Important: As of 2011-08 this project is discontinued and the download links removed. If you have interest in parts of the source code please PM me. Otherwise have a look at KST here , a great plotter superceding Komplot in about every aspect (except for name :wink:).
Hello,
I wrote a plotter for ...
Search found 14 matches
- Thu Jan 20, 2011 2:08 pm
- Forum: Applications - Feedback and Discussion
- Topic: Komplot CSV plotter
- Replies: 0
- Views: 2602
- Sun Jan 16, 2011 9:36 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Drug Test" screensaver
- Replies: 2
- Views: 2153
Re: "Drug Test" screensaver
Good to hear that it's not too tough for the eyes 
Random side note: Saving the output of the saver as compressed video is practically impossible, because current algorithms cannot deal with videos where every pixel changes often.

Random side note: Saving the output of the saver as compressed video is practically impossible, because current algorithms cannot deal with videos where every pixel changes often.
- Sun Jan 16, 2011 4:39 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Drug Test" screensaver
- Replies: 2
- Views: 2153
"Drug Test" screensaver
Hi,
I did a sort of texture screensaver some months ago. It's quite psychedelic and colorful. :lol:
You can download it here . Ugly, undocumented source code included.
Color ranges are calculated at startup. So everytime you restart the exe the colors will be different.
http://nursokram.de/blog ...
I did a sort of texture screensaver some months ago. It's quite psychedelic and colorful. :lol:
You can download it here . Ugly, undocumented source code included.
Color ranges are calculated at startup. So everytime you restart the exe the colors will be different.
http://nursokram.de/blog ...
- Sat Jan 15, 2011 12:55 pm
- Forum: Coding Questions
- Topic: OpenWindowedScreen and double addition
- Replies: 4
- Views: 1435
Re: OpenWindowedScreen and double addition
I opened a bug report topic. Thanks for checking the code 

- Sat Jan 15, 2011 3:52 am
- Forum: Coding Questions
- Topic: OpenWindowedScreen and double addition
- Replies: 4
- Views: 1435
Re: OpenWindowedScreen and double addition
Thanks for the reply, IdeasVacuum.
The example I posted is actually part of a larger piece of software for plotting data on screen. I need floating point numbers to store other types of dates, but using your hint I can at least work around the issue.
The example I posted is actually part of a larger piece of software for plotting data on screen. I need floating point numbers to store other types of dates, but using your hint I can at least work around the issue.

- Sat Jan 15, 2011 1:44 am
- Forum: Coding Questions
- Topic: OpenWindowedScreen and double addition
- Replies: 4
- Views: 1435
OpenWindowedScreen and double addition
Hi,
Either it's too late :shock: or there's something strange going on in this piece of code:
t.d = 0
x1.d = t + ParseDate("%yyyy/%mm/%dd %hh:%ii:%ss", "2021/01/01 17:02:01")
x2.d = ParseDate("%yyyy/%mm/%dd %hh:%ii:%ss", "2021/01/01 17:02:02")
x3.s = FormatDate("%yyyy/%mm/%dd %hh:%ii:%ss", x1)
x4 ...
Either it's too late :shock: or there's something strange going on in this piece of code:
t.d = 0
x1.d = t + ParseDate("%yyyy/%mm/%dd %hh:%ii:%ss", "2021/01/01 17:02:01")
x2.d = ParseDate("%yyyy/%mm/%dd %hh:%ii:%ss", "2021/01/01 17:02:02")
x3.s = FormatDate("%yyyy/%mm/%dd %hh:%ii:%ss", x1)
x4 ...
- Fri Jul 15, 2005 2:03 pm
- Forum: Off Topic
- Topic: FREEBASIC compiler
- Replies: 31
- Views: 9547
I'd say you better look for another compiler. I tested it once, didn't like it and really don't know why one should invest money and time into it. As far as I can see it's Windows-only and isn't exactly the best tool for games. PureBasic and even FreeBasic are better for such tasks.
Apart from that ...
Apart from that ...
- Fri Apr 22, 2005 6:55 pm
- Forum: Game Programming
- Topic: Bomb Jack
- Replies: 22
- Views: 7063
- Mon Feb 28, 2005 10:21 am
- Forum: Game Programming
- Topic: Sprite Mirroring
- Replies: 12
- Views: 4486
- Sat Feb 26, 2005 12:31 am
- Forum: Game Programming
- Topic: Sprite Mirroring
- Replies: 12
- Views: 4486
Thank you guys. I'll use Hroudtwolf's suggestion (StretchBlt), even though this solution is Windows only. Using Linux compatible code seems to be too much of a mess. TransformSprite3D is a nice idea, but it doesn't work (I tested it). Using TransformSprite3D the way it should work results in a black ...
- Fri Feb 25, 2005 6:49 pm
- Forum: Game Programming
- Topic: Sprite Mirroring
- Replies: 12
- Views: 4486
- Fri Feb 25, 2005 6:06 pm
- Forum: Game Programming
- Topic: Sprite Mirroring
- Replies: 12
- Views: 4486
- Fri Feb 25, 2005 5:08 pm
- Forum: Game Programming
- Topic: Sprite Mirroring
- Replies: 12
- Views: 4486
plgblt and some other blitting functions are great for Windows development (BitBlt was my best friend some years ago), but I am planning to do a game that works on Linux and Windows (at least the base; advanced stuff must be done with DirectX). I wondered, whether it is possible to get the Sprite ...
- Fri Feb 25, 2005 4:23 pm
- Forum: Game Programming
- Topic: Sprite Mirroring
- Replies: 12
- Views: 4486
Sprite Mirroring
I am trying to mirror (a lot of) sprites during runtime to safe some hard disk space, but unfortunately using an array and the Plot command is very slow. Is there a fast way to do this?
The current code looks like this:
; get source pixels
StartDrawing(SpriteOutput(srcImg))
For i2=0 To ...
The current code looks like this:
; get source pixels
StartDrawing(SpriteOutput(srcImg))
For i2=0 To ...