Search found 43 matches

by diceman
Fri Sep 12, 2025 8:46 am
Forum: Bugs - Windows
Topic: [Done] RotateSprite issue under DirectX9
Replies: 4
Views: 839

Re: [Done] RotateSprite issue under DirectX9

OMG, you're the Best, thank you thank you thank you! ❤️
by diceman
Wed Sep 03, 2025 8:24 pm
Forum: Announcement
Topic: PureBasic 6.30 beta 2 is ready !
Replies: 58
Views: 5848

Re: PureBasic 6.30 beta 1 is ready !

Thanks, great to see new updates to my favorite language. <3
Please, please, please don't forget about the "RotateSprite"-Bug, though. :)

viewtopic.php?t=87215
by diceman
Mon Aug 04, 2025 4:14 pm
Forum: Bugs - Windows
Topic: [Done] RotateSprite issue under DirectX9
Replies: 4
Views: 839

Re: RotateSprite issue under DirectX9

Thanks for confirmation. Waiting for this to get fixed, as it is breaking some visual effects in my game. :)
by diceman
Fri Aug 01, 2025 2:09 pm
Forum: Bugs - Windows
Topic: [Done] PB v6.21 DrawText Outside of Visible Range
Replies: 3
Views: 1082

Re: [Done] PB v6.21 DrawText Outside of Visible Range

Good to see you back at doing your thing. :D
by diceman
Thu Jul 31, 2025 8:44 am
Forum: Announcement
Topic: Interview by Quin and Nsstudios
Replies: 43
Views: 14917

Re: Interview by Quin and Nsstudios

Great Interview, thanks!
Good to see PureBasic is still actively supported, patched and developed.
by diceman
Fri Jul 25, 2025 10:40 pm
Forum: Bugs - Windows
Topic: [Done] RotateSprite issue under DirectX9
Replies: 4
Views: 839

[Done] RotateSprite issue under DirectX9

Hey all,
noticed an issue with RotateSprite(), only apparent with subsystem DirectX9 (no issues under OpenGL or DirectX11).
When rotating a perfectly square sprite 90° or 180° or 270°, the new Sprite is cut off by 1 Pixel, and also shifted, so there's one line now 2px wide, while one side is missing ...
by diceman
Sun Jun 08, 2025 9:11 am
Forum: Announcement
Topic: PureBasic 6.21 is out !
Replies: 169
Views: 35861

Re: PureBasic 6.21 beta 10 is out !

Just tested latest Beta with my 63k lines Game Project "The Ruins of Calaworm". Runs fine and fast as ever, in all 3 Substystems ( DirectX9, OpenGL and DirectX11 ), No CompilerIf exceptions needed. Especially stoked, that FullScreen TaskSwitch in OpenGL now works flawlessly!
Awesome work, Fred ...
by diceman
Sat May 31, 2025 1:05 pm
Forum: Coding Questions
Topic: OK on PB6.20 and ERROR on PB6.21b9
Replies: 6
Views: 499

Re: OK on PB6.20 and ERROR on PB6.21b9

FYI: TransparentSpriteColor() no longer defaults to full black - now it has to be defined always, after creating a new Sprite. :)
by diceman
Wed May 07, 2025 1:37 pm
Forum: Announcement
Topic: PureBasic 6.21 is out !
Replies: 169
Views: 35861

Re: PureBasic 6.21 beta 8 is out !

Don't know if helpful (maybe not), but with my game (turn-based dungeon crawler "The Ruins of Calaworm"), and another sideproject (an asteroids-shooter called "Cherry Shift") all is well. :) No lags, graphics is rendering fast as ever, also no CPU overload. Working on a (kinda) ancient laptop with ...
by diceman
Fri May 02, 2025 6:57 pm
Forum: Announcement
Topic: PureBasic 6.21 is out !
Replies: 169
Views: 35861

Re: PureBasic 6.21 beta 8 is out !

Thanks a lot, my favorite patch so far!
Awesome work, Fred. :) 8)
by diceman
Fri May 02, 2025 6:41 pm
Forum: Game Programming
Topic: "Stretched" Display in Fullscreen (with DirectX11)
Replies: 5
Views: 1505

"Stretched" Display in Fullscreen (with DirectX11)

When opening a Fullscreen application (DirectX 11-Subsystem), it will appear stretched on Widescreen Monitors, even though a resolution of 800x600 has been defined. Not 100% sure, tho, if this could be drivers issue, or indeed a bug? :oops:
It works fine in DirectX9 and OpenGL - the screen will be ...
by diceman
Fri Feb 14, 2025 1:29 am
Forum: Coding Questions
Topic: Problem with DisplaySprite (under OpenGL)
Replies: 4
Views: 332

Re: Problem with DisplaySprite (under OpenGL)

Okay, thank you for testing.
That is a bit reassuring, so it seems to be an issue with my laptop (currently don't have another platform to test this), maybe some graphic card drivers (although they are up to date) or incompatibilities with Windows 11? :?
by diceman
Fri Feb 14, 2025 12:19 am
Forum: Coding Questions
Topic: Problem with DisplaySprite (under OpenGL)
Replies: 4
Views: 332

Problem with DisplaySprite (under OpenGL)

Hello everyone, hope someone can help me with this:

The following snippet works flawlessly with the DirectX9-Subsystem enabled.
Without subsystem (OpenGL), OpenScreen always fails.
However, when I try to run this with the DirectX11-Subsystem enabled, OpenScreen responds accordingly, but then the ...
by diceman
Sun Dec 10, 2023 8:55 pm
Forum: Announcement
Topic: The Ruins of Calaworm (turn-based Dungeon Crawler)
Replies: 17
Views: 5949

Re: The Ruins of Calaworm (turn-based Dungeon Crawler)

Thank you. :) :oops:
Back then, when I first shared progress on the german side of PureBasic I carelessly claimed I was 95% done. Little did I know ... the game underwent a complete structural overhaul since then, and now has mutated into a pretty unique and crazy polished beast, with amplified ...
by diceman
Sun Dec 10, 2023 9:34 am
Forum: Announcement
Topic: The Ruins of Calaworm (turn-based Dungeon Crawler)
Replies: 17
Views: 5949

Re: The Ruins of Calaworm (turn-based Dungeon Crawler)

Thanks, you definitely earned yourself a spot in the Credits. 8)

And I'm sure eventually you'll get the gist about the Align the Stars-Minigame. :)
I'm the developer, of course, so I've played this 100s of times already (constellations are randomly created with a Maze Algorithm), and I can solve ...