Search found 44 matches

by BinoX
Mon Jan 31, 2022 9:34 am
Forum: Feature Requests and Wishlists
Topic: DPI Scaling not updating
Replies: 8
Views: 1924

Re: DPI Scaling not updating

I've ended up using this for now:

Code: Select all

GetWindowRect_(GetDesktopWindow_(), @desktopRect)
and comparing it to the screen resolution.

Admittedly, it's only good on single monitor systems - although for my purposes it works out just fine
by BinoX
Mon Jan 17, 2022 3:40 pm
Forum: Feature Requests and Wishlists
Topic: DPI Scaling not updating
Replies: 8
Views: 1924

DPI Scaling not updating

If you change the DPI scaling of a screen, while a Purebasic program is running, all of the DPI functions still use the original scaling from when it was originally launched. Closing the program and opening it again will return the new DPI settings.

It's not something that will come up a lot, but I ...
by BinoX
Wed Sep 26, 2018 10:36 am
Forum: Feature Requests and Wishlists
Topic: OpenPreferences change + new command(s)
Replies: 3
Views: 1617

Re: OpenPreferences change + new command(s)

Huh..

To be honest, it didn't occur to me to copy the file... that really would have been the obvious solution.

Thanks!
by BinoX
Mon Sep 24, 2018 3:19 pm
Forum: Feature Requests and Wishlists
Topic: Compiler executable name
Replies: 2
Views: 1391

Compiler executable name

Feature for the pbeditor
Can the "Executable Location" that is saved be unique per type of compiler, to make it easier for multi-platform / multi-architecture compiling using the same source file. (I have a product at the moment that requires me to do 32 and 64 bit windows builds and I occasionally ...
by BinoX
Mon Sep 24, 2018 2:21 pm
Forum: Feature Requests and Wishlists
Topic: OpenPreferences change + new command(s)
Replies: 3
Views: 1617

OpenPreferences change + new command(s)

Can OpenPreferences have support for #PB_File_SharedWrite?

It would be nice to be able to edit the preferences file externally without having to close the program.

I realise this may cause issues with updates, however a couple of new command could change this:

e.g.
PreferenceFileHasChanged ...
by BinoX
Thu Feb 22, 2018 11:34 am
Forum: 3D Programming
Topic: Demo 3d - Ocean
Replies: 39
Views: 22611

Re: Demo 3d - Ocean

PS: a small bug: the entities forming the ocean tiles sometimes disappear before they are completely removed from the screen, if someone finds the solution...


I've been looking at that, it seems to be a camera clipping issue.

If the camera is travelling when y is 0 then the mesh never ...
by BinoX
Sat Feb 10, 2018 1:23 am
Forum: 3D Programming
Topic: Can you get a list of "bones" from an entity?
Replies: 2
Views: 2193

Re: Can you get a list of "bones" from an entity?

That's the way that I got the info on the robot mesh ro begin with, but it's inconvenient for my program

Was hoping to be able to do it from within Purebasic without external program support...

I've written a decent ragdoll procedure that works with the robot, but at the moment I need to manually ...
by BinoX
Fri Feb 09, 2018 6:47 pm
Forum: 3D Programming
Topic: Need help with 3D technique.
Replies: 19
Views: 8854

Re: Need help with 3D technique.

I did a test earlier. A cube with a fully transparent texture will still cast a shadow on terrain
by BinoX
Fri Feb 09, 2018 2:29 pm
Forum: 3D Programming
Topic: Can you get a list of "bones" from an entity?
Replies: 2
Views: 2193

Can you get a list of "bones" from an entity?

I was wondering if there was a way to get a list of bones from within Purebasic.

Maybe something like ExamineBones(EntityID)...

I know that the bones for the robot.mesh are "Joint1" to "Joint18", but it would be useful to be able to get a list from within the program as well
by BinoX
Fri Feb 09, 2018 2:24 pm
Forum: 3D Programming
Topic: Need help with 3D technique.
Replies: 19
Views: 8854

Re: Need help with 3D technique.

Fully transparent texture will do it... Shadows are still cast by invisible objects ;)
by BinoX
Sun Feb 04, 2018 4:45 pm
Forum: 3D Programming
Topic: hyperspace
Replies: 2
Views: 2216

Re: hyperspace

Very impressive :D

Never thought about doing it like that
by BinoX
Sun Feb 04, 2018 4:29 pm
Forum: 3D Programming
Topic: morphing using #PB_Mesh_PointList too slow
Replies: 9
Views: 3637

Re: morphing using #PB_Mesh_PointList too slow

Compile without debugger and it works lovely...

It may well just be that the debugger tracking variables is very slow

Edit: Forgot to say - Very nice program :D

Also, for whatever reason... With the OpenGL subsystem there is a crash on exit :(
by BinoX
Thu Jan 25, 2018 11:05 am
Forum: 3D Programming
Topic: Problem with recreating a 3D screen
Replies: 4
Views: 3204

Re: Problem with recreating a 3D screen

Well, I know that I'm super late with a reply to this one....

But it works (mostly) fine if you use the OpenGL subsystem..
by BinoX
Mon Nov 17, 2014 9:21 pm
Forum: Feature Requests and Wishlists
Topic: show_licenses()
Replies: 3
Views: 2611

Re: show_licenses()

I know about that page...

The problem is there's no way of telling 100% for sure that a particular function uses a certain license...

Things like libpng are obvious (to me at least)

But do any functions of purebasic use zlib internally.. I have no idea what "pcre" is so am unsure as to what uses ...
by BinoX
Mon Nov 17, 2014 2:14 pm
Forum: Feature Requests and Wishlists
Topic: show_licenses()
Replies: 3
Views: 2611

show_licenses()

It would be nice if you could put this at the top of the code somewhere and have the compiler output a list of the licences that your application has used so you can properly attribute things in an application "about" box.

Failing this, having a bit of licence text or a mention of the licence in ...