dracflamloc - Because the demo version does not compile with debug off and I need to know if there is a real speed-up when it is turned off. The idea was for someone to send the executable back to me, though... I guess I wasn't very clear.
zikitrake - Thanks for the info; I was expecting to get ...
Search found 9 matches
- Mon Mar 07, 2005 5:45 pm
- Forum: Coding Questions
- Topic: Can someone compile this for me, please? Debug off. Thanks!
- Replies: 12
- Views: 2790
- Mon Mar 07, 2005 3:51 am
- Forum: Coding Questions
- Topic: Can someone compile this for me, please? Debug off. Thanks!
- Replies: 12
- Views: 2790
Can someone compile this for me, please? Debug off. Thanks!
; ***********
; SPRITE TEST
; ***********
Gosub set_up
Gosub man_loop; MAIN LOOP
End
; ***********
; SUBROUTINES
; ***********
; 1 SET UP
set_up:
Gosub set_data
Gosub set_hardware
Gosub set_sprites
Return
; 1.1 Data
set_data:
Gosub set_constants
Gosub set_variables
Gosub set_lists ...
; SPRITE TEST
; ***********
Gosub set_up
Gosub man_loop; MAIN LOOP
End
; ***********
; SUBROUTINES
; ***********
; 1 SET UP
set_up:
Gosub set_data
Gosub set_hardware
Gosub set_sprites
Return
; 1.1 Data
set_data:
Gosub set_constants
Gosub set_variables
Gosub set_lists ...
- Sat Mar 05, 2005 2:22 am
- Forum: Feature Requests and Wishlists
- Topic: better joystick support
- Replies: 1
- Views: 1105
better joystick support
I think we really need support for:
1. analogue reading of joysticks
2. multiple joysticks
3. multiple axes on the same device
4. force feedback
Blitz has support for the first three and Dark for the last one. But of course their cores cannot compete :)
1. analogue reading of joysticks
2. multiple joysticks
3. multiple axes on the same device
4. force feedback
Blitz has support for the first three and Dark for the last one. But of course their cores cannot compete :)
- Thu Dec 30, 2004 3:49 am
- Forum: Game Programming
- Topic: 1024x768x32 @60 Hz
- Replies: 21
- Views: 6032
- Tue Dec 28, 2004 6:12 pm
- Forum: Game Programming
- Topic: 1024x768x32 @60 Hz
- Replies: 21
- Views: 6032
1024x768x32 @60 Hz
Can I get 1024x768x32 @60 Hz full-screen multy-layer scrolling with loadsa large sprites moving around at the same time in PureBasic? On a top-notch PC? (I'm talking strictly 2D here.)
Is there any demo or game done in PB to show this off?
Thanks for any replies.
Is there any demo or game done in PB to show this off?
Thanks for any replies.
- Thu Dec 23, 2004 6:45 pm
- Forum: Game Programming
- Topic: 2D is much faster in D3D than in DDraw. PB's 2D uses which?
- Replies: 7
- Views: 3730
- Sun Dec 19, 2004 8:47 pm
- Forum: Game Programming
- Topic: 2D is much faster in D3D than in DDraw. PB's 2D uses which?
- Replies: 7
- Views: 3730
Actually, the manual refers only DirectX for the sprites, it doesn't specify whether D3D or DDraw. It does imply that Sprite3D uses D3D, but also says these are actually slower :(
As for testing myself, alas, I cannot, because one of the "features" of the demo version, as stated by the author, is ...
As for testing myself, alas, I cannot, because one of the "features" of the demo version, as stated by the author, is ...
- Sat Dec 18, 2004 2:48 am
- Forum: Game Programming
- Topic: 2D is much faster in D3D than in DDraw. PB's 2D uses which?
- Replies: 7
- Views: 3730
- Fri Dec 17, 2004 4:38 pm
- Forum: Game Programming
- Topic: 2D is much faster in D3D than in DDraw. PB's 2D uses which?
- Replies: 7
- Views: 3730