I am gonna keep practicing with PureBasic until I feel I am at least a bit fluent in it and things start to get easier using it.
It really comes instinctively in the end I hope. I have no problem using a language once I know how to do the things I want in it.
I'm nearly there with PB but I'll wait ...
Search found 149 matches
- Sat Jan 25, 2025 10:24 pm
- Forum: 3D Programming
- Topic: Ogre 14 in Purebasic
- Replies: 7
- Views: 8365
- Mon Dec 30, 2024 9:59 am
- Forum: 3D Programming
- Topic: Ogre 14 in Purebasic
- Replies: 7
- Views: 8365
Re: Ogre 14 in Purebasic
I feel Ogre 14.3 is a massive plus for PureBasic and I intend to carry on where I left off. This for me puts PureBasic ahead of the
competition in it's class and the fact it is still being updated and serviced is a bonus. Also it is nice to work with and quite easy to learn (for a computer language ...
competition in it's class and the fact it is still being updated and serviced is a bonus. Also it is nice to work with and quite easy to learn (for a computer language ...
- Thu Dec 26, 2024 9:06 am
- Forum: 3D Programming
- Topic: Ogre 14 in Purebasic
- Replies: 7
- Views: 8365
Re: Ogre 14 in Purebasic
Yes Ogre 14.3 has arrived and this is awesome. Not sure about Vulkan but that would be excellent also. Have a nice day.
- Sun Dec 15, 2024 6:24 pm
- Forum: Off Topic
- Topic: Why I left PureBasic
- Replies: 35
- Views: 34525
Re: Why I left PureBasic
I left PureBasic 18 months ago but I am now back as the lure of Ogre 14.3 has reeled me in. This is awesome news and it must of been a lot of work so thanks Fred, I do not see me outgrowing PureBasic at all and with latest upgrades over the last year or two I think PureBasic is at the top of it's ...
- Wed Jan 11, 2023 12:44 pm
- Forum: 3D Programming
- Topic: Entity Animation
- Replies: 35
- Views: 7772
Re: Entity Animation
What does vapourware mean . Never finished programs?
- Sun Jan 08, 2023 11:07 am
- Forum: 3D Programming
- Topic: How to turn in a sd terrain.
- Replies: 16
- Views: 3673
Re: How to turn in a 3d terrain.
Sorry I meant 3D terrain not sd . @ Caronte3d I will try and put an example of code up in the future.
- Sat Jan 07, 2023 6:43 pm
- Forum: 3D Programming
- Topic: OGRE tools
- Replies: 21
- Views: 87380
Re: OGRE tools
There is an app to set the serialization to 1.1 1.41 and 1.8
I would try 1.41 first as I have success with this .
OGRE_TOOLS is the kit to do this with and it works with entity animation by downgrading the serialization number.
https://disk.yandex.com/d/rcyZhyqM3W6ajn
Hope this helps.
I was using ...
I would try 1.41 first as I have success with this .
OGRE_TOOLS is the kit to do this with and it works with entity animation by downgrading the serialization number.
https://disk.yandex.com/d/rcyZhyqM3W6ajn
Hope this helps.
I was using ...
- Tue Jan 03, 2023 11:02 am
- Forum: 3D Programming
- Topic: Entity Animation
- Replies: 35
- Views: 7772
Re: Entity Animation
I am going to find a skeleton to download and adjust to my needs possibly make my own in the same style so I know how to do it.
- Tue Jan 03, 2023 8:43 am
- Forum: 3D Programming
- Topic: Entity Animation
- Replies: 35
- Views: 7772
Re: Entity Animation
Thanks for the tip I shall look into this . Now I understand .
- Mon Jan 02, 2023 8:47 pm
- Forum: 3D Programming
- Topic: Entity Animation
- Replies: 35
- Views: 7772
Re: Entity Animation
Pardon me for being thick but what does that mean.
- Sun Jan 01, 2023 5:39 pm
- Forum: 3D Programming
- Topic: Entity Animation
- Replies: 35
- Views: 7772
Re: Entity Animation
I have not mastered Blender but can use it for my needs. This year is my year with Pure BASIC and having been studying it for 8 months and want to write 2 or 3 games/apps this year but we'll see. I am pleased I took the time to learn what I have although I should imagine some would do it much faster ...
- Sun Jan 01, 2023 2:19 pm
- Forum: 3D Programming
- Topic: Entity Animation
- Replies: 35
- Views: 7772
Re: Entity Animation
Oh Yeah Happy New Year !
- Fri Dec 30, 2022 11:02 am
- Forum: 3D Programming
- Topic: Entity Animation
- Replies: 35
- Views: 7772
Re: Entity Animation
Hi guys and gals I have It working . With Blender make your bone animation and export as dae file . Then put it into OgreMeshTool and out comes an entity that does animation . I was getting worried I was about to have a major fail as it took me 2 weeks or so to nail this . Here's a link to ...
- Wed Dec 28, 2022 7:59 pm
- Forum: 3D Programming
- Topic: Entity Animation
- Replies: 35
- Views: 7772
Re: Entity Animation
That was a good tip looking at the skeleton file to get the animation name . Thanks for that . Not sure what to do next to solve my problem .
What would be really awesome is if some nice person would document how it's done here . I am out of steam and after a couple of weeks stuck on this need a ...
What would be really awesome is if some nice person would document how it's done here . I am out of steam and after a couple of weeks stuck on this need a ...
- Wed Dec 28, 2022 1:04 am
- Forum: Applications - Feedback and Discussion
- Topic: [Module] raylib-purebasic (Windows/Linux/macOS)
- Replies: 42
- Views: 19369
Re: [Module] raylib-purebasic (Windows/Linux/macOS)
Well I have just about had it with ogre , The reason, I've just spent 2 weeks trying to get it to animate an entity and I just keep failing . Anyway I'm going to try raylib for purebasic. Glad I looked at this thread . Bonjour