Search found 145 matches

by Truth_Seeker
Thu Feb 16, 2006 11:32 pm
Forum: Tricks 'n' Tips
Topic: V4 - OOP
Replies: 79
Views: 42074

Is there anyway for this to be used to allow us to interface or access libraries made in C++ (that use oop)? Or is this all just fake oop?
by Truth_Seeker
Sun Feb 12, 2006 1:00 am
Forum: Game Programming
Topic: Collision Sprite3d Alphablending
Replies: 21
Views: 7482

Well I do not know how to do that, so using the way I said ealier is my only option for doing what I want. Unless maybe after you release v4 of PB you might make a collision procedure that can handle alpha sprites.
by Truth_Seeker
Sat Feb 11, 2006 11:53 pm
Forum: Game Programming
Topic: Collision Sprite3d Alphablending
Replies: 21
Views: 7482

Well it does not work with alphablending. When I save the png with transparency in photoshop it looks like this:
http://img457.imageshack.us/img457/9263/ship1qq.png

By the way if your using firefox it supports alphablending so the image will look perfect as it should. But if you open it with ...
by Truth_Seeker
Sat Feb 11, 2006 11:04 pm
Forum: Game Programming
Topic: Collision Sprite3d Alphablending
Replies: 21
Views: 7482

Back to the collision detection with Sprite3d alphablended sprites, all you have to do is make 2 images. First one is for blending and the second one is used for collision checking. Second one is basicly a transparent sprite which we dont display but use it kinda like a mask (dont know how else to ...
by Truth_Seeker
Sat Feb 11, 2006 1:07 am
Forum: Off Topic
Topic: oFusion, WYSIWYG CGT for OGRE and 3dStudioMax
Replies: 2
Views: 1172

oFusion, WYSIWYG CGT for OGRE and 3dStudioMax

For those intrested in version 4 of purebasc that is supporting Ogre, check this out: http://ofusion.inocentric.com/.

Lioric from Ace Studios has just announced the first public release of oFusion for Max, a WYSIWYG content creation toolset for OGRE and 3D Studio Max.

Features include a fully ...
by Truth_Seeker
Sat Feb 11, 2006 12:18 am
Forum: Game Programming
Topic: Collision Sprite3d Alphablending
Replies: 21
Views: 7482

Kale I had that problem too. Here is how you fix it: open up your image editor and save the background.bmp to a background.png.

Remove this code:
If KeyboardPushed(#PB_Key_Up)
EntityLocate(0, ex, 0, 0)
ex+3
EndIf

If KeyboardPushed(#PB_Key_Down)
EntityLocate(0, ex, 0, 0)
ex-3
EndIf

Add ...
by Truth_Seeker
Fri Feb 10, 2006 11:42 pm
Forum: Game Programming
Topic: Collision Sprite3d Alphablending
Replies: 21
Views: 7482

I noticed you had to make a plane for the robot to "walk on". Does ogre not have primitive objects built in? If ogre does not could you make it so it does? Example of primitives would be a Sphere, Box, Plane, Pyramid, and stuff like that.

Standard Primitives
http://www.3dmax-tutorials.com ...
by Truth_Seeker
Fri Feb 10, 2006 8:52 pm
Forum: Game Programming
Topic: Collision Sprite3d Alphablending
Replies: 21
Views: 7482

Sounds good. :)
by Truth_Seeker
Fri Feb 10, 2006 8:36 pm
Forum: Game Programming
Topic: Collision Sprite3d Alphablending
Replies: 21
Views: 7482

Collision Sprite3d Alphablending

Anyone have any ideas how to do collision detection with sprite3d that use the alphablending tag? The only idea I can think of is to make 2 images. First one is the alphablended one and the second is the transparent one for the collision. But there has to be a better way ;).

Although this I guess ...
by Truth_Seeker
Thu Feb 09, 2006 8:36 pm
Forum: Announcement
Topic: PureBasic v4.00 - Beta 2
Replies: 34
Views: 12311

Glad to say the Sprite3d bugs I reported are fixed :).
by Truth_Seeker
Thu Feb 09, 2006 7:04 am
Forum: Coding Questions
Topic: Converting AnimSprite to PB4
Replies: 3
Views: 1517

I still would like to know why my conversion to PB is not working, anyone have some ideas on what I can do?
by Truth_Seeker
Wed Feb 08, 2006 8:07 pm
Forum: Coding Questions
Topic: Converting AnimSprite to PB4
Replies: 3
Views: 1517

I might have not explained the problem enough so here I go again.

Here is the problem I think is causing it, I am having a hard time with the coding of the if statements in the C code. If some one could help me with determining when the IF statements close and what IF the ELSEIF is supposed to be ...
by Truth_Seeker
Wed Feb 08, 2006 9:07 am
Forum: Announcement
Topic: Small Intro - Thanks for PB v4 (bughunting version added)
Replies: 34
Views: 9826

Well the program works fine for me. Music is fine, the graphics, and no crashes. What graphics and sound cards do you use? I use a Geforce 6800 GT and a Creative Sound Blaster Audigy Platinum.

By the way thats a really cool effect, how is it done? By using Ogre or sprite3d?
by Truth_Seeker
Wed Feb 08, 2006 9:02 am
Forum: Coding Questions
Topic: Converting AnimSprite to PB4
Replies: 3
Views: 1517

Converting AnimSprite to PB4

I am trying to convert the PBOSL lib: AnimSprite to PB4 because I wanted to be able to modify it. I was wanting to add the ability to use DisplaySprite3d. Anyways I ran into a problem I have no idea how to solve. I do not know if it is a syntax error or something else.

The following code is a ...
by Truth_Seeker
Wed Feb 08, 2006 2:06 am
Forum: Announcement
Topic: Small Intro - Thanks for PB v4 (bughunting version added)
Replies: 34
Views: 9826

Re: Small Intro - Thanks for PB Win32 v4

This is my little small contribution to say thanks to Fred and the PureTeam for giving us PB Win32 v4! Keep on your great work :-)

[download]
http://www.secretly.de/purebasic/RealtimeEffect.zip

Neat! Though it "stutters" music wise alot. I have 768MB of RAM on a 2.2 Celeron processor, with a ...