popup menu on MacOS (successfully tested on MacOS 15.7.1 'Sequoia' with PB 6.21):
EnableExplicit
CompilerIf #PB_Compiler_Version < 600
Import "-fno-pie ...
- Wed Oct 15, 2025 9:13 pm
- Forum: Bugs - 3D Engine
- Topic: [PB 6.21] InitEngine3D(): DebugLog remains empty
- Replies: 0
- Views: 901
[PB 6.21] InitEngine3D(): DebugLog remains empty
After InitEngine3D(#PB_Engine3D_DebugLog) the DebugLog is always empty.
Tested with
- Linux Mint 21.3 'Virginia' and PB 6.21 x64 and PB 6.30 Beta 3 x64
- MacOS 15.7.1 'Sequoia' and PB 6.21 x64
- Windows 10 22H2 x64 and PB 6.21 x86
Result = InitEngine3D(#PB_Engine3D_DebugLog)
MessageRequester ...
Tested with
- Linux Mint 21.3 'Virginia' and PB 6.21 x64 and PB 6.30 Beta 3 x64
- MacOS 15.7.1 'Sequoia' and PB 6.21 x64
- Windows 10 22H2 x64 and PB 6.21 x86
Result = InitEngine3D(#PB_Engine3D_DebugLog)
MessageRequester ...
- Mon Oct 13, 2025 10:19 am
- Forum: Mac OSX
- Topic: Header color in ListIconGadget
- Replies: 6
- Views: 1663
Re: Header color in ListIconGadget
Is there a way to change the header color in ListIconGadget?
The following example demonstrates how to change the text and background color of a header cell in a ListIconGadget (tested successfully on MacOS 15.7.1 'Sequoia' with PB 6.21 and Intel processor):
EnableExplicit
CompilerIf #PB ...
- Wed Oct 08, 2025 9:48 am
- Forum: Mac OSX
- Topic: Scintilla scrollbar
- Replies: 2
- Views: 1301
Re: Scintilla scrollbar
How to change the color of the scrollbar in scintilla?
It seems that coloring Scintilla scrollbars is not possible:
- ScintillaNET
You cannot. Scintilla uses the default system scrollbars, so their style is determined directly by the operating system.
The only way to style them is to modify ...
- Fri Oct 03, 2025 9:58 am
- Forum: Coding Questions
- Topic: OptionGadget color
- Replies: 2
- Views: 424
Re: OptionGadget color
The following example allows you to set the color of text and background of an OptionGadget (successfully tested on MacOS 15.7.1 'Sequoia' with PB 6.21):
EnableExplicit
Procedure SetOptionGadgetColor(GadgetID.I, ColorType.I, Color.I)
Protected Alpha.CGFloat
Protected AttributedTitle.I ...
EnableExplicit
Procedure SetOptionGadgetColor(GadgetID.I, ColorType.I, Color.I)
Protected Alpha.CGFloat
Protected AttributedTitle.I ...
- Sat Sep 20, 2025 10:08 am
- Forum: Coding Questions
- Topic: EditorGadget auto scroll to last line ...
- Replies: 17
- Views: 1144
Re: EditorGadget auto scroll to last line ...
Those who need a cross-platform solution may take a look into my 13 years old code example which demonstrates how to add and select line after line in an EditorGadget and always keep the last line visible.
- Wed Sep 03, 2025 5:52 pm
- Forum: Feature Requests and Wishlists
- Topic: BLOG: API Programming: What’s behind the PB GUI objects
- Replies: 3
- Views: 6379
Re: BLOG: API Programming: What’s behind the PB GUI objects
Wouldn't it be cool if the content were an official and up-to-date part of the IDE or help section?
That's a very nice idea!
Because I'm not sure when reading it whether it's up to date.
You are right that the GUI object table is not up-to-date. For MacOS it's still displaying the Carbon ...