Search found 6 matches

by wayne gray
Wed Jul 08, 2020 12:47 pm
Forum: 3D Programming
Topic: Problem with TransformMesh using Physics
Replies: 9
Views: 9662

Re: Problem with TransformMesh using Physics

All is working correctly.
You transformed the mesh 180 and that resulted in the same bounding box.
You got the collision cone based on the bounding box.
You got exactly what you asked for.
by wayne gray
Tue Jul 07, 2020 1:04 pm
Forum: 3D Programming
Topic: Problem with TransformMesh using Physics
Replies: 9
Views: 9662

Re: Problem with TransformMesh using Physics

My final thoughts, once you transform the primitive using convex hull be better option.
InitEngine3D():InitSprite():InitKeyboard()
RX.u=1280:RY.u=720
Define min_x.f, min_y.f, min_z.f
Define max_x.f, max_y.f, max_z.f
OpenWindow(0,0,0,RX,RY,"",#PB_Window_BorderLess|#PB_Window_ScreenCentered ...
by wayne gray
Tue Jul 07, 2020 9:57 am
Forum: 3D Programming
Topic: Problem with TransformMesh using Physics
Replies: 9
Views: 9662

Re: Problem with TransformMesh using Physics

lets take your code and instead of 180 rotation do 90.
Look at the results.
What I see is the transformed mesh, with updated bounding box,
and a collision body calculated based on new bounding box.
InitEngine3D():InitSprite():InitKeyboard()
RX.u=1280:RY.u=720
OpenWindow(0,0,0,RX,RY,"",#PB_Window ...
by wayne gray
Tue Jul 07, 2020 4:42 am
Forum: 3D Programming
Topic: Problem with TransformMesh using Physics
Replies: 9
Views: 9662

Re: Problem with TransformMesh using Physics

First a bounding box is not a collision entity.
Perhaps working with entity commands accomplishes the goal.


InitEngine3D():InitSprite():InitKeyboard()
RX.u=1280:RY.u=720
OpenWindow(0,0,0,RX,RY,"",#PB_Window_BorderLess|#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0),0,0,RX,RY,1,0,0,#PB ...
by wayne gray
Sun Jul 05, 2020 1:59 pm
Forum: General Discussion
Topic: Compiler Options Dialog fails to appear
Replies: 2
Views: 1638

Re: Compiler Options Dialog fails to appear

I load a program.
I select compiler, compiler options.
Nothing happens.

I can display file preferences and that dialog works fine.

Solved!!
300 percent scaling (recommended) causes compiler options dialog to display center of screen,
which is ok at 100% but off screen at 300%.

Solution:
Set ...
by wayne gray
Sun Jul 05, 2020 1:11 pm
Forum: General Discussion
Topic: Compiler Options Dialog fails to appear
Replies: 2
Views: 1638

Compiler Options Dialog fails to appear

new user.
Is there a reason I can't see the compiler, options, dialog window?