Search found 314 matches

by ShadowStorm
Mon Jan 05, 2026 2:30 am
Forum: Off Topic
Topic: Project Visual Objects Handler
Replies: 4
Views: 720

Re: Project Visual Objects Handler

Good evening HeX0R,

You know, some said - if you remember - that Editors Factory had "0.2% chance of success" back in 2020.

It was eventually completed and functional, and I gave it freely to the community as a sign of generosity.

VOH will be too (under construction and already well advanced, I ...
by ShadowStorm
Sun Jan 04, 2026 2:13 am
Forum: Off Topic
Topic: Project Visual Objects Handler
Replies: 4
Views: 720

Re: Project Visual Objects Handler

Hello everyone,

First message updated.
You can now download the demo without registering. My method wasn't right, but it's fixed now :)
by ShadowStorm
Thu Jan 01, 2026 12:49 am
Forum: Off Topic
Topic: Project Visual Objects Handler
Replies: 4
Views: 720

Project Visual Objects Handler

Hi everyone,

I am currently building an application similar to Editors Factory and I'm posting my progress here!

This new application is currently coded in JavaScript. Normally, the final module will be a single file (Core) that can be used, for example, in an HTML GUI application. My plan is to ...
by ShadowStorm
Tue Nov 18, 2025 9:43 am
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 120421

Re: EditorFactory - Module for object management in a Canvas

Hi Denis,

It's true that I got a little carried away, but it was for a reason,
and I assure you, it had nothing to do with you :wink:

I was talking about Mindphazer. You should see how he criticized me in 2022.
Like everyone else, he said something like:

Mindphazer (2022): “Your ideas lead ...
by ShadowStorm
Tue Nov 18, 2025 3:01 am
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 120421

Re: EditorFactory - Module for object management in a Canvas

Yes, I know I don't count, that I'm nothing, that I only had ideas (which seem pretty good, to be honest), that I didn't write the code, and that my contribution is worthless. In fact, I'm even a “nuisance” to this project. If only I hadn't been there, right? So it's a shame, a real shame, what a ...
by ShadowStorm
Mon Nov 17, 2025 6:18 pm
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 120421

Re: EditorFactory - Module for object management in a Canvas

But tell me, in addition to doing the work (especially Stargate), would I have to make it freely available, even commercially, and all that for free so that others could profit from it?

You say it's a real shame and a waste, but honestly, for whom?

And what would it achieve, what would it bring us ...
by ShadowStorm
Mon Nov 17, 2025 3:00 am
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 120421

Re: EditorFactory - Module for object management in a Canvas

Here is an example of how to save and load objects in an editor. This function is used in the previous code examples I have given you.


; Example Saving and loading Objects.
; Saving and loading Objects.

; Includes the program file.
XIncludeFile "Editors Factory.pbi"

; Initializes the module so ...
by ShadowStorm
Mon Nov 17, 2025 2:56 am
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 120421

Re: EditorFactory - Module for object management in a Canvas

Here is an example of how to undo and restore changes made to objects in the editor.

Again, this is not supported natively, but with a workaround, it is possible to do so. It would be better if it were native, but for now, that does not exist.


; Example: Undo and restore changes to Objects in ...
by ShadowStorm
Mon Nov 17, 2025 12:57 am
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 120421

Re: EditorFactory - Module for object management in a Canvas

Here is the famous code translated into English, for what it's worth.

Cut, copy, and paste objects in an editor.

There is no specific function for this, but I have created an example that allows you to do it, with a little trick!
If this could be done natively, it would be a big plus, as would the ...
by ShadowStorm
Sun Nov 16, 2025 9:32 pm
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 120421

Re: EditorFactory - Module for object management in a Canvas



But since no one seems interested, which I don't understand...


Maybe this license point is one of the causes:
NonCommercial — You may not use the material for commercial purposes.

Caronte3D,

Yes, we've already talked about this. I have a big problem with it, a mental block. It's a real ...
by ShadowStorm
Sun Nov 16, 2025 8:04 pm
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 120421

Re: EditorFactory - Module for object management in a Canvas

Hi everyone,

“There is no function that allows you to directly apply the copy/cut/paste functions.”

That's true, but a while ago I wrote some code to do all that!

Cut, copy, paste, and even undo and redo!

I'm happy to share the examples :D
But I have to translate them into English first.

I've ...
by ShadowStorm
Tue Feb 25, 2025 2:28 am
Forum: Coding Questions
Topic: [Rename] Object-oriented programming simulation for a virtual object manager
Replies: 73
Views: 21695

Re: [Rename] Object-oriented programming simulation for a virtual object manager

Mijikai wrote: Mon Feb 24, 2025 10:49 pm
ShadowStorm wrote: Mon Feb 24, 2025 10:29 pm I've tried to use it in the object creation for the methods instead:

Code: Select all

*ObjectMethods = AllocateMemory(SizeOf(ObjectMethods))
Do you supply the function pointers, setup the vtable?
An error on my part, I've corrected my message thank you.
by ShadowStorm
Tue Feb 25, 2025 2:25 am
Forum: Coding Questions
Topic: [Rename] Object-oriented programming simulation for a virtual object manager
Replies: 73
Views: 21695

Re: [Rename] Object-oriented programming simulation for a virtual object manager

This works, but my code doesn't. Go figure ! :evil: :twisted:


Interface NewRectangle
Perimeter.i()
Surface.i()
Length.i(Valeur)
Width.i(Valeur)
Destroy.i()
Abc1.i()
Abc2.i()
Ab3.i()
Abc4.i()
Abc5.i()
Abc6.i()
EndInterface

Structure StructureObject

*SObject.NewRectangle ...
by ShadowStorm
Mon Feb 24, 2025 11:23 pm
Forum: Coding Questions
Topic: [Rename] Object-oriented programming simulation for a virtual object manager
Replies: 73
Views: 21695

Re: [Rename] Object-oriented programming simulation for a virtual object manager

It also works like this, but it doesn't change anything, as the methods are not listed in the object.

; ======================================================
; Création d'un nouvel Objet.
; Creating a new Object.
; ======================================================
Procedure.i NewObject ...