Search found 38 matches
- Wed Oct 15, 2025 9:57 am
- Forum: Bugs - Windows
- Topic: regression in sound
- Replies: 6
- Views: 348
Re: regression in sound
When run, it should ask whether you want to enter autonomous mode. At that point, it will start playing "rolling balls" endlessly. This game is one in which the bug definitely occurs consistently.
- Wed Oct 15, 2025 9:56 am
- Forum: Bugs - Windows
- Topic: regression in sound
- Replies: 6
- Views: 348
Re: regression in sound
Done!
- Wed Oct 15, 2025 9:04 am
- Forum: Bugs - Windows
- Topic: regression in sound
- Replies: 6
- Views: 348
Re: regression in sound
I tried, but I couldn't get it to happen. However, I can make a version of the game that plays itself autonomously, aside from making the sounds that it usually does. Would that help? It takes around a minute or two for the bugs to start occurring.
- Tue Oct 14, 2025 10:33 pm
- Forum: Bugs - Windows
- Topic: regression in sound
- Replies: 6
- Views: 348
regression in sound
Hello,
I have noticed a bug with the soundsystem that causes it to crash (without an error in the debug output list) after a few moments.
This bug seems to have been introduced with the switch to miniaudio: downgrading to PureBasic 6.04 seems to fix it.
As an aside, I also noticed another regression ...
I have noticed a bug with the soundsystem that causes it to crash (without an error in the debug output list) after a few moments.
This bug seems to have been introduced with the switch to miniaudio: downgrading to PureBasic 6.04 seems to fix it.
As an aside, I also noticed another regression ...
- Mon Jul 15, 2024 6:15 am
- Forum: Coding Questions
- Topic: equivalent of c strings in pure basic
- Replies: 4
- Views: 507
Re: equivalent of c strings in pure basic
Thanks very much again! I see how this works now.
- Mon Jul 15, 2024 3:25 am
- Forum: Coding Questions
- Topic: equivalent of c strings in pure basic
- Replies: 4
- Views: 507
Re: equivalent of c strings in pure basic
Hello,
Thanks for the response, this is what I was looking for!
Well, really there is only one more piece I think: how does one convert a pointer at a p-ascii back into a regular string?
Thanks,
Rory Michie.
Thanks for the response, this is what I was looking for!
Well, really there is only one more piece I think: how does one convert a pointer at a p-ascii back into a regular string?
Thanks,
Rory Michie.
- Mon Jul 15, 2024 2:52 am
- Forum: Coding Questions
- Topic: equivalent of c strings in pure basic
- Replies: 4
- Views: 507
equivalent of c strings in pure basic
Hello,
It's been a while since using this language, so I apologize if this is a silly question, but I can't find immediately available information regarding this.
I'm calling a DLL from pure basic. In this instance, I need to use char* as parameters and sometimes as the return value of procedures as ...
It's been a while since using this language, so I apologize if this is a silly question, but I can't find immediately available information regarding this.
I'm calling a DLL from pure basic. In this instance, I need to use char* as parameters and sometimes as the return value of procedures as ...
- Sun Nov 27, 2022 7:18 am
- Forum: Coding Questions
- Topic: huge memory leak in my game dll
- Replies: 9
- Views: 1138
Re: huge memory leak in my game dll
hmm, the leak still seems to occur. The most insane things about this is it's not like it's a minimal leak. It's maybe from 20 to 100 mb per second, or sometimes more. I have never seen something like this in my 3 years with pb.
- Sat Nov 26, 2022 11:26 pm
- Forum: Coding Questions
- Topic: huge memory leak in my game dll
- Replies: 9
- Views: 1138
Re: huge memory leak in my game dll
Aha, I see now. Much thanks! 
- Sat Nov 26, 2022 10:42 am
- Forum: Coding Questions
- Topic: huge memory leak in my game dll
- Replies: 9
- Views: 1138
huge memory leak in my game dll
Hello,
I have made a game dll in PureBasic, to have menus, edit boxes, and a few other things. If it looks strange, it is just for audiogames. I would like to use this dll in python.
In PureBasic, all the functions work fine, with no problem, however in python, a huge memory leak occurs.
Here is my ...
I have made a game dll in PureBasic, to have menus, edit boxes, and a few other things. If it looks strange, it is just for audiogames. I would like to use this dll in python.
In PureBasic, all the functions work fine, with no problem, however in python, a huge memory leak occurs.
Here is my ...
- Fri Jul 10, 2020 11:25 am
- Forum: Coding Questions
- Topic: my programs have been decompiled!
- Replies: 5
- Views: 1387
my programs have been decompiled!
hi,
a malicious hacker recently got into my servers and withdrew an EXE file of an extremely private network program that leads to our remote console.
He then proceeded to decompile it, extracting pure basic sourcecode.
How can I protect future code from this?
a malicious hacker recently got into my servers and withdrew an EXE file of an extremely private network program that leads to our remote console.
He then proceeded to decompile it, extracting pure basic sourcecode.
How can I protect future code from this?
- Fri Jul 10, 2020 6:56 am
- Forum: Game Programming
- Topic: sound3d appears to be reversed
- Replies: 4
- Views: 2659
Re: sound3d appears to be reversed
ok now I'm just confused; maybe I'll provide code later when I remember how to use sound3d, xd
- Thu Jul 09, 2020 9:33 am
- Forum: Game Programming
- Topic: sound3d appears to be reversed
- Replies: 4
- Views: 2659
sound3d appears to be reversed
hi all
from what I can tell, making x increase causes sounds to go to the left, rather than to the right. This is a little irritating; any way to reverse it?
from what I can tell, making x increase causes sounds to go to the left, rather than to the right. This is a little irritating; any way to reverse it?
- Tue Jul 07, 2020 8:48 am
- Forum: The PureBasic Editor
- Topic: case correction inside quotes
- Replies: 10
- Views: 7750
case correction inside quotes
This has been a pressing concern for a while now, and it's getting really annoying, so I figured I may as well post about it here.
Let's say I have a string for a button that is called "back to main screen"
Well, pure basic randomly capitalized the To, but sometimes it did and sometimes not, causing ...
Let's say I have a string for a button that is called "back to main screen"
Well, pure basic randomly capitalized the To, but sometimes it did and sometimes not, causing ...
- Fri Jun 12, 2020 12:02 pm
- Forum: Coding Questions
- Topic: Using PushKey() in webgadget how to select all, cut paste?
- Replies: 3
- Views: 1370
Re: Using PushKey() in webgadget how to select all, cut past
sorry, that last post didn't work properly
Code: Select all
keybd_event_(#VK_LCONTROL,0,0,0)
keybd_event_(#VK_A,0,0,0)
keybd_event_(#VK_LCONTROL,0,#KEYEVENTF_KEYUP,0)
keybd_event_(#VK_A,0,#KEYEVENTF_KEYUP,0)