Good evening HeX0R,
You know, some said - if you remember - that Editors Factory had "0.2% chance of success" back in 2020.
It was eventually completed and functional, and I gave it freely to the community as a sign of generosity.
VOH will be too (under construction and already well advanced, I ...
Search found 314 matches
- Mon Jan 05, 2026 2:30 am
- Forum: Off Topic
- Topic: Project Visual Objects Handler
- Replies: 4
- Views: 720
- Sun Jan 04, 2026 2:13 am
- Forum: Off Topic
- Topic: Project Visual Objects Handler
- Replies: 4
- Views: 720
Re: Project Visual Objects Handler
Hello everyone,
First message updated.
You can now download the demo without registering. My method wasn't right, but it's fixed now
First message updated.
You can now download the demo without registering. My method wasn't right, but it's fixed now
- Thu Jan 01, 2026 12:49 am
- Forum: Off Topic
- Topic: Project Visual Objects Handler
- Replies: 4
- Views: 720
Project Visual Objects Handler
Hi everyone,
I am currently building an application similar to Editors Factory and I'm posting my progress here!
This new application is currently coded in JavaScript. Normally, the final module will be a single file (Core) that can be used, for example, in an HTML GUI application. My plan is to ...
I am currently building an application similar to Editors Factory and I'm posting my progress here!
This new application is currently coded in JavaScript. Normally, the final module will be a single file (Core) that can be used, for example, in an HTML GUI application. My plan is to ...
- Tue Nov 18, 2025 9:43 am
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 120421
Re: EditorFactory - Module for object management in a Canvas
Hi Denis,
It's true that I got a little carried away, but it was for a reason,
and I assure you, it had nothing to do with you :wink:
I was talking about Mindphazer. You should see how he criticized me in 2022.
Like everyone else, he said something like:
Mindphazer (2022): “Your ideas lead ...
It's true that I got a little carried away, but it was for a reason,
and I assure you, it had nothing to do with you :wink:
I was talking about Mindphazer. You should see how he criticized me in 2022.
Like everyone else, he said something like:
Mindphazer (2022): “Your ideas lead ...
- Tue Nov 18, 2025 3:01 am
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 120421
Re: EditorFactory - Module for object management in a Canvas
Yes, I know I don't count, that I'm nothing, that I only had ideas (which seem pretty good, to be honest), that I didn't write the code, and that my contribution is worthless. In fact, I'm even a “nuisance” to this project. If only I hadn't been there, right? So it's a shame, a real shame, what a ...
- Mon Nov 17, 2025 6:18 pm
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 120421
Re: EditorFactory - Module for object management in a Canvas
But tell me, in addition to doing the work (especially Stargate), would I have to make it freely available, even commercially, and all that for free so that others could profit from it?
You say it's a real shame and a waste, but honestly, for whom?
And what would it achieve, what would it bring us ...
You say it's a real shame and a waste, but honestly, for whom?
And what would it achieve, what would it bring us ...
- Mon Nov 17, 2025 3:00 am
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 120421
Re: EditorFactory - Module for object management in a Canvas
Here is an example of how to save and load objects in an editor. This function is used in the previous code examples I have given you.
; Example Saving and loading Objects.
; Saving and loading Objects.
; Includes the program file.
XIncludeFile "Editors Factory.pbi"
; Initializes the module so ...
; Example Saving and loading Objects.
; Saving and loading Objects.
; Includes the program file.
XIncludeFile "Editors Factory.pbi"
; Initializes the module so ...
- Mon Nov 17, 2025 2:56 am
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 120421
Re: EditorFactory - Module for object management in a Canvas
Here is an example of how to undo and restore changes made to objects in the editor.
Again, this is not supported natively, but with a workaround, it is possible to do so. It would be better if it were native, but for now, that does not exist.
; Example: Undo and restore changes to Objects in ...
Again, this is not supported natively, but with a workaround, it is possible to do so. It would be better if it were native, but for now, that does not exist.
; Example: Undo and restore changes to Objects in ...
- Mon Nov 17, 2025 12:57 am
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 120421
Re: EditorFactory - Module for object management in a Canvas
Here is the famous code translated into English, for what it's worth.
Cut, copy, and paste objects in an editor.
There is no specific function for this, but I have created an example that allows you to do it, with a little trick!
If this could be done natively, it would be a big plus, as would the ...
Cut, copy, and paste objects in an editor.
There is no specific function for this, but I have created an example that allows you to do it, with a little trick!
If this could be done natively, it would be a big plus, as would the ...
- Sun Nov 16, 2025 9:32 pm
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 120421
Re: EditorFactory - Module for object management in a Canvas
But since no one seems interested, which I don't understand...
Maybe this license point is one of the causes:
NonCommercial — You may not use the material for commercial purposes.
Caronte3D,
Yes, we've already talked about this. I have a big problem with it, a mental block. It's a real ...
- Sun Nov 16, 2025 8:04 pm
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 120421
Re: EditorFactory - Module for object management in a Canvas
Hi everyone,
“There is no function that allows you to directly apply the copy/cut/paste functions.”
That's true, but a while ago I wrote some code to do all that!
Cut, copy, paste, and even undo and redo!
I'm happy to share the examples :D
But I have to translate them into English first.
I've ...
“There is no function that allows you to directly apply the copy/cut/paste functions.”
That's true, but a while ago I wrote some code to do all that!
Cut, copy, paste, and even undo and redo!
I'm happy to share the examples :D
But I have to translate them into English first.
I've ...
- Sat Mar 22, 2025 3:32 pm
- Forum: Tricks 'n' Tips
- Topic: An alternative MessageRequester [Windows]
- Replies: 28
- Views: 8659
Re: An alternative MessageRequester [Windows]
Thank you ^^
- Tue Feb 25, 2025 2:28 am
- Forum: Coding Questions
- Topic: [Rename] Object-oriented programming simulation for a virtual object manager
- Replies: 73
- Views: 21695
Re: [Rename] Object-oriented programming simulation for a virtual object manager
An error on my part, I've corrected my message thank you.Mijikai wrote: Mon Feb 24, 2025 10:49 pmDo you supply the function pointers, setup the vtable?ShadowStorm wrote: Mon Feb 24, 2025 10:29 pm I've tried to use it in the object creation for the methods instead:Code: Select all
*ObjectMethods = AllocateMemory(SizeOf(ObjectMethods))
- Tue Feb 25, 2025 2:25 am
- Forum: Coding Questions
- Topic: [Rename] Object-oriented programming simulation for a virtual object manager
- Replies: 73
- Views: 21695
Re: [Rename] Object-oriented programming simulation for a virtual object manager
This works, but my code doesn't. Go figure ! :evil: :twisted:
Interface NewRectangle
Perimeter.i()
Surface.i()
Length.i(Valeur)
Width.i(Valeur)
Destroy.i()
Abc1.i()
Abc2.i()
Ab3.i()
Abc4.i()
Abc5.i()
Abc6.i()
EndInterface
Structure StructureObject
*SObject.NewRectangle ...
Interface NewRectangle
Perimeter.i()
Surface.i()
Length.i(Valeur)
Width.i(Valeur)
Destroy.i()
Abc1.i()
Abc2.i()
Ab3.i()
Abc4.i()
Abc5.i()
Abc6.i()
EndInterface
Structure StructureObject
*SObject.NewRectangle ...
- Mon Feb 24, 2025 11:23 pm
- Forum: Coding Questions
- Topic: [Rename] Object-oriented programming simulation for a virtual object manager
- Replies: 73
- Views: 21695
Re: [Rename] Object-oriented programming simulation for a virtual object manager
It also works like this, but it doesn't change anything, as the methods are not listed in the object.
; ======================================================
; Création d'un nouvel Objet.
; Creating a new Object.
; ======================================================
Procedure.i NewObject ...
; ======================================================
; Création d'un nouvel Objet.
; Creating a new Object.
; ======================================================
Procedure.i NewObject ...