Well my particle physics library for PureBasic is now available, for those who might be interested.
Check out this topic -> http://www.purebasic.fr/english/viewtopic.php?f=27&t=68874
My knowledge of PureBasic and OpenGL has come a long way since posting the above. :P Thanks again for everyone's ...
Search found 8 matches
- Wed Aug 02, 2017 2:51 pm
- Forum: Coding Questions
- Topic: How to make a GLSL fragment shader follow a vertex shader
- Replies: 9
- Views: 4260
- Wed Aug 02, 2017 2:44 pm
- Forum: Applications - Feedback and Discussion
- Topic: LiquidFun / Box2D - Physics and Game Library for PureBasic
- Replies: 9
- Views: 6076
Re: LiquidFun / Box2D - Physics and Game Library for PureBas
Wow, terribly impressive ! :D Thank you !
Edit: I had no luck trying to compile. There' a lot of polink errors... The exe/installer works nicely. What should I do ?
In answer to your question on the errors. Below is the process I follow with success. By the way I'm running Windows 8 64-bit with ...
Edit: I had no luck trying to compile. There' a lot of polink errors... The exe/installer works nicely. What should I do ?
In answer to your question on the errors. Below is the process I follow with success. By the way I'm running Windows 8 64-bit with ...
- Wed Aug 02, 2017 2:27 pm
- Forum: Applications - Feedback and Discussion
- Topic: LiquidFun / Box2D - Physics and Game Library for PureBasic
- Replies: 9
- Views: 6076
Re: LiquidFun / Box2D - Physics and Game Library for PureBas
Wow, terribly impressive ! :D Thank you !
Edit: I had no luck trying to compile. There' a lot of polink errors... The exe/installer works nicely. What should I do ?
Thank you so much djes. This has been a very long journey for me indeed. My love for physics engines stems way, way back to the ...
Edit: I had no luck trying to compile. There' a lot of polink errors... The exe/installer works nicely. What should I do ?
Thank you so much djes. This has been a very long journey for me indeed. My love for physics engines stems way, way back to the ...
- Wed Aug 02, 2017 1:37 pm
- Forum: Applications - Feedback and Discussion
- Topic: LiquidFun / Box2D - Physics and Game Library for PureBasic
- Replies: 9
- Views: 6076
LiquidFun / Box2D - Physics and Game Library for PureBasic
I'm very proud to announce the first release of my LiquidFun / Box2D Physics Library for PureBasic.
To get a quick idea what this is all about, view my Youtube demonstration video here -> https://youtu.be/zdUW69nzy8w
In case you don't know, LiquidFun (see http://google.github.io/liquidfun ) and ...
To get a quick idea what this is all about, view my Youtube demonstration video here -> https://youtu.be/zdUW69nzy8w
In case you don't know, LiquidFun (see http://google.github.io/liquidfun ) and ...
- Sun Jul 02, 2017 6:14 am
- Forum: Coding Questions
- Topic: How to make a GLSL fragment shader follow a vertex shader
- Replies: 9
- Views: 4260
Re: How to make a GLSL fragment shader follow a vertex shade
So happy to get a reply from you Samuel! I've been studying your work in the forums and I'm amazed. It's an honour actually to hear from you. Thank you so much for your time. I've spent many hours surfing and absorbing your knowledge of OpenGL in the forums and it's been fantastic.
Your reply is ...
Your reply is ...
- Fri Jun 30, 2017 2:26 pm
- Forum: Coding Questions
- Topic: How to make a GLSL fragment shader follow a vertex shader
- Replies: 9
- Views: 4260
Re: How to make a GLSL fragment shader follow a vertex shade
Great blueb! I haven't yet seen that topic and I'll definitely look into it.
The most interesting topic I've found so far for OpenGL shaders is this one -> http://www.purebasic.fr/english/viewtopic.php?f=36&t=62179 . pjay presents his demo of shaders and everyone falls in love with it. And I see ...
The most interesting topic I've found so far for OpenGL shaders is this one -> http://www.purebasic.fr/english/viewtopic.php?f=36&t=62179 . pjay presents his demo of shaders and everyone falls in love with it. And I see ...
- Fri Jun 30, 2017 12:13 pm
- Forum: Coding Questions
- Topic: How to make a GLSL fragment shader follow a vertex shader
- Replies: 9
- Views: 4260
Re: How to make a GLSL fragment shader follow a vertex shade
Welcome seangriffin ! :D
Thanks djes! I'm looking to develop some physics related code. I began my journey several weeks ago in AutoIT, which is my all time favourite language, but sadly being an interpreted language it's just not suitable for a real-time physics engine. I needed another language ...
Thanks djes! I'm looking to develop some physics related code. I began my journey several weeks ago in AutoIT, which is my all time favourite language, but sadly being an interpreted language it's just not suitable for a real-time physics engine. I needed another language ...
- Thu Jun 29, 2017 11:41 pm
- Forum: Coding Questions
- Topic: How to make a GLSL fragment shader follow a vertex shader
- Replies: 9
- Views: 4260
How to make a GLSL fragment shader follow a vertex shader
Gudday PureBasic community!
This is my first post after joining the forums and purchasing PureBasic. So exciting :D
Let me quickly ask my question to not waste your time. My code below displays a OpenGL GLSL shader inside a box. If you use the arrow keys on the keyboard the box moves but the ...
This is my first post after joining the forums and purchasing PureBasic. So exciting :D
Let me quickly ask my question to not waste your time. My code below displays a OpenGL GLSL shader inside a box. If you use the arrow keys on the keyboard the box moves but the ...