Don't know if this has been mentioned before or not - I did have a quick look.
But anyway, I've suddenly (after all these years!) decided I need Unicode in my life!
In the process of creating a little code, I came across this problem, and work-around.
So I extracted it to the smallest amount of ...
Search found 5 matches
- Wed Aug 11, 2010 9:25 am
- Forum: Coding Questions
- Topic: Unicode Chr()
- Replies: 1
- Views: 472
- Fri Feb 25, 2005 7:58 pm
- Forum: Game Programming
- Topic: can this sprite engine be used with purebasic ?
- Replies: 4
- Views: 2037
why?
Call me dumb - but before you do - consider this:-
PureBasic gives you sprites, 3dSprites, and images - so, you can do your scrolling backgrounds using images, have moving sprites, and easy stuff as sprites - and do the complicated things with translucent sprites or even use 3dSprites, and you can ...
PureBasic gives you sprites, 3dSprites, and images - so, you can do your scrolling backgrounds using images, have moving sprites, and easy stuff as sprites - and do the complicated things with translucent sprites or even use 3dSprites, and you can ...
- Fri Feb 25, 2005 7:44 pm
- Forum: Game Programming
- Topic: Sprite Mirroring
- Replies: 12
- Views: 4500
flipping great!
well, with the huge amount of memory a PC has nowadays, its not likely memory you're looking to save, is it? But hard-disk space, and basically trying to keep the project as small as possible?
You sound like me, if thats the case!
So, I'd pre-mirror all your images, saving them in a new image ...
You sound like me, if thats the case!
So, I'd pre-mirror all your images, saving them in a new image ...
- Fri Feb 25, 2005 7:20 pm
- Forum: Game Programming
- Topic: Sound's difficult?
- Replies: 8
- Views: 3028
In reply to all your help.
Wow! Thanks for the pointers to QBPlay, I could learn something from that, I think.
I'm just amazed you went as far as you did with QBPlay, without a noise generator. Thats what my efforts have focussed around - for things like drum sounds, or explosions in a game, a decent noise generator is ...
I'm just amazed you went as far as you did with QBPlay, without a noise generator. Thats what my efforts have focussed around - for things like drum sounds, or explosions in a game, a decent noise generator is ...
- Thu Feb 24, 2005 6:18 pm
- Forum: Game Programming
- Topic: Sound's difficult?
- Replies: 8
- Views: 3028
Sound's difficult?
Hiya guys.
I've been playing around with Purebasic for close to two years now, tinkering here and there. So, as a 2D-game advocate, remembering with fond memories such awesome games as those that appeared on my trusty old Commodore 64... I have come to this...
I've been looking for, and with no ...
I've been playing around with Purebasic for close to two years now, tinkering here and there. So, as a 2D-game advocate, remembering with fond memories such awesome games as those that appeared on my trusty old Commodore 64... I have come to this...
I've been looking for, and with no ...