Search found 304 matches
- Sat Aug 23, 2025 1:29 pm
- Forum: Coding Questions
- Topic: Bug WebViewGadget With FrameGadget [resolved]
- Replies: 8
- Views: 741
- Sat Aug 23, 2025 11:25 am
- Forum: Coding Questions
- Topic: Bug WebViewGadget With FrameGadget [resolved]
- Replies: 8
- Views: 741
Re: Bug WebViewGadget With FrameGadget
Since when has this existed #PB_Frame_Container ? I've been using Framegadget for years and I've never seen this. Shame on me
Thanks for the explanation.
I didn't even think to look at the framegadget help.
- Sat Aug 23, 2025 8:10 am
- Forum: Coding Questions
- Topic: Bug WebViewGadget With FrameGadget [resolved]
- Replies: 8
- Views: 741
Bug WebViewGadget With FrameGadget [resolved]
Hello,
Run this code, you can't use scrollbar in the WebViewGadget. Remove the FrameGadget en run this code and you can use scrollbar in the WebviewGadget.
Can you confirm it's a bug ?
OpenWindow(0, 100, 100, 400, 400, "Hello", #PB_Window_SystemMenu)
FrameGadget(0,15,15,370,200,"Bug with Frame ...
Run this code, you can't use scrollbar in the WebViewGadget. Remove the FrameGadget en run this code and you can use scrollbar in the WebviewGadget.
Can you confirm it's a bug ?
OpenWindow(0, 100, 100, 400, 400, "Hello", #PB_Window_SystemMenu)
FrameGadget(0,15,15,370,200,"Bug with Frame ...
- Thu Aug 21, 2025 5:32 pm
- Forum: Tricks 'n' Tips
- Topic: Point'n Click 2D pathFinding
- Replies: 20
- Views: 4113
Re: Point'n Click 2D pathFinding
Some improvements and new features. I managed to fix the bug when you were on the square obstacle. In fact, if you're on a segment of an obstacle, you move back one pixel before starting pathfinding; it's the best solution I've found.
You can now activate and deactivate a wall with F1.
I also tested ...
You can now activate and deactivate a wall with F1.
I also tested ...
- Wed Aug 20, 2025 8:56 am
- Forum: Tricks 'n' Tips
- Topic: Point'n Click 2D pathFinding
- Replies: 20
- Views: 4113
Re: Point'n Click 2D pathFinding
Hello,
this looks impressive, good job!
I believe the point is stuck because it lands on the line itself and there is a collision 360° no matter in which direction you "shoot". I'd try to keep the "dot" at a minimum distance from the collider lines (dot radius + 0.00000000001). I haven't looked ...
- Sat Aug 16, 2025 6:03 pm
- Forum: Tricks 'n' Tips
- Topic: Point'n Click 2D pathFinding
- Replies: 20
- Views: 4113
Re: Point'n Click 2D pathFinding
Thank you for sharing this. Not perfect yet, but very cool none the less. The license is also appreciated.
Thanks, I still have a lot of work to do.
it was by using other people's code that I learned to code. I find it normal to share in turn.
Ohhh guys!! This is perfect!
Thank you very ...
- Sat Aug 16, 2025 10:53 am
- Forum: Tricks 'n' Tips
- Topic: Point'n Click 2D pathFinding
- Replies: 20
- Views: 4113
Re: Point'n Click 2D pathFinding
new version ^_^
; ********************************************************************
; Program: Point'n Click 2D pathFinding
; Description: pathfinding geometric moves with obstacles
; Author: Thyphoon by following the articles of www.groebelsloot.com
; Date: August, 2025
; License: Free ...
; ********************************************************************
; Program: Point'n Click 2D pathFinding
; Description: pathfinding geometric moves with obstacles
; Author: Thyphoon by following the articles of www.groebelsloot.com
; Date: August, 2025
; License: Free ...
- Fri Aug 15, 2025 8:28 pm
- Forum: The PureBasic Editor
- Topic: IDE External Tools and variables PB_TOOL_XXXXX [resolved]
- Replies: 5
- Views: 353
Re: IDE External Tools and variables PB_TOOL_XXXXX
ha ok super ça marche j'avais pas compris cette subtilité.un grand merci
ha ok great it works I didn't understand this subtlety. Many thanks

ha ok great it works I didn't understand this subtlety. Many thanks
- Fri Aug 15, 2025 5:32 pm
- Forum: The PureBasic Editor
- Topic: IDE External Tools and variables PB_TOOL_XXXXX [resolved]
- Replies: 5
- Views: 353
Re: IDE External Tools and variables PB_TOOL_XXXXX
Variables do not exist.
C:\Users\413\Desktop\Films>echo PB_TOOL
PB_TOOL
C:\Users\413\Desktop\Films>echo IDE =
IDE =
C:\Users\413\Desktop\Films>echo Compiler =
Compiler =
C:\Users\413\Desktop\Films>echo Preferences =
Preferences =
C:\Users\413\Desktop\Films>echo Project =
Project =
C:\Users ...
C:\Users\413\Desktop\Films>echo PB_TOOL
PB_TOOL
C:\Users\413\Desktop\Films>echo IDE =
IDE =
C:\Users\413\Desktop\Films>echo Compiler =
Compiler =
C:\Users\413\Desktop\Films>echo Preferences =
Preferences =
C:\Users\413\Desktop\Films>echo Project =
Project =
C:\Users ...
- Fri Aug 15, 2025 4:28 pm
- Forum: The PureBasic Editor
- Topic: IDE External Tools and variables PB_TOOL_XXXXX [resolved]
- Replies: 5
- Views: 353
IDE External Tools and variables PB_TOOL_XXXXX [resolved]
Hello,
in the documentation it is noted regarding external tools:
The IDE provides additional information for tools in the form of environment variables. They can be easily read by the tool using Process library commands.
Here is a list of variables provided. Note that those that provide ...
in the documentation it is noted regarding external tools:
The IDE provides additional information for tools in the form of environment variables. They can be easily read by the tool using Process library commands.
Here is a list of variables provided. Note that those that provide ...
- Wed Dec 11, 2024 5:32 pm
- Forum: Announcement
- Topic: PureBasic 6.20 is out !
- Replies: 148
- Views: 83172
Re: PureBasic 6.20 beta 1 is out !
It's Christmas before time
- Wed Oct 02, 2024 3:15 pm
- Forum: Announcement
- Topic: Loopz Remix
- Replies: 19
- Views: 9422
Re: Loopz Remix
Effectivement c'est curieux je n'ai jamais eu ce problème. Je vais regarder 
- Sun Sep 29, 2024 6:21 pm
- Forum: Announcement
- Topic: Loopz Remix
- Replies: 19
- Views: 9422
Re: Loopz Remix
@thyphoon
It says on your website "Maybe soon a version for MacOs, Ubuntu and Raspberry Pi".
I'm looking forward to a "Linux" version. :D Do you think you will be able to do one?
Alternatively, I have downloaded the source code and might be interested in trying to convert it to work in Linux if ...
- Fri Sep 27, 2024 7:03 am
- Forum: Announcement
- Topic: Loopz Remix
- Replies: 19
- Views: 9422
Re: Loopz Remix
Thanks
- Sun Sep 15, 2024 8:37 am
- Forum: Announcement
- Topic: Loopz Remix
- Replies: 19
- Views: 9422
Re: Loopz Remix
Hello 

New Windows version compiled with Purebasic 6.12LTS (Thanks Fred)
You can download it for free from the game website : https://loopz.thyphoon.net
Version 1.2.3.40xx
New Windows version compiled with Purebasic 6.12LTS (Thanks Fred)
You can download it for free from the game website : https://loopz.thyphoon.net
Version 1.2.3.40xx
- Bug Fix z BitmapFont Input
- Bug Fix Play Missed Music
- New Server