Search found 43 matches
- Fri Sep 12, 2025 8:46 am
- Forum: Bugs - Windows
- Topic: [Done] RotateSprite issue under DirectX9
- Replies: 4
- Views: 839
Re: [Done] RotateSprite issue under DirectX9
OMG, you're the Best, thank you thank you thank you! 
- Wed Sep 03, 2025 8:24 pm
- Forum: Announcement
- Topic: PureBasic 6.30 beta 2 is ready !
- Replies: 58
- Views: 5848
Re: PureBasic 6.30 beta 1 is ready !
Thanks, great to see new updates to my favorite language. <3
Please, please, please don't forget about the "RotateSprite"-Bug, though.
viewtopic.php?t=87215
Please, please, please don't forget about the "RotateSprite"-Bug, though.

viewtopic.php?t=87215
- Mon Aug 04, 2025 4:14 pm
- Forum: Bugs - Windows
- Topic: [Done] RotateSprite issue under DirectX9
- Replies: 4
- Views: 839
Re: RotateSprite issue under DirectX9
Thanks for confirmation. Waiting for this to get fixed, as it is breaking some visual effects in my game. 

- Fri Aug 01, 2025 2:09 pm
- Forum: Bugs - Windows
- Topic: [Done] PB v6.21 DrawText Outside of Visible Range
- Replies: 3
- Views: 1082
Re: [Done] PB v6.21 DrawText Outside of Visible Range
Good to see you back at doing your thing. 

- Thu Jul 31, 2025 8:44 am
- Forum: Announcement
- Topic: Interview by Quin and Nsstudios
- Replies: 43
- Views: 14917
Re: Interview by Quin and Nsstudios
Great Interview, thanks!
Good to see PureBasic is still actively supported, patched and developed.
Good to see PureBasic is still actively supported, patched and developed.
- Fri Jul 25, 2025 10:40 pm
- Forum: Bugs - Windows
- Topic: [Done] RotateSprite issue under DirectX9
- Replies: 4
- Views: 839
[Done] RotateSprite issue under DirectX9
Hey all,
noticed an issue with RotateSprite(), only apparent with subsystem DirectX9 (no issues under OpenGL or DirectX11).
When rotating a perfectly square sprite 90° or 180° or 270°, the new Sprite is cut off by 1 Pixel, and also shifted, so there's one line now 2px wide, while one side is missing ...
noticed an issue with RotateSprite(), only apparent with subsystem DirectX9 (no issues under OpenGL or DirectX11).
When rotating a perfectly square sprite 90° or 180° or 270°, the new Sprite is cut off by 1 Pixel, and also shifted, so there's one line now 2px wide, while one side is missing ...
- Sun Jun 08, 2025 9:11 am
- Forum: Announcement
- Topic: PureBasic 6.21 is out !
- Replies: 169
- Views: 35861
Re: PureBasic 6.21 beta 10 is out !
Just tested latest Beta with my 63k lines Game Project "The Ruins of Calaworm". Runs fine and fast as ever, in all 3 Substystems ( DirectX9, OpenGL and DirectX11 ), No CompilerIf exceptions needed. Especially stoked, that FullScreen TaskSwitch in OpenGL now works flawlessly!
Awesome work, Fred ...
Awesome work, Fred ...
- Sat May 31, 2025 1:05 pm
- Forum: Coding Questions
- Topic: OK on PB6.20 and ERROR on PB6.21b9
- Replies: 6
- Views: 499
Re: OK on PB6.20 and ERROR on PB6.21b9
FYI: TransparentSpriteColor() no longer defaults to full black - now it has to be defined always, after creating a new Sprite. 

- Wed May 07, 2025 1:37 pm
- Forum: Announcement
- Topic: PureBasic 6.21 is out !
- Replies: 169
- Views: 35861
Re: PureBasic 6.21 beta 8 is out !
Don't know if helpful (maybe not), but with my game (turn-based dungeon crawler "The Ruins of Calaworm"), and another sideproject (an asteroids-shooter called "Cherry Shift") all is well. :) No lags, graphics is rendering fast as ever, also no CPU overload. Working on a (kinda) ancient laptop with ...
- Fri May 02, 2025 6:57 pm
- Forum: Announcement
- Topic: PureBasic 6.21 is out !
- Replies: 169
- Views: 35861
Re: PureBasic 6.21 beta 8 is out !
Thanks a lot, my favorite patch so far!
Awesome work, Fred.

Awesome work, Fred.


- Fri May 02, 2025 6:41 pm
- Forum: Game Programming
- Topic: "Stretched" Display in Fullscreen (with DirectX11)
- Replies: 5
- Views: 1505
"Stretched" Display in Fullscreen (with DirectX11)
When opening a Fullscreen application (DirectX 11-Subsystem), it will appear stretched on Widescreen Monitors, even though a resolution of 800x600 has been defined. Not 100% sure, tho, if this could be drivers issue, or indeed a bug? :oops:
It works fine in DirectX9 and OpenGL - the screen will be ...
It works fine in DirectX9 and OpenGL - the screen will be ...
- Fri Feb 14, 2025 1:29 am
- Forum: Coding Questions
- Topic: Problem with DisplaySprite (under OpenGL)
- Replies: 4
- Views: 332
Re: Problem with DisplaySprite (under OpenGL)
Okay, thank you for testing.
That is a bit reassuring, so it seems to be an issue with my laptop (currently don't have another platform to test this), maybe some graphic card drivers (although they are up to date) or incompatibilities with Windows 11?
That is a bit reassuring, so it seems to be an issue with my laptop (currently don't have another platform to test this), maybe some graphic card drivers (although they are up to date) or incompatibilities with Windows 11?

- Fri Feb 14, 2025 12:19 am
- Forum: Coding Questions
- Topic: Problem with DisplaySprite (under OpenGL)
- Replies: 4
- Views: 332
Problem with DisplaySprite (under OpenGL)
Hello everyone, hope someone can help me with this:
The following snippet works flawlessly with the DirectX9-Subsystem enabled.
Without subsystem (OpenGL), OpenScreen always fails.
However, when I try to run this with the DirectX11-Subsystem enabled, OpenScreen responds accordingly, but then the ...
The following snippet works flawlessly with the DirectX9-Subsystem enabled.
Without subsystem (OpenGL), OpenScreen always fails.
However, when I try to run this with the DirectX11-Subsystem enabled, OpenScreen responds accordingly, but then the ...
- Sun Dec 10, 2023 8:55 pm
- Forum: Announcement
- Topic: The Ruins of Calaworm (turn-based Dungeon Crawler)
- Replies: 17
- Views: 5949
Re: The Ruins of Calaworm (turn-based Dungeon Crawler)
Thank you. :) :oops:
Back then, when I first shared progress on the german side of PureBasic I carelessly claimed I was 95% done. Little did I know ... the game underwent a complete structural overhaul since then, and now has mutated into a pretty unique and crazy polished beast, with amplified ...
Back then, when I first shared progress on the german side of PureBasic I carelessly claimed I was 95% done. Little did I know ... the game underwent a complete structural overhaul since then, and now has mutated into a pretty unique and crazy polished beast, with amplified ...
- Sun Dec 10, 2023 9:34 am
- Forum: Announcement
- Topic: The Ruins of Calaworm (turn-based Dungeon Crawler)
- Replies: 17
- Views: 5949
Re: The Ruins of Calaworm (turn-based Dungeon Crawler)
Thanks, you definitely earned yourself a spot in the Credits. 8)
And I'm sure eventually you'll get the gist about the Align the Stars-Minigame. :)
I'm the developer, of course, so I've played this 100s of times already (constellations are randomly created with a Maze Algorithm), and I can solve ...
And I'm sure eventually you'll get the gist about the Align the Stars-Minigame. :)
I'm the developer, of course, so I've played this 100s of times already (constellations are randomly created with a Maze Algorithm), and I can solve ...