Is there a method to force Windows to dedicate maximum performance to a specific application? The question is: why not integrate this into Ogre or some feature that forces operating systems to dedicate full power to our PB application?
https://www.youtube.com/watch?v=0vJR3UUGFzg
Search found 770 matches
- Mon Jul 07, 2025 3:07 pm
- Forum: 3D Programming
- Topic: Is it possible to force maximum use of the video card with ogre3d?
- Replies: 12
- Views: 2573
- Wed Jul 02, 2025 6:38 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 33
- Views: 1344
Re: Game test v0.01
awesome !!!!
- Wed Jun 25, 2025 2:00 pm
- Forum: Coding Questions
- Topic: Sending MQTT messages
- Replies: 7
- Views: 324
Re: Sending MQTT messages
awesomeHeX0R wrote: Tue Jun 24, 2025 8:49 pm![]()
I meant more something like this:
https://hex0rs.coderbu.de/cgi-bin/hv.cg ... 33&ia=2215
![]()
- Tue Mar 25, 2025 6:21 pm
- Forum: Feature Requests and Wishlists
- Topic: enable or allow access to Microphone and Camera in WebViewWidget
- Replies: 10
- Views: 4094
- Thu Mar 13, 2025 12:24 am
- Forum: Game Programming
- Topic: is it possible add glsl/hlsl shaders on sprite ?
- Replies: 4
- Views: 1588
Re: is it possible add glsl/hlsl shaders on sprite ?
I ended up forgetting that I had already asked...
xD
- Thu Mar 13, 2025 12:19 am
- Forum: Game Programming
- Topic: Lib Screen (Sprite) (PB 6.10)
- Replies: 63
- Views: 34167
Re: Lib Screen (Sprite) (PB 6.10)
is it possible use LibScreen with Ogre3D together ??
- Mon Mar 10, 2025 11:34 pm
- Forum: Tricks 'n' Tips
- Topic: WebViewGadget PermissionRequested callback
- Replies: 6
- Views: 1370
Re: WebViewGadget PermissionRequested callback
works in mac ??
- Mon Mar 10, 2025 11:01 pm
- Forum: Game Programming
- Topic: is it possible add glsl/hlsl shaders on sprite ?
- Replies: 4
- Views: 1588
is it possible add glsl/hlsl shaders on sprite ?
hello everyone !
how u doing ?
have a way to add Shader [GLSL/HLSL] on sprites ??
how u doing ?
have a way to add Shader [GLSL/HLSL] on sprites ??
- Mon Mar 10, 2025 11:00 pm
- Forum: Feature Requests and Wishlists
- Topic: [ogre] catchmesh(), catchtexture(), catchmaterial() or ...
- Replies: 6
- Views: 2043
- Thu Feb 27, 2025 5:14 am
- Forum: Feature Requests and Wishlists
- Topic: Loading Ogre3D assets from password-protected ZIP files
- Replies: 10
- Views: 764
Re: Loading Ogre3D assets from password-protected ZIP files
There are lots of options, but like I said previously, I don't think adding this support natively to PB is a good idea, because it would give developers a false sense of security while some people probably already wrote a generic program that can crack any password-protected zip from a PB game like ...
- Thu Feb 27, 2025 5:09 am
- Forum: Feature Requests and Wishlists
- Topic: Loading Ogre3D assets from password-protected ZIP files
- Replies: 10
- Views: 764
Re: Loading Ogre3D assets from password-protected ZIP files
You can embed them all into your exe file with IncludeBinary, then Catch() them from it at runtime. No need to have them on disk at all. I do that for my app, which has icons, pngs, wav files, etc. One single exe and nothing written to disk. The assets must have a corresponding Catch() command ...
- Thu Feb 27, 2025 1:44 am
- Forum: Tricks 'n' Tips
- Topic: atomic web server threads
- Replies: 134
- Views: 38040
Re: atomic web server threads
yep, Can I share the source I'm using?idle wrote: Wed Feb 26, 2025 8:11 pmDid you compile with thread safe?skinkairewalker wrote: Wed Feb 26, 2025 6:35 pm Error to load spiderbasic page :
screenshot : https://prnt.sc/ouaCBnpl4dLu
- Wed Feb 26, 2025 7:40 pm
- Forum: Feature Requests and Wishlists
- Topic: Loading Ogre3D assets from password-protected ZIP files
- Replies: 10
- Views: 764
Re: Loading Ogre3D assets from password-protected ZIP files
But I think it's a bit discouraging that assets are left loose in game files, even for laymen.
- Wed Feb 26, 2025 6:49 pm
- Forum: Feature Requests and Wishlists
- Topic: Loading Ogre3D assets from password-protected ZIP files
- Replies: 10
- Views: 764
Loading Ogre3D assets from password-protected ZIP files
I would like to request, within reasonable possibilities, the inclusion of password-protected .zip asset loading (textures, sprites, 3D models, sounds, music, Ogre materials, shaders) in the Ogre3D ecosystem to help prevent asset theft or unauthorized copying.
- Wed Feb 26, 2025 6:35 pm
- Forum: Tricks 'n' Tips
- Topic: atomic web server threads
- Replies: 134
- Views: 38040