Search found 19 matches

by MikeHart
Thu Dec 18, 2025 11:04 am
Forum: Game Programming
Topic: Adventure
Replies: 26
Views: 12674

Re: Adventure

Is this all stock PureBasic?
by MikeHart
Tue Sep 09, 2025 7:46 pm
Forum: Game Programming
Topic: Fracturetrix Game Announcement Video
Replies: 114
Views: 20821

Re: Fracturetrix Game Announcement Video

It takes one freakin minute till you reach the menu. Way to long. No game play is shown. How is this surpose to make me want to see more of the game? It is a promotion video for a flashy menu. Even for this it is way to long.
by MikeHart
Mon Aug 04, 2025 10:04 am
Forum: 3D Programming
Topic: 3D without Engine3D.dll ??
Replies: 3
Views: 1921

Re: 3D without Engine3D.dll ??

Here you go,

viewtopic.php?t=81764

No Engine3D.dll involved.
by MikeHart
Sat Jul 12, 2025 8:57 am
Forum: 3D Programming
Topic: Suzanne model
Replies: 32
Views: 9021

Re: Suzanne model

CDXbow wrote: Sat Jul 12, 2025 6:02 am If you are interested in 3D modelling you need to learn these tools.
I disagree. With patience and hard work you will get better results and satisfaction that you didn't use AI slop.
by MikeHart
Sat Jul 12, 2025 8:55 am
Forum: Bugs - 3D Engine
Topic: PB 6.21: EntityYaw with RotateEntity bug
Replies: 3
Views: 2085

Re: PB 6.21: EntityYaw with RotateEntity bug

thanks guys for your suggestions. With closed source tools I am not so fond of work arounds. Hope it gets fixed soon.
But I am glad you guys found a way.
by MikeHart
Fri Jul 04, 2025 11:26 pm
Forum: Bugs - 3D Engine
Topic: PB 6.21: EntityYaw with RotateEntity bug
Replies: 3
Views: 2085

PB 6.21: EntityYaw with RotateEntity bug

I am convinced that there is some kind of abnormal behaviour when you retrieve Yaw/Roll/Pitch, increment them and feeding the result back into RotateEntity in absolute mode. With EntityYaw alone you can see it clearly.

Btw: I thought using #PB_Engine3D_Adjusted returns a value from 0 to 360. But it ...
by MikeHart
Fri Jul 04, 2025 8:46 pm
Forum: Game Programming
Topic: My First game in PB : NAOKO & The Pumpkin Castle
Replies: 11
Views: 3214

Re: My First game in PB : NAOKO & The Pumpkin Castle

I am glad I watched the video. The art works better for me in the video than on your images, don't know why. Anyway, cute game.
by MikeHart
Fri Jul 04, 2025 6:27 am
Forum: 3D Programming
Topic: Suzanne model
Replies: 32
Views: 9021

Re: Suzanne model

Had a look. Definitely I have to create a model myself and see how that works.
by MikeHart
Tue Jul 01, 2025 6:02 pm
Forum: 3D Programming
Topic: Suzanne model
Replies: 32
Views: 9021

Re: Suzanne model

Cool stuff threeslider. Will have look for sure.
by MikeHart
Thu Jun 12, 2025 7:45 pm
Forum: 3D Programming
Topic: Suzanne model
Replies: 32
Views: 9021

Re: Suzanne model

Thanks, I just saw that myself by looking into the material and noticed the mismatch of the name. But thank you for sharing how to export from blender. I was putting of PB because I couldn't figure out how to create models.

Any chance that you will look into animation?
by MikeHart
Thu Jun 12, 2025 5:05 pm
Forum: 3D Programming
Topic: Suzanne model
Replies: 32
Views: 9021

Re: Suzanne model

Adding to that, when I comment that line out, the app starts. Btw. this only happens in debug mode. In normal mode, no error, but the material seem to be not changed.
by MikeHart
Thu Jun 12, 2025 1:08 pm
Forum: 3D Programming
Topic: Suzanne model
Replies: 32
Views: 9021

Re: Suzanne model

@threedslider: With your latest version and PB 6.21 I get this error:

[14:06:57] Waiting for executable to start...
[14:06:57] Executable type: Windows - x64 (64bit, Unicode)
[14:06:57] Executable started.
[14:06:57] [ERROR] Monkey2.pb (Line: 30)
[14:06:57] [ERROR] The specified #Material is not ...
by MikeHart
Sat Mar 01, 2025 7:22 am
Forum: Coding Questions
Topic: The compiler is not ready
Replies: 38
Views: 4690

Re: The compiler is not ready

Just unsubscribe to the topic.
by MikeHart
Sun Feb 09, 2025 7:55 am
Forum: Feature Requests and Wishlists
Topic: ++ String
Replies: 7
Views: 1385

Re: ++ String

So your feature would add a space character automatically? That would be limiting its usage big time.
by MikeHart
Sat Jan 04, 2025 8:45 pm
Forum: Bugs - 3D Engine
Topic: >>>>> PB 6.20 -Bugs <<<<<
Replies: 39
Views: 43160

Re: >>>>> PB 6.20 -Bugs <<<<<

Example 3D/SkyDome.pb crashes with
[20:41:52] [COMPILER] Line 55: SkyDome(): Incorrect number of parameters.