Search found 4 matches

by KeithTX
Sat Sep 19, 2015 12:52 am
Forum: Game Programming
Topic: Collisions with rotated sprites
Replies: 9
Views: 7589

Re: Collisions with rotated sprites

DontTalkToMe wrote:
KeithTX wrote: I just knew it, yeeeeeeeeeeeeah, and without trying ! The power of the extrapolating hunch ! :wink:
I applaud your extrapolating hunch. :)

I thought about extending my pb sprite animation code to handle collisions, but I think I'll just go back to C and the AGK2 lib for now.

Keith
by KeithTX
Fri Sep 18, 2015 9:00 pm
Forum: Game Programming
Topic: Collisions with rotated sprites
Replies: 9
Views: 7589

Re: Collisions with rotated sprites

juankprada: Instead of assuming I didn't try, try asking if I tried.

I did try, and no it doesn't work. Perhaps I should have asked "Is there a way to use SpriteCollision or SpritePixelCollision with a rotated sprite", I take the blame for that.

PureBasic creates the mask (be it rectangle or ...
by KeithTX
Wed Sep 16, 2015 9:00 pm
Forum: Game Programming
Topic: Collisions with rotated sprites
Replies: 9
Views: 7589

Re: Collisions with rotated sprites

Okay, I'll assume that's a no then.

-Keith
by KeithTX
Mon Sep 14, 2015 1:38 am
Forum: Game Programming
Topic: Collisions with rotated sprites
Replies: 9
Views: 7589

Collisions with rotated sprites

Is it possible to use SpriteCollision or SpritePixelCollision with a rotated sprite?

Thanks,
KeithTX