Search found 1338 matches

by Caronte3D
Wed Feb 25, 2026 7:57 pm
Forum: 3D Programming
Topic: Little Skeleton importer module (alpha-beta)
Replies: 8
Views: 180

Re: Work around: Get bone & pose names from file

benubi wrote: Wed Feb 25, 2026 3:36 pm My aim now is to extract the animation key frames and the bone/vertex weights...
Wow! :shock:
This would be awesome :wink:
by Caronte3D
Fri Feb 13, 2026 11:23 am
Forum: Windows
Topic: Memory leak Detector (work Complete) Sergey Wins!
Replies: 18
Views: 1528

Re: Memory leak Detector (work Complete) Sergey Wins!

I haven't tested it extensively, but I think so.
by Caronte3D
Fri Feb 13, 2026 7:35 am
Forum: Windows
Topic: Memory leak Detector (work Complete) Sergey Wins!
Replies: 18
Views: 1528

Re: [SEVERLY IMPROVED]Memory leak Detector (work Complete) Sergey Wins!

You're welcome, and... Yes, Claude is expensive, the credits disappear fast, even if you pay for the subscription.
by Caronte3D
Thu Feb 12, 2026 11:49 am
Forum: Windows
Topic: Memory leak Detector (work Complete) Sergey Wins!
Replies: 18
Views: 1528

Re: [SOLVED]Memory leak Detector (work Complete) Sergey Wins!

For me, Claude is the most powerful AI for coding; check it out if you haven't already.
by Caronte3D
Wed Feb 11, 2026 1:20 pm
Forum: Windows
Topic: Memory leak Detector (work Complete) Sergey Wins!
Replies: 18
Views: 1528

Re: [SOLVED]Memory leak Detector (work Complete) Sergey Wins!

As soon as this program started, it detects leaks constantly on many standard programs on my system, like: Chrome, Steam, PowerShell, QtWebEngineProcess...
I don't think all of them have memory leaks, so... maybe false positives?
by Caronte3D
Wed Jan 14, 2026 6:15 pm
Forum: General Discussion
Topic: PureBasic jobs?
Replies: 16
Views: 4412

Re: PureBasic jobs?

I worked with PureBasic at a company for several years (I'm almost retired now).

It's very rare for a company to request a PureBasic programmer. In my case, they didn't need a specific language; they just wanted a programmer who could do what they needed and do it quickly.

The thing is...
I had to ...
by Caronte3D
Sun Dec 21, 2025 9:55 am
Forum: Announcement
Topic: Rapid Object Mapping
Replies: 36
Views: 18215

Re: Rapid Object Mapping

JHPJHP wrote: Tue Dec 16, 2025 9:48 pm I expect to make the application commercially available to the general public sometime in January.
Looks awesome! :wink:
by Caronte3D
Sun Nov 16, 2025 9:52 pm
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 122898

Re: EditorFactory - Module for object management in a Canvas

I'm not saying it should be free, but the license should allow commercial use, advertising a reasonable final price, so anyone can decide if it's a good idea to use this code if their project is commercialized.
That's just my opinion.
by Caronte3D
Sun Nov 16, 2025 8:25 pm
Forum: Tricks 'n' Tips
Topic: EditorFactory - Module for object management in a Canvas
Replies: 239
Views: 122898

Re: EditorFactory - Module for object management in a Canvas

ShadowStorm wrote: Sun Nov 16, 2025 8:04 pm But since no one seems interested, which I don't understand...
Maybe this license point is one of the causes:
NonCommercialYou may not use the material for commercial purposes.
by Caronte3D
Sat Nov 01, 2025 8:12 am
Forum: 3D Programming
Topic: What file format works best when using OrgeAssimpconverter?
Replies: 41
Views: 11523

Re: What file format works best when using Assimpconverter?

Done! 8)

1. Install Blender 2.79b
https://download.blender.org/release/Blender2.79/

2. Install Blender2Ogre 0.6.0
https://code.google.com/archive/p/blender2ogre/downloads

Image showing your code result:
https://prnt.sc/MkQhIhRJ002Z

EDIT:
The .mesh is saved with the mesh name in the blender ...
by Caronte3D
Fri Oct 31, 2025 11:06 pm
Forum: 3D Programming
Topic: What file format works best when using OrgeAssimpconverter?
Replies: 41
Views: 11523

Re: What file format works best when using Assimpconverter?

I think the problem maybe the combination of blender version and exporter version.
I haven't used 3D on PB for along time, so don't remember the correct steps. Maybe minimy can help you more because he is on a 3D project right now.
by Caronte3D
Fri Oct 31, 2025 10:29 pm
Forum: 3D Programming
Topic: What file format works best when using OrgeAssimpconverter?
Replies: 41
Views: 11523

Re: What file format works best when using Assimpconverter?

Your net is 3D, not image, so your problem is not the UVs but the conversion (corrupted?) of the geometry from the .obj file to the .mesh one.
by Caronte3D
Thu Oct 30, 2025 10:40 pm
Forum: Coding Questions
Topic: [SOLVED-mostly] minimize+Restore Loses all my gadgets
Replies: 35
Views: 3663

Re: minimize+Restore Loses all my gadgets


I don't have 5 lifetimes to fix everything that gets broken using v 6.21

I know this answer don't help you now, but...
Is better to update your code to the new version each time the version rises.
That way you don't need to change a lot of things, only the ones broken with the next release ...
by Caronte3D
Thu Oct 30, 2025 10:14 am
Forum: Coding Questions
Topic: [SOLVED-mostly] minimize+Restore Loses all my gadgets
Replies: 35
Views: 3663

Re: minimize+Restore Loses all my gadgets

Why do you use that old PB version?
by Caronte3D
Thu Oct 30, 2025 10:10 am
Forum: 3D Programming
Topic: What file format works best when using OrgeAssimpconverter?
Replies: 41
Views: 11523

Re: What file format works best when using Assimpconverter?

If you see the net correctly on Blender, the problem maybe on your code.
We can see an image of the result? or even better a minimal code to reproduce the problem?