it works
Thanks wilbert !!
Search found 4 matches
- Thu Jul 06, 2017 11:48 am
- Forum: Mac OSX
- Topic: CocoaMessage
- Replies: 15
- Views: 10243
- Wed Jul 05, 2017 3:11 pm
- Forum: Mac OSX
- Topic: CocoaMessage
- Replies: 15
- Views: 10243
Re: CocoaMessage
ImportC ""
CGDisplayCreateImage(displayID)
CGImageGetHeight(image)
CGImageGetWidth(image)
CGImageRelease(image)
CGMainDisplayID()
EndImport
Procedure GetScreenX()
Define CGImage, NSImage, ImageRect.NSRect
CGImage = CGDisplayCreateImage(CGMainDisplayID()); get CGImage from main display ...
- Wed May 10, 2017 12:10 pm
- Forum: Mac OSX
- Topic: CocoaMessage
- Replies: 15
- Views: 10243
Re: CocoaMessage
is working.
Thank you !!!
Thank you !!!
- Wed May 10, 2017 2:01 am
- Forum: Mac OSX
- Topic: CocoaMessage
- Replies: 15
- Views: 10243
Re: CocoaMessage
CocoaMessage allows you to send messages to cocoa objects.
CGDisplayCreateImage is a normal C function that needs to be imported using ImportC.
Something like this EnableExplicit
ImportC ""
CGDisplayCreateImage(displayID)
CGImageGetHeight(image)
CGImageGetWidth(image)
CGImageRelease(image ...
CGDisplayCreateImage is a normal C function that needs to be imported using ImportC.
Something like this EnableExplicit
ImportC ""
CGDisplayCreateImage(displayID)
CGImageGetHeight(image)
CGImageGetWidth(image)
CGImageRelease(image ...