Search found 8 matches

by seangriffin
Wed Aug 02, 2017 2:51 pm
Forum: Coding Questions
Topic: How to make a GLSL fragment shader follow a vertex shader
Replies: 9
Views: 4260

Re: How to make a GLSL fragment shader follow a vertex shade

Well my particle physics library for PureBasic is now available, for those who might be interested.

Check out this topic -> http://www.purebasic.fr/english/viewtopic.php?f=27&t=68874

My knowledge of PureBasic and OpenGL has come a long way since posting the above. :P Thanks again for everyone's ...
by seangriffin
Wed Aug 02, 2017 2:44 pm
Forum: Applications - Feedback and Discussion
Topic: LiquidFun / Box2D - Physics and Game Library for PureBasic
Replies: 9
Views: 6076

Re: LiquidFun / Box2D - Physics and Game Library for PureBas

Wow, terribly impressive ! :D Thank you !

Edit: I had no luck trying to compile. There' a lot of polink errors... The exe/installer works nicely. What should I do ?

In answer to your question on the errors. Below is the process I follow with success. By the way I'm running Windows 8 64-bit with ...
by seangriffin
Wed Aug 02, 2017 2:27 pm
Forum: Applications - Feedback and Discussion
Topic: LiquidFun / Box2D - Physics and Game Library for PureBasic
Replies: 9
Views: 6076

Re: LiquidFun / Box2D - Physics and Game Library for PureBas

Wow, terribly impressive ! :D Thank you !

Edit: I had no luck trying to compile. There' a lot of polink errors... The exe/installer works nicely. What should I do ?

Thank you so much djes. This has been a very long journey for me indeed. My love for physics engines stems way, way back to the ...
by seangriffin
Wed Aug 02, 2017 1:37 pm
Forum: Applications - Feedback and Discussion
Topic: LiquidFun / Box2D - Physics and Game Library for PureBasic
Replies: 9
Views: 6076

LiquidFun / Box2D - Physics and Game Library for PureBasic

I'm very proud to announce the first release of my LiquidFun / Box2D Physics Library for PureBasic.

To get a quick idea what this is all about, view my Youtube demonstration video here -> https://youtu.be/zdUW69nzy8w

In case you don't know, LiquidFun (see http://google.github.io/liquidfun ) and ...
by seangriffin
Sun Jul 02, 2017 6:14 am
Forum: Coding Questions
Topic: How to make a GLSL fragment shader follow a vertex shader
Replies: 9
Views: 4260

Re: How to make a GLSL fragment shader follow a vertex shade

So happy to get a reply from you Samuel! I've been studying your work in the forums and I'm amazed. It's an honour actually to hear from you. Thank you so much for your time. I've spent many hours surfing and absorbing your knowledge of OpenGL in the forums and it's been fantastic.

Your reply is ...
by seangriffin
Fri Jun 30, 2017 2:26 pm
Forum: Coding Questions
Topic: How to make a GLSL fragment shader follow a vertex shader
Replies: 9
Views: 4260

Re: How to make a GLSL fragment shader follow a vertex shade

Great blueb! I haven't yet seen that topic and I'll definitely look into it.

The most interesting topic I've found so far for OpenGL shaders is this one -> http://www.purebasic.fr/english/viewtopic.php?f=36&t=62179 . pjay presents his demo of shaders and everyone falls in love with it. And I see ...
by seangriffin
Fri Jun 30, 2017 12:13 pm
Forum: Coding Questions
Topic: How to make a GLSL fragment shader follow a vertex shader
Replies: 9
Views: 4260

Re: How to make a GLSL fragment shader follow a vertex shade

Welcome seangriffin ! :D

Thanks djes! I'm looking to develop some physics related code. I began my journey several weeks ago in AutoIT, which is my all time favourite language, but sadly being an interpreted language it's just not suitable for a real-time physics engine. I needed another language ...
by seangriffin
Thu Jun 29, 2017 11:41 pm
Forum: Coding Questions
Topic: How to make a GLSL fragment shader follow a vertex shader
Replies: 9
Views: 4260

How to make a GLSL fragment shader follow a vertex shader

Gudday PureBasic community!

This is my first post after joining the forums and purchasing PureBasic. So exciting :D

Let me quickly ask my question to not waste your time. My code below displays a OpenGL GLSL shader inside a box. If you use the arrow keys on the keyboard the box moves but the ...