Search found 9 matches

by fmcpma
Mon Mar 07, 2005 5:45 pm
Forum: Coding Questions
Topic: Can someone compile this for me, please? Debug off. Thanks!
Replies: 12
Views: 2790

dracflamloc - Because the demo version does not compile with debug off and I need to know if there is a real speed-up when it is turned off. The idea was for someone to send the executable back to me, though... I guess I wasn't very clear.

zikitrake - Thanks for the info; I was expecting to get ...
by fmcpma
Mon Mar 07, 2005 3:51 am
Forum: Coding Questions
Topic: Can someone compile this for me, please? Debug off. Thanks!
Replies: 12
Views: 2790

Can someone compile this for me, please? Debug off. Thanks!

; ***********
; SPRITE TEST
; ***********

Gosub set_up
Gosub man_loop; MAIN LOOP
End

; ***********
; SUBROUTINES
; ***********

; 1 SET UP

set_up:
Gosub set_data
Gosub set_hardware
Gosub set_sprites
Return

; 1.1 Data

set_data:
Gosub set_constants
Gosub set_variables
Gosub set_lists ...
by fmcpma
Sat Mar 05, 2005 2:22 am
Forum: Feature Requests and Wishlists
Topic: better joystick support
Replies: 1
Views: 1105

better joystick support

I think we really need support for:

1. analogue reading of joysticks
2. multiple joysticks
3. multiple axes on the same device
4. force feedback

Blitz has support for the first three and Dark for the last one. But of course their cores cannot compete :)
by fmcpma
Thu Dec 30, 2004 3:49 am
Forum: Game Programming
Topic: 1024x768x32 @60 Hz
Replies: 21
Views: 6032

Ok, thanks all... :)
by fmcpma
Tue Dec 28, 2004 6:12 pm
Forum: Game Programming
Topic: 1024x768x32 @60 Hz
Replies: 21
Views: 6032

1024x768x32 @60 Hz

Can I get 1024x768x32 @60 Hz full-screen multy-layer scrolling with loadsa large sprites moving around at the same time in PureBasic? On a top-notch PC? (I'm talking strictly 2D here.)

Is there any demo or game done in PB to show this off?

Thanks for any replies.
by fmcpma
Thu Dec 23, 2004 6:45 pm
Forum: Game Programming
Topic: 2D is much faster in D3D than in DDraw. PB's 2D uses which?
Replies: 7
Views: 3730

Thank you very much for your informative post.

You got me thinking again about PB. But! I cannot, using the demo of PB, get a half decent number of sprites moving at the same time. The frame rates soon falls dramatically. I assume this is because of the debugger being compiled in with no way to ...
by fmcpma
Sun Dec 19, 2004 8:47 pm
Forum: Game Programming
Topic: 2D is much faster in D3D than in DDraw. PB's 2D uses which?
Replies: 7
Views: 3730

Actually, the manual refers only DirectX for the sprites, it doesn't specify whether D3D or DDraw. It does imply that Sprite3D uses D3D, but also says these are actually slower :(

As for testing myself, alas, I cannot, because one of the "features" of the demo version, as stated by the author, is ...
by fmcpma
Sat Dec 18, 2004 2:48 am
Forum: Game Programming
Topic: 2D is much faster in D3D than in DDraw. PB's 2D uses which?
Replies: 7
Views: 3730

I'd really like to know. I need to choose a Basic for games programming. If PB uses DDraw for 2D sprites, I'll have to go for DarkBasic (stupid name or what?)