Search found 64 matches

by Torp
Tue Mar 28, 2023 11:19 am
Forum: Announcement
Topic: PB language support for Visual Studio Code
Replies: 45
Views: 43516

Re: PB language support for Visual Studio Code

It's really a shame that the project is at a standstill.
I saw that there was a Github on the project and I tried to understand how it worked to try to improve it, but in fact I understand nothing... :( :)
by Torp
Tue Jun 05, 2018 11:34 am
Forum: 3D Programming
Topic: PB5.70 Vehicle contact
Replies: 7
Views: 3995

Re: PB5.70 Vehicle contact

Hello,

For me it crash at line 183 : "ElapsedTime = RenderWorld()" , invalid access memory. (crash also without debugger)
by Torp
Fri Mar 09, 2018 10:21 pm
Forum: Feature Requests and Wishlists
Topic: PB 6.0 - ideas
Replies: 82
Views: 40949

Re: PB 6.0 - ideas

- Grid gadget more flexible than ListIcon for data entry.
- Improved debugging tools (Watchlist / Variables Viewer / Callstack / BreakPoints). A little less windows 98 style and more friendly user
- May be less new things but refinement of existing elements (Who said anything about a printer ...
by Torp
Mon Jan 29, 2018 12:40 pm
Forum: Feature Requests and Wishlists
Topic: #PB_EventType_MiddleDoubleClick for Canvas
Replies: 1
Views: 1253

#PB_EventType_MiddleDoubleClick for Canvas

Hello,
Is it possible to add this EventType ?
Thanks
by Torp
Tue Jan 23, 2018 12:56 pm
Forum: Feature Requests and Wishlists
Topic: Printer List Enhancements
Replies: 6
Views: 3782

Re: Printer List Enhancements

yes, a VERY GOOD request !... Who will be present in the next version (I dream :mrgreen:)
by Torp
Tue Mar 14, 2017 12:46 pm
Forum: Coding Questions
Topic: Zoom an vector drawn image
Replies: 21
Views: 8871

Re: Zoom an vector drawn image

As the Zoom is sensitive to the position of the mouse, at each iteration of the wheel, I retain the previous coordinates,

Mouse \ x_PrW = Mouse \ x_Wld
Mouse \ y_PrW = Mouse \ y_Wld
Then I store the new coordinates of the mouse on the canvas, which I convert into coordinates "of the world"
Mouse ...
by Torp
Tue Mar 14, 2017 10:54 am
Forum: Coding Questions
Topic: Zoom an vector drawn image
Replies: 21
Views: 8871

Re: Zoom an vector drawn image

May be that this code could help you ?


EnableExplicit

Declare Ev_MouseMove()
Declare Ev_Repaint()
Declare Ev_MousePan()
Declare Ev_MouseWheel()

Global.i Event
Global.d x_PosOrigin, y_PosOrigin, Zoom, Zoom_Factor, y_WscreenSize, x_WscreenSize

Zoom_Factor = 1.10 : Zoom = 1.0

;{ Evènements ...
by Torp
Fri Mar 10, 2017 6:02 pm
Forum: Tricks 'n' Tips
Topic: Yet another non-binary tree
Replies: 11
Views: 4956

Re: Yet another non-binary tree

Yes I had not seen your modifications. Much simpler than my solution !
by Torp
Fri Mar 10, 2017 10:09 am
Forum: Tricks 'n' Tips
Topic: Yet another non-binary tree
Replies: 11
Views: 4956

Re: Yet another non-binary tree

This is a bit "brute force", but this version seems to work correctly (I had trouble for your neurons :mrgreen:):


EnableExplicit

;{ Tree 1.1 }

; 2017 (c) Luna Sole

Structure TreeNode
*Data ; pointer for user data
Parent$ ; internal, don't touch it
Name$ ; internal, don't edit too
Map ...
by Torp
Thu Mar 09, 2017 7:59 pm
Forum: Tricks 'n' Tips
Topic: Yet another non-binary tree
Replies: 11
Views: 4956

Re: Yet another non-binary tree

You're right, recursion makes your brain smoke too much :)

Envoyé de mon SM-G901F en utilisant Tapatalk
by Torp
Thu Mar 09, 2017 2:00 pm
Forum: Tricks 'n' Tips
Topic: Yet another non-binary tree
Replies: 11
Views: 4956

Re: Yet another non-binary tree

hello,

There is a bug with TreeDelete().
if you put a breakpoint on the last lineand and you look at the contents of the Map Tree (), "TestA" is still there. :wink:

EDIT : I added a test in TreeDelete and the code works.

; remove Name$ from parent child list
If DeleteAllChilds = #False ...
by Torp
Wed Mar 08, 2017 6:50 pm
Forum: Tricks 'n' Tips
Topic: Yet another non-binary tree
Replies: 11
Views: 4956

Re: Yet another non-binary tree

Clear, Simple and Useful ! Thanks
by Torp
Wed Feb 01, 2017 12:58 pm
Forum: Feature Requests and Wishlists
Topic: SetGadgetState for StringGadget
Replies: 4
Views: 2081

SetGadgetState for StringGadget

Hello,

Changing the state, on the fly, of a StringGadget would be helpful:

SetGadgetState(#StrGadget, #PB_ReadOnly)
SetGadgetState(#StrGadget, #PB_Writeable)
by Torp
Tue Jan 31, 2017 10:02 am
Forum: Feature Requests and Wishlists
Topic: Column alignment in ListIconGadget
Replies: 25
Views: 10842

Re: Column alignment in ListIconGadget

Fred, It's time to go ! :mrgreen:
by Torp
Fri Jan 27, 2017 8:10 pm
Forum: Announcement
Topic: PureBasic 5.60 final is available !
Replies: 145
Views: 84631

Re: PureBasic 5.60 beta 1 is available

Many many tanks for all !

Envoyé de mon SM-G901F en utilisant Tapatalk