Hi guys. I love PB and appreciate all the work you have put into it. Now a little bit of complaining, I'm sorry. :cry:
I would love to use XM files in a game but the existing commands give very imprecise or broken results.
For example, printing the result from GetMusicPosition will report a ...
Search found 5 matches
- Thu Jul 30, 2015 12:14 am
- Forum: Feature Requests and Wishlists
- Topic: Please improve module music support
- Replies: 1
- Views: 1878
- Fri Jul 17, 2015 6:01 pm
- Forum: Coding Questions
- Topic: Viewport?
- Replies: 7
- Views: 2192
Re: Viewport?
ClipOutput(x, y, Width, Height)
http://www.purebasic.com/documentation/2ddrawing/clipoutput.html
Thanks, Julian. That is good to know, but ClipOutput does not appear to work with sprites. Also, it gave a very strange and garbled result when I tried it with a loaded image on a screen (Mac ...
http://www.purebasic.com/documentation/2ddrawing/clipoutput.html
Thanks, Julian. That is good to know, but ClipOutput does not appear to work with sprites. Also, it gave a very strange and garbled result when I tried it with a loaded image on a screen (Mac ...
- Fri Jul 17, 2015 12:29 am
- Forum: Coding Questions
- Topic: Viewport?
- Replies: 7
- Views: 2192
Re: Viewport?
Comtois,
Thank you for the link! I will study your code example.
Best regards.
Thank you for the link! I will study your code example.
Best regards.
- Thu Jul 16, 2015 9:03 pm
- Forum: Coding Questions
- Topic: Viewport?
- Replies: 7
- Views: 2192
Re: Viewport?
Thank you for your reply. I apologize for not clarifying this before: What I am talking about is for 2d graphics. If I understand it correctly, CreateCamera() works with 3d only?Comtois wrote:use CreateCamera() to define a viewport
- Thu Jul 16, 2015 4:47 pm
- Forum: Coding Questions
- Topic: Viewport?
- Replies: 7
- Views: 2192
Viewport?
Hi all,
Does Purebasic have an equivalent to the 'viewport' command in Blitz Basic? This command allows you to specify the location and dimensions (in pixels) of a rectangular area on the screen. After it is called, all rendering occurs inside this area without affecting the rest of the screen ...
Does Purebasic have an equivalent to the 'viewport' command in Blitz Basic? This command allows you to specify the location and dimensions (in pixels) of a rectangular area on the screen. After it is called, all rendering occurs inside this area without affecting the rest of the screen ...