Search found 304 matches

by thyphoon
Sat Aug 23, 2025 1:29 pm
Forum: Coding Questions
Topic: Bug WebViewGadget With FrameGadget [resolved]
Replies: 8
Views: 741

Re: Bug WebViewGadget With FrameGadget

BarryG wrote: Sat Aug 23, 2025 12:52 pm
thyphoon wrote: Sat Aug 23, 2025 11:25 amSince when has this existed #PB_Frame_Container ?
Only since v6.12, so no need to apologize or be ashamed (it's relatively new). I'm stuck with v6.10 so can't use that frame flag myself.
😊🙏 It reassures me 🤣
by thyphoon
Sat Aug 23, 2025 11:25 am
Forum: Coding Questions
Topic: Bug WebViewGadget With FrameGadget [resolved]
Replies: 8
Views: 741

Re: Bug WebViewGadget With FrameGadget

infratec wrote: Sat Aug 23, 2025 8:59 am Have you read the help for FrameGadget() :?:
Since when has this existed #PB_Frame_Container ? I've been using Framegadget for years and I've never seen this. Shame on me🫣.
Thanks for the explanation.
I didn't even think to look at the framegadget help. 🙃. sorry 😅😅🙏
by thyphoon
Sat Aug 23, 2025 8:10 am
Forum: Coding Questions
Topic: Bug WebViewGadget With FrameGadget [resolved]
Replies: 8
Views: 741

Bug WebViewGadget With FrameGadget [resolved]

Hello,
Run this code, you can't use scrollbar in the WebViewGadget. Remove the FrameGadget en run this code and you can use scrollbar in the WebviewGadget.
Can you confirm it's a bug ?


OpenWindow(0, 100, 100, 400, 400, "Hello", #PB_Window_SystemMenu)
FrameGadget(0,15,15,370,200,"Bug with Frame ...
by thyphoon
Thu Aug 21, 2025 5:32 pm
Forum: Tricks 'n' Tips
Topic: Point'n Click 2D pathFinding
Replies: 20
Views: 4113

Re: Point'n Click 2D pathFinding

Some improvements and new features. I managed to fix the bug when you were on the square obstacle. In fact, if you're on a segment of an obstacle, you move back one pixel before starting pathfinding; it's the best solution I've found.
You can now activate and deactivate a wall with F1.
I also tested ...
by thyphoon
Wed Aug 20, 2025 8:56 am
Forum: Tricks 'n' Tips
Topic: Point'n Click 2D pathFinding
Replies: 20
Views: 4113

Re: Point'n Click 2D pathFinding


Hello,

this looks impressive, good job!

I believe the point is stuck because it lands on the line itself and there is a collision 360° no matter in which direction you "shoot". I'd try to keep the "dot" at a minimum distance from the collider lines (dot radius + 0.00000000001). I haven't looked ...
by thyphoon
Sat Aug 16, 2025 6:03 pm
Forum: Tricks 'n' Tips
Topic: Point'n Click 2D pathFinding
Replies: 20
Views: 4113

Re: Point'n Click 2D pathFinding


Thank you for sharing this. Not perfect yet, but very cool none the less. The license is also appreciated.


Thanks, I still have a lot of work to do.
it was by using other people's code that I learned to code. I find it normal to share in turn.


Ohhh guys!! This is perfect!
Thank you very ...
by thyphoon
Sat Aug 16, 2025 10:53 am
Forum: Tricks 'n' Tips
Topic: Point'n Click 2D pathFinding
Replies: 20
Views: 4113

Re: Point'n Click 2D pathFinding

new version ^_^


; ********************************************************************
; Program: Point'n Click 2D pathFinding
; Description: pathfinding geometric moves with obstacles
; Author: Thyphoon by following the articles of www.groebelsloot.com
; Date: August, 2025
; License: Free ...
by thyphoon
Fri Aug 15, 2025 8:28 pm
Forum: The PureBasic Editor
Topic: IDE External Tools and variables PB_TOOL_XXXXX [resolved]
Replies: 5
Views: 353

Re: IDE External Tools and variables PB_TOOL_XXXXX

ha ok super ça marche j'avais pas compris cette subtilité.un grand merci

ha ok great it works I didn't understand this subtlety. Many thanks🥳🎉
by thyphoon
Fri Aug 15, 2025 5:32 pm
Forum: The PureBasic Editor
Topic: IDE External Tools and variables PB_TOOL_XXXXX [resolved]
Replies: 5
Views: 353

Re: IDE External Tools and variables PB_TOOL_XXXXX

Variables do not exist.


C:\Users\413\Desktop\Films>echo PB_TOOL
PB_TOOL

C:\Users\413\Desktop\Films>echo IDE =
IDE =

C:\Users\413\Desktop\Films>echo Compiler =
Compiler =

C:\Users\413\Desktop\Films>echo Preferences =
Preferences =

C:\Users\413\Desktop\Films>echo Project =
Project =

C:\Users ...
by thyphoon
Fri Aug 15, 2025 4:28 pm
Forum: The PureBasic Editor
Topic: IDE External Tools and variables PB_TOOL_XXXXX [resolved]
Replies: 5
Views: 353

IDE External Tools and variables PB_TOOL_XXXXX [resolved]

Hello,
in the documentation it is noted regarding external tools:
The IDE provides additional information for tools in the form of environment variables. They can be easily read by the tool using Process library commands.

Here is a list of variables provided. Note that those that provide ...
by thyphoon
Wed Dec 11, 2024 5:32 pm
Forum: Announcement
Topic: PureBasic 6.20 is out !
Replies: 148
Views: 83172

Re: PureBasic 6.20 beta 1 is out !

🥳🥳🥳 Thanks !

It's Christmas before time 🎁🎁🎁
by thyphoon
Wed Oct 02, 2024 3:15 pm
Forum: Announcement
Topic: Loopz Remix
Replies: 19
Views: 9422

Re: Loopz Remix

Effectivement c'est curieux je n'ai jamais eu ce problème. Je vais regarder 😅
by thyphoon
Sun Sep 29, 2024 6:21 pm
Forum: Announcement
Topic: Loopz Remix
Replies: 19
Views: 9422

Re: Loopz Remix


@thyphoon

It says on your website "Maybe soon a version for MacOs, Ubuntu and Raspberry Pi".

I'm looking forward to a "Linux" version. :D Do you think you will be able to do one?

Alternatively, I have downloaded the source code and might be interested in trying to convert it to work in Linux if ...
by thyphoon
Fri Sep 27, 2024 7:03 am
Forum: Announcement
Topic: Loopz Remix
Replies: 19
Views: 9422

Re: Loopz Remix

idle wrote: Fri Sep 27, 2024 6:30 am looks good, think I missed it the 1st time!
Thanks 🥰
by thyphoon
Sun Sep 15, 2024 8:37 am
Forum: Announcement
Topic: Loopz Remix
Replies: 19
Views: 9422

Re: Loopz Remix

Hello 😊👋

New Windows version compiled with Purebasic 6.12LTS (Thanks Fred)

You can download it for free from the game website : https://loopz.thyphoon.net


Version 1.2.3.40xx
  • Bug Fix z BitmapFont Input
  • Bug Fix Play Missed Music
  • New Server