Looks awesome!JHPJHP wrote: Tue Dec 16, 2025 9:48 pm I expect to make the application commercially available to the general public sometime in January.
Search found 1332 matches
- Sun Dec 21, 2025 9:55 am
- Forum: Announcement
- Topic: Rapid Object Mapping
- Replies: 36
- Views: 8144
Re: Rapid Object Mapping
- Sun Nov 16, 2025 9:52 pm
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 118126
Re: EditorFactory - Module for object management in a Canvas
I'm not saying it should be free, but the license should allow commercial use, advertising a reasonable final price, so anyone can decide if it's a good idea to use this code if their project is commercialized.
That's just my opinion.
That's just my opinion.
- Sun Nov 16, 2025 8:25 pm
- Forum: Tricks 'n' Tips
- Topic: EditorFactory - Module for object management in a Canvas
- Replies: 239
- Views: 118126
Re: EditorFactory - Module for object management in a Canvas
Maybe this license point is one of the causes:ShadowStorm wrote: Sun Nov 16, 2025 8:04 pm But since no one seems interested, which I don't understand...
NonCommercial — You may not use the material for commercial purposes.
- Sat Nov 01, 2025 8:12 am
- Forum: 3D Programming
- Topic: What file format works best when using OrgeAssimpconverter?
- Replies: 41
- Views: 6474
Re: What file format works best when using Assimpconverter?
Done! 8)
1. Install Blender 2.79b
https://download.blender.org/release/Blender2.79/
2. Install Blender2Ogre 0.6.0
https://code.google.com/archive/p/blender2ogre/downloads
Image showing your code result:
https://prnt.sc/MkQhIhRJ002Z
EDIT:
The .mesh is saved with the mesh name in the blender ...
1. Install Blender 2.79b
https://download.blender.org/release/Blender2.79/
2. Install Blender2Ogre 0.6.0
https://code.google.com/archive/p/blender2ogre/downloads
Image showing your code result:
https://prnt.sc/MkQhIhRJ002Z
EDIT:
The .mesh is saved with the mesh name in the blender ...
- Fri Oct 31, 2025 11:06 pm
- Forum: 3D Programming
- Topic: What file format works best when using OrgeAssimpconverter?
- Replies: 41
- Views: 6474
Re: What file format works best when using Assimpconverter?
I think the problem maybe the combination of blender version and exporter version.
I haven't used 3D on PB for along time, so don't remember the correct steps. Maybe minimy can help you more because he is on a 3D project right now.
I haven't used 3D on PB for along time, so don't remember the correct steps. Maybe minimy can help you more because he is on a 3D project right now.
- Fri Oct 31, 2025 10:29 pm
- Forum: 3D Programming
- Topic: What file format works best when using OrgeAssimpconverter?
- Replies: 41
- Views: 6474
Re: What file format works best when using Assimpconverter?
Your net is 3D, not image, so your problem is not the UVs but the conversion (corrupted?) of the geometry from the .obj file to the .mesh one.
- Thu Oct 30, 2025 10:40 pm
- Forum: Coding Questions
- Topic: minimize+Restore Loses all my gadgets
- Replies: 31
- Views: 2636
Re: minimize+Restore Loses all my gadgets
I don't have 5 lifetimes to fix everything that gets broken using v 6.21
I know this answer don't help you now, but...
Is better to update your code to the new version each time the version rises.
That way you don't need to change a lot of things, only the ones broken with the next release ...
- Thu Oct 30, 2025 10:14 am
- Forum: Coding Questions
- Topic: minimize+Restore Loses all my gadgets
- Replies: 31
- Views: 2636
Re: minimize+Restore Loses all my gadgets
Why do you use that old PB version?
- Thu Oct 30, 2025 10:10 am
- Forum: 3D Programming
- Topic: What file format works best when using OrgeAssimpconverter?
- Replies: 41
- Views: 6474
Re: What file format works best when using Assimpconverter?
If you see the net correctly on Blender, the problem maybe on your code.
We can see an image of the result? or even better a minimal code to reproduce the problem?
We can see an image of the result? or even better a minimal code to reproduce the problem?
- Sat Oct 25, 2025 9:36 pm
- Forum: Off Topic
- Topic: Japanese ANIME quality up on streming
- Replies: 39
- Views: 11803
Re: Japanese ANIME quality up on streming
Strange things 


- Fri Oct 24, 2025 7:22 pm
- Forum: 3D Programming
- Topic: What file format works best when using OrgeAssimpconverter?
- Replies: 41
- Views: 6474
Re: What file format works best when using Assimpconverter?
You don't need external programs, you can do it with Blender very easy:
Select the object
Enter edit mode
Select the faces you need to be UVpapped
Push "U" key and chose the unwrap method
That's all, you model have UV
You can adjust and apply textures on the Blender UVEditor.
You can find many ...
Select the object
Enter edit mode
Select the faces you need to be UVpapped
Push "U" key and chose the unwrap method
That's all, you model have UV
You can adjust and apply textures on the Blender UVEditor.
You can find many ...
- Sat Oct 18, 2025 9:11 pm
- Forum: Tricks 'n' Tips
- Topic: Animated Vector Graphics Scene Graph
- Replies: 73
- Views: 10551
Re: Animated Vector Graphics Scene Graph
We passed from only one way to use custom controls, to many ones lately.
Thanks for sharing!
Thanks for sharing!
- Sat Oct 18, 2025 9:09 pm
- Forum: Announcement
- Topic: Rapid Object Mapping
- Replies: 36
- Views: 8144
Re: Rapid SVG
Excellent work as always! 
- Tue Oct 14, 2025 10:30 pm
- Forum: Off Topic
- Topic: Is this good?
- Replies: 10
- Views: 2783
Re: Is this good?
The worst scenario, is the better one for the value refuge (gold) 
- Mon Oct 13, 2025 4:47 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 181
- Views: 24100
Re: Game test v0.01
Very good!
I wonder how can you do so much things on so few time
I wonder how can you do so much things on so few time