Search found 145 matches
- Thu Feb 16, 2006 11:32 pm
- Forum: Tricks 'n' Tips
- Topic: V4 - OOP
- Replies: 79
- Views: 42074
- Sun Feb 12, 2006 1:00 am
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7482
- Sat Feb 11, 2006 11:53 pm
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7482
- Sat Feb 11, 2006 11:04 pm
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7482
Back to the collision detection with Sprite3d alphablended sprites, all you have to do is make 2 images. First one is for blending and the second one is used for collision checking. Second one is basicly a transparent sprite which we dont display but use it kinda like a mask (dont know how else to ...
- Sat Feb 11, 2006 1:07 am
- Forum: Off Topic
- Topic: oFusion, WYSIWYG CGT for OGRE and 3dStudioMax
- Replies: 2
- Views: 1172
oFusion, WYSIWYG CGT for OGRE and 3dStudioMax
For those intrested in version 4 of purebasc that is supporting Ogre, check this out: http://ofusion.inocentric.com/.
Lioric from Ace Studios has just announced the first public release of oFusion for Max, a WYSIWYG content creation toolset for OGRE and 3D Studio Max.
Features include a fully ...
Lioric from Ace Studios has just announced the first public release of oFusion for Max, a WYSIWYG content creation toolset for OGRE and 3D Studio Max.
Features include a fully ...
- Sat Feb 11, 2006 12:18 am
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7482
- Fri Feb 10, 2006 11:42 pm
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7482
- Fri Feb 10, 2006 8:52 pm
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7482
- Fri Feb 10, 2006 8:36 pm
- Forum: Game Programming
- Topic: Collision Sprite3d Alphablending
- Replies: 21
- Views: 7482
Collision Sprite3d Alphablending
Anyone have any ideas how to do collision detection with sprite3d that use the alphablending tag? The only idea I can think of is to make 2 images. First one is the alphablended one and the second is the transparent one for the collision. But there has to be a better way ;).
Although this I guess ...
Although this I guess ...
- Thu Feb 09, 2006 8:36 pm
- Forum: Announcement
- Topic: PureBasic v4.00 - Beta 2
- Replies: 34
- Views: 12311
- Thu Feb 09, 2006 7:04 am
- Forum: Coding Questions
- Topic: Converting AnimSprite to PB4
- Replies: 3
- Views: 1517
- Wed Feb 08, 2006 8:07 pm
- Forum: Coding Questions
- Topic: Converting AnimSprite to PB4
- Replies: 3
- Views: 1517
I might have not explained the problem enough so here I go again.
Here is the problem I think is causing it, I am having a hard time with the coding of the if statements in the C code. If some one could help me with determining when the IF statements close and what IF the ELSEIF is supposed to be ...
Here is the problem I think is causing it, I am having a hard time with the coding of the if statements in the C code. If some one could help me with determining when the IF statements close and what IF the ELSEIF is supposed to be ...
- Wed Feb 08, 2006 9:07 am
- Forum: Announcement
- Topic: Small Intro - Thanks for PB v4 (bughunting version added)
- Replies: 34
- Views: 9826
- Wed Feb 08, 2006 9:02 am
- Forum: Coding Questions
- Topic: Converting AnimSprite to PB4
- Replies: 3
- Views: 1517
Converting AnimSprite to PB4
I am trying to convert the PBOSL lib: AnimSprite to PB4 because I wanted to be able to modify it. I was wanting to add the ability to use DisplaySprite3d. Anyways I ran into a problem I have no idea how to solve. I do not know if it is a syntax error or something else.
The following code is a ...
The following code is a ...
- Wed Feb 08, 2006 2:06 am
- Forum: Announcement
- Topic: Small Intro - Thanks for PB v4 (bughunting version added)
- Replies: 34
- Views: 9826
Re: Small Intro - Thanks for PB Win32 v4
This is my little small contribution to say thanks to Fred and the PureTeam for giving us PB Win32 v4! Keep on your great work :-)
[download]
http://www.secretly.de/purebasic/RealtimeEffect.zip
Neat! Though it "stutters" music wise alot. I have 768MB of RAM on a 2.2 Celeron processor, with a ...
[download]
http://www.secretly.de/purebasic/RealtimeEffect.zip
Neat! Though it "stutters" music wise alot. I have 768MB of RAM on a 2.2 Celeron processor, with a ...