Hi,
Yes I understand, but what I am wondering however is that when I define a function in PB does it use STDCALL by default? Once I set the callback, the dll itself will call the routine automatically, which will expect it to be in STDCALL form.
In C/C++ or Delph I can do this:
// c/c++
void ...
Search found 6 matches
- Sat Nov 20, 2004 10:38 pm
- Forum: Announcement
- Topic: PureBasic Bindings for GameVision SDK 2
- Replies: 12
- Views: 4207
- Sat Nov 20, 2004 1:58 pm
- Forum: Announcement
- Topic: PureBasic Bindings for GameVision SDK 2
- Replies: 12
- Views: 4207
- Sat Nov 20, 2004 4:03 am
- Forum: Announcement
- Topic: PureBasic Bindings for GameVision SDK 2
- Replies: 12
- Views: 4207
- Thu Nov 18, 2004 2:57 pm
- Forum: Announcement
- Topic: PureBasic Bindings for GameVision SDK 2
- Replies: 12
- Views: 4207
- Thu Nov 18, 2004 3:38 am
- Forum: Announcement
- Topic: PureBasic Bindings for GameVision SDK 2
- Replies: 12
- Views: 4207
- Wed Nov 17, 2004 7:09 am
- Forum: Announcement
- Topic: PureBasic Bindings for GameVision SDK 2
- Replies: 12
- Views: 4207
PureBasic Bindings for GameVision SDK 2
Hello,
We made PB bindings for the GameVision SDK 2 , a 2D rendering API for PC's running Microsoft Windows. This release is aimed specifically at Direct3D with 3D hardware. The GameVision SDK is feature complete and can easily create any type of 2D game with D3D for rendering. GameVision 1.x ...
We made PB bindings for the GameVision SDK 2 , a 2D rendering API for PC's running Microsoft Windows. This release is aimed specifically at Direct3D with 3D hardware. The GameVision SDK is feature complete and can easily create any type of 2D game with D3D for rendering. GameVision 1.x ...