Hi all
I am writing a UI plugin for AppGameKit using API commands and so far its going pretty well I got windows with menus, a bunch of objects/gadgets and a events system but I would really like to harness the power and convenience of PB's inbuilt UI library but I read in the EULA/HelpFile about ...
Search found 13 matches
- Thu Aug 26, 2021 10:50 pm
- Forum: Coding Questions
- Topic: PB Libs, Plugins and DLL's
- Replies: 3
- Views: 1107
- Thu Jul 29, 2021 7:23 pm
- Forum: Coding Questions
- Topic: [ Scintilla ] How do I save the current state of a file without affecting the current state of another saved file?
- Replies: 11
- Views: 3423
Re: [ Scintilla ] How do I save the current state of a file without affecting the current state of another saved file?
Its a bit messy, but an example of what I'm saying
Add to GOSCI include
Procedure GOSCI_AddDocRef(id, *ptr)
If IsGadget(id) And GadgetType(id) = #PB_GadgetType_Scintilla And *ptr
ScintillaSendMessage(id, #SCI_ADDREFDOCUMENT, 0, *ptr)
EndIf
EndProcedure
Procedure GOSCI_GetDocPointer(id)
If ...
Add to GOSCI include
Procedure GOSCI_AddDocRef(id, *ptr)
If IsGadget(id) And GadgetType(id) = #PB_GadgetType_Scintilla And *ptr
ScintillaSendMessage(id, #SCI_ADDREFDOCUMENT, 0, *ptr)
EndIf
EndProcedure
Procedure GOSCI_GetDocPointer(id)
If ...
- Thu Jul 29, 2021 5:34 pm
- Forum: Coding Questions
- Topic: [ Scintilla ] How do I save the current state of a file without affecting the current state of another saved file?
- Replies: 11
- Views: 3423
Re: [ Scintilla ] How do I save the current state of a file without affecting the current state of another saved file?
is there any way to manually add UndoRedo ?
Use Doc pointers, you only need a single Scintilla gadget for multiple documents, UnDo and Redo actions are preserved from doc to doc
To create, set and get new document pointers look at:
#SCI_GETDOCPOINTER
#SCI_SETDOCPOINTER
#SCI_CREATEDOCUMENT
when ...
Use Doc pointers, you only need a single Scintilla gadget for multiple documents, UnDo and Redo actions are preserved from doc to doc
To create, set and get new document pointers look at:
#SCI_GETDOCPOINTER
#SCI_SETDOCPOINTER
#SCI_CREATEDOCUMENT
when ...
- Thu Apr 22, 2021 7:41 am
- Forum: Coding Questions
- Topic: [Done] DatabaseUpdate: Sqlite Vs MySQL
- Replies: 2
- Views: 3783
Re: [Done] DatabaseUpdate: Sqlite Vs MySQL
Please see the below thread for possible related bug
https://www.purebasic.fr/english/search ... 3&sr=posts
https://www.purebasic.fr/english/search ... 3&sr=posts
- Thu Apr 22, 2021 7:39 am
- Forum: Coding Questions
- Topic: MySQL problem | SOLVED
- Replies: 51
- Views: 30725
Re: MySQL problem
The problem is in PB's error checking, I posted a bug a while back and although it seemed to fix the lack of error feedback it just reports garbage if there is an error, run the same code in SQLite and it all works fine.
https://www.purebasic.fr/english/viewtopic.php?f=4&t=75825&p=558481#p558481
https://www.purebasic.fr/english/viewtopic.php?f=4&t=75825&p=558481#p558481
- Fri Mar 12, 2021 2:04 am
- Forum: Coding Questions
- Topic: Trouble getting data from SQLite
- Replies: 4
- Views: 1155
Re: Trouble getting data from SQLite
You are not retrieving the row
try this
try this
Code: Select all
If DatabaseQuery(1, Sql$,#PB_Database_DynamicCursor)
If FirstDatabaseRow(1)
result=GetDatabaseLong(1, 1) ;tried both column as 0 and as 1, same result each time
Debug result
EndIf
EndIf- Tue Aug 11, 2020 10:04 pm
- Forum: Coding Questions
- Topic: [Done] DatabaseUpdate: Sqlite Vs MySQL
- Replies: 2
- Views: 3783
[Done] DatabaseUpdate: Sqlite Vs MySQL
I have noticed an issue with DatabaseUpdate in which when used with MySQL it does not fill DatabaseError when it encounters a sql error, compared to Sqlite which behaves as documented.
some example code
Procedure SQL_Update(db_id.i, db_query.s)
If IsDatabase(db_id)
If DatabaseUpdate(db_id,db ...
some example code
Procedure SQL_Update(db_id.i, db_query.s)
If IsDatabase(db_id)
If DatabaseUpdate(db_id,db ...
- Sun Jul 26, 2020 10:53 am
- Forum: Coding Questions
- Topic: OpenFileRequester and memory usage?
- Replies: 1
- Views: 965
OpenFileRequester and memory usage?
Hello
So I am tracking down some memory leaks in a rather complex program as I appear to be losing 5/6mb's from the baseline when first loaded and I have tracked it back to a call to OpenFileRequester().
When I first load my program it idles at around 6.5mb's (Task manager) and when I load in a ...
So I am tracking down some memory leaks in a rather complex program as I appear to be losing 5/6mb's from the baseline when first loaded and I have tracked it back to a call to OpenFileRequester().
When I first load my program it idles at around 6.5mb's (Task manager) and when I load in a ...
- Fri Jun 26, 2020 10:45 am
- Forum: Coding Questions
- Topic: A Bit of a Byte 4 >> 32
- Replies: 8
- Views: 1737
Re: A Bit of a Byte 4 >> 32
That's math for beginners :wink:
#LUAI_MAXSTACK = 1000000
Debug -(#LUAI_MAXSTACK-1000)
Debug -#LUAI_MAXSTACK-1000
That's why :!:
Obviously, my issue was not the "math for beginners" it was the syntax of the equation, but your follow up posts answered my question "( - #LUAI_MAXSTACK-1000 ...
#LUAI_MAXSTACK = 1000000
Debug -(#LUAI_MAXSTACK-1000)
Debug -#LUAI_MAXSTACK-1000
That's why :!:
Obviously, my issue was not the "math for beginners" it was the syntax of the equation, but your follow up posts answered my question "( - #LUAI_MAXSTACK-1000 ...
- Thu Jun 25, 2020 11:39 pm
- Forum: Coding Questions
- Topic: A Bit of a Byte 4 >> 32
- Replies: 8
- Views: 1737
Re: A Bit of a Byte 4 >> 32
NM, with the above deceleration I got an IMA, with the below dec all it's good, function called and Lua stack intact after call of lua_ref/ lua_rawgeti
#LUAI_BITSINT = 32
#LUAI_MAXSTACK = 1000000
#LUA_REGISTRYINDEX = -#LUAI_MAXSTACK-1000
Hint: just removed the brackets "()" and everything ...
#LUAI_BITSINT = 32
#LUAI_MAXSTACK = 1000000
#LUA_REGISTRYINDEX = -#LUAI_MAXSTACK-1000
Hint: just removed the brackets "()" and everything ...
- Thu Jun 25, 2020 10:09 pm
- Forum: Coding Questions
- Topic: A Bit of a Byte 4 >> 32
- Replies: 8
- Views: 1737
A Bit of a Byte 4 >> 32
Hi there
as part of my 11 year old daughters "stay at home" education for IT I was delighted when they were given a project in Lua, I quickly jumped on board and started coaching her in what Lua can do besides printing "Hello World" in a console, I grabbed the Lua 5.3 include that was posted here ...
as part of my 11 year old daughters "stay at home" education for IT I was delighted when they were given a project in Lua, I quickly jumped on board and started coaching her in what Lua can do besides printing "Hello World" in a console, I grabbed the Lua 5.3 include that was posted here ...
- Sat Sep 02, 2017 1:13 am
- Forum: Coding Questions
- Topic: Is Talibite still a viable tool?
- Replies: 1
- Views: 1414
Is Talibite still a viable tool?
Hi, I want to tidy up some of my projects and reduce the amount of include files, I have not used Talibite before and I noticed it was last updated in 2013, is it still a viable tool to use with PB5.60, and if so what if any are the limitations?
- Sat Jun 03, 2017 10:33 am
- Forum: Coding Questions
- Topic: RealSource Lua Include+StaticLib?
- Replies: 2
- Views: 1816
RealSource Lua Include+StaticLib?
Hi, I want to revive an old project and find myself in desperate need of the Lua lib and include file published on RealSource with the below link but the site seems to be having some problems with missing pages, does anyone have these files on HDD they could attach for me?
http://www.realsource.de ...
http://www.realsource.de ...