Search found 18 matches
- Tue Sep 09, 2025 7:46 pm
- Forum: Game Programming
- Topic: Fracturetrix Game Announcement Video
- Replies: 101
- Views: 13963
Re: Fracturetrix Game Announcement Video
It takes one freakin minute till you reach the menu. Way to long. No game play is shown. How is this surpose to make me want to see more of the game? It is a promotion video for a flashy menu. Even for this it is way to long.
- Mon Aug 04, 2025 10:04 am
- Forum: 3D Programming
- Topic: 3D without Engine3D.dll ??
- Replies: 3
- Views: 1431
- Sat Jul 12, 2025 8:57 am
- Forum: 3D Programming
- Topic: Suzanne model
- Replies: 32
- Views: 7333
Re: Suzanne model
I disagree. With patience and hard work you will get better results and satisfaction that you didn't use AI slop.CDXbow wrote: Sat Jul 12, 2025 6:02 am If you are interested in 3D modelling you need to learn these tools.
- Sat Jul 12, 2025 8:55 am
- Forum: Bugs - 3D Engine
- Topic: PB 6.21: EntityYaw with RotateEntity bug
- Replies: 3
- Views: 1646
Re: PB 6.21: EntityYaw with RotateEntity bug
thanks guys for your suggestions. With closed source tools I am not so fond of work arounds. Hope it gets fixed soon.
But I am glad you guys found a way.
But I am glad you guys found a way.
- Fri Jul 04, 2025 11:26 pm
- Forum: Bugs - 3D Engine
- Topic: PB 6.21: EntityYaw with RotateEntity bug
- Replies: 3
- Views: 1646
PB 6.21: EntityYaw with RotateEntity bug
I am convinced that there is some kind of abnormal behaviour when you retrieve Yaw/Roll/Pitch, increment them and feeding the result back into RotateEntity in absolute mode. With EntityYaw alone you can see it clearly.
Btw: I thought using #PB_Engine3D_Adjusted returns a value from 0 to 360. But it ...
Btw: I thought using #PB_Engine3D_Adjusted returns a value from 0 to 360. But it ...
- Fri Jul 04, 2025 8:46 pm
- Forum: Game Programming
- Topic: My First game in PB : NAOKO & The Pumpkin Castle
- Replies: 11
- Views: 2505
Re: My First game in PB : NAOKO & The Pumpkin Castle
I am glad I watched the video. The art works better for me in the video than on your images, don't know why. Anyway, cute game.
- Fri Jul 04, 2025 6:27 am
- Forum: 3D Programming
- Topic: Suzanne model
- Replies: 32
- Views: 7333
Re: Suzanne model
Had a look. Definitely I have to create a model myself and see how that works.
- Tue Jul 01, 2025 6:02 pm
- Forum: 3D Programming
- Topic: Suzanne model
- Replies: 32
- Views: 7333
Re: Suzanne model
Cool stuff threeslider. Will have look for sure.
- Thu Jun 12, 2025 7:45 pm
- Forum: 3D Programming
- Topic: Suzanne model
- Replies: 32
- Views: 7333
Re: Suzanne model
Thanks, I just saw that myself by looking into the material and noticed the mismatch of the name. But thank you for sharing how to export from blender. I was putting of PB because I couldn't figure out how to create models.
Any chance that you will look into animation?
Any chance that you will look into animation?
- Thu Jun 12, 2025 5:05 pm
- Forum: 3D Programming
- Topic: Suzanne model
- Replies: 32
- Views: 7333
Re: Suzanne model
Adding to that, when I comment that line out, the app starts. Btw. this only happens in debug mode. In normal mode, no error, but the material seem to be not changed.
- Thu Jun 12, 2025 1:08 pm
- Forum: 3D Programming
- Topic: Suzanne model
- Replies: 32
- Views: 7333
Re: Suzanne model
@threedslider: With your latest version and PB 6.21 I get this error:
[14:06:57] Waiting for executable to start...
[14:06:57] Executable type: Windows - x64 (64bit, Unicode)
[14:06:57] Executable started.
[14:06:57] [ERROR] Monkey2.pb (Line: 30)
[14:06:57] [ERROR] The specified #Material is not ...
[14:06:57] Waiting for executable to start...
[14:06:57] Executable type: Windows - x64 (64bit, Unicode)
[14:06:57] Executable started.
[14:06:57] [ERROR] Monkey2.pb (Line: 30)
[14:06:57] [ERROR] The specified #Material is not ...
- Sat Mar 01, 2025 7:22 am
- Forum: Coding Questions
- Topic: The compiler is not ready
- Replies: 38
- Views: 4409
Re: The compiler is not ready
Just unsubscribe to the topic.
- Sun Feb 09, 2025 7:55 am
- Forum: Feature Requests and Wishlists
- Topic: ++ String
- Replies: 7
- Views: 1194
Re: ++ String
So your feature would add a space character automatically? That would be limiting its usage big time.
- Sat Jan 04, 2025 8:45 pm
- Forum: Bugs - 3D Engine
- Topic: >>>>> PB 6.20 -Bugs <<<<<
- Replies: 39
- Views: 40834
Re: >>>>> PB 6.20 -Bugs <<<<<
Example 3D/SkyDome.pb crashes with
[20:41:52] [COMPILER] Line 55: SkyDome(): Incorrect number of parameters.
- Sat Jan 04, 2025 8:29 pm
- Forum: Bugs - 3D Engine
- Topic: >>>>> PB 6.20 -Bugs <<<<<
- Replies: 39
- Views: 40834
Re: >>>>> PB 6.20 -Bugs <<<<<
In 6.20B2 the 3D example demo/Materialscripts.pb crashes with
[20:22:57] Waiting for executable to start...
[20:22:57] Executable type: Windows - x64 (64bit, Unicode)
[20:22:57] Executable started.
[20:22:58] [ERROR] MaterialScripts.pb (Line: 535)
[20:22:58] [ERROR] The specified #Material is not ...
[20:22:57] Waiting for executable to start...
[20:22:57] Executable type: Windows - x64 (64bit, Unicode)
[20:22:57] Executable started.
[20:22:58] [ERROR] MaterialScripts.pb (Line: 535)
[20:22:58] [ERROR] The specified #Material is not ...