Hi,
Trying out the sprite.pb example. Cant switch back to pb to look at the debugger screens. No key combos work. Trackpad shortcuts don't work.
What am I doing wrong ?
Also the debugger is ignoring line breaks and running the full program.
Opening in a window and then creating a screen seems to ...
Search found 18 matches
- Mon Mar 30, 2020 10:12 pm
- Forum: Mac OSX
- Topic: PB Takes over system, can't change screens ?
- Replies: 3
- Views: 2211
- Fri Feb 19, 2016 11:58 am
- Forum: Coding Questions
- Topic: Issue with sprites
- Replies: 2
- Views: 774
Re: Issue with sprites
infratec wrote:Hi,
in general: to less input.
As hint: Have you defined the list as .i ?
Bernd
Will double check this, put probably
- Mon Feb 15, 2016 1:27 pm
- Forum: Coding Questions
- Topic: im not sure how to structure this! Array of arrays or Lists
- Replies: 10
- Views: 1743
Re: im not sure how to structure this! Array of arrays
Looking into this I cannot think of good way of doing this with purebasic. I would say sorted list but as there is no binary search or other serach functionality in purebasic can only search using for next then not sure how fast it would be searching through a list
have you tried adding several ...
have you tried adding several ...
- Sun Feb 14, 2016 12:22 am
- Forum: Feature Requests and Wishlists
- Topic: IDE - Quick-Help Tooltip Info (like Javadoc in e.g. Eclipse)
- Replies: 11
- Views: 6523
Re: IDE - Quick-Help Tooltip Info (like Javadoc in e.g. Ecli
Would like the auto complete to show you the Params for that function or procedure like eclipse does more
- Thu Feb 11, 2016 4:43 pm
- Forum: Coding Questions
- Topic: Issue with sprites
- Replies: 2
- Views: 774
Issue with sprites
Hi,
Going to ask this as a question before logging a bug.
below is a code snippet. It works fine on MacOSx however when running on Windows 7 64bit the complier throws an error on the start drawing command, saying the sprite has not been initialised indicated line. If you continue the program it ...
Going to ask this as a question before logging a bug.
below is a code snippet. It works fine on MacOSx however when running on Windows 7 64bit the complier throws an error on the start drawing command, saying the sprite has not been initialised indicated line. If you continue the program it ...
- Sun Jan 31, 2016 12:07 pm
- Forum: Coding Questions
- Topic: Database linked records query
- Replies: 9
- Views: 2357
Re: Database linked records query
I would defo go with the suggestion of creating the recipe record and linking the ingredients to it as you go. Then if they Cancel the recipe just remove the records. It's the easiest way. Or use a list to store things as they are added and then create everything at the. End from the list
- Sat Jan 30, 2016 12:38 pm
- Forum: Coding Questions
- Topic: SQL query proble Missing records
- Replies: 10
- Views: 2603
Re: SQL query proble Missing records
U need to do select all recipes and do a Join to pictures to get what you are after
- Sat Jan 30, 2016 12:37 pm
- Forum: Coding Questions
- Topic: SQL query proble Missing records
- Replies: 10
- Views: 2603
Re: SQL query proble Missing records
Unless I am missing something you are asking it to return all records where recordid match on recipes and pictures, so if there is no pictures record for a recipe it will never return that record cause there is no match
- Tue Jan 26, 2016 5:37 pm
- Forum: General Discussion
- Topic: For : Next step
- Replies: 12
- Views: 3901
Re: For : Next step
Yes you can obviously step the loop counter to a variable. But why not just allow it on the step
- Mon Jan 25, 2016 11:46 pm
- Forum: Coding Questions
- Topic: PB 5.41 x86 Win XP SP3: Sudden IMA in WaitWindowEvent loop
- Replies: 13
- Views: 3089
Re: PB 5.41 x86 Win XP SP3: Sudden IMA in WaitWindowEvent lo
I think if you want it to run forever you need to process all events. So ideally you would have until event. = 0 as your whole condition. And then use a select case to deal with specific events in that loop
- Sun Jan 24, 2016 11:42 pm
- Forum: General Discussion
- Topic: For : Next step
- Replies: 12
- Views: 3901
Re: For : Next step
I found this annoying also and can't see good reason why it has to be constant. Most version of basic I have used allow you to set the step using a variable
- Wed Jan 13, 2016 10:35 pm
- Forum: Coding Questions
- Topic: Library Viewer
- Replies: 1
- Views: 2933
Re: Library Viewer
No one ? Is this just me or a bug or u got wrong end of stick. ?
- Fri Jan 08, 2016 9:52 pm
- Forum: Coding Questions
- Topic: Pointers, modules and structure
- Replies: 10
- Views: 3137
Re: Pointers, modules and structure
Easy enough then to destroy using a method on the module :)
Take it this is not mad and will free the memory properly ?
Procedure createEnemy(type)
Protected *newEnemy.object
*newEnemy = AllocateStructure(object)
With *newEnemy
\curr_x_dir = 44
EndWith
ProcedureReturn ...
Take it this is not mad and will free the memory properly ?
Procedure createEnemy(type)
Protected *newEnemy.object
*newEnemy = AllocateStructure(object)
With *newEnemy
\curr_x_dir = 44
EndWith
ProcedureReturn ...
- Fri Jan 08, 2016 9:36 pm
- Forum: Coding Questions
- Topic: Pointers, modules and structure
- Replies: 10
- Views: 3137
Re: Pointers, modules and structure
Maybe something like this:
Thanks, put my on the correct lines. Can't believe hit was a scoping error :)
so this works much better now. Thanks :)
Module obj_Create
Procedure.i createEnemy(type)
Protected *newEnemy.object
*newEnemy = AllocateStructure(object)
*newEnemy\curr_x_dir ...
Thanks, put my on the correct lines. Can't believe hit was a scoping error :)
so this works much better now. Thanks :)
Module obj_Create
Procedure.i createEnemy(type)
Protected *newEnemy.object
*newEnemy = AllocateStructure(object)
*newEnemy\curr_x_dir ...
- Fri Jan 08, 2016 9:29 pm
- Forum: Coding Questions
- Topic: Library Viewer
- Replies: 1
- Views: 2933
Library Viewer
Hi,
I am using the latest version of PureBasic 5.41 LTS and Mac OSX 10.11.12.
If I have created sprites and debug my program the library viewer never has an option display the sprites.
Is this a bug or not an implemented feature ?
Thanks
I am using the latest version of PureBasic 5.41 LTS and Mac OSX 10.11.12.
If I have created sprites and debug my program the library viewer never has an option display the sprites.
Is this a bug or not an implemented feature ?
Thanks