Search found 276 matches
- Wed Apr 24, 2024 8:34 pm
- Forum: 3D Programming
- Topic: Yes, my next 3D OGRE motion question ...
- Replies: 3
- Views: 141
Re: Yes, my next 3D OGRE motion question ...
I made the chain in the same style as my previous example it's a bit more complicated, since the section has an “H” shape all the points are doubled to give angular edges (compared to normals) of course it's fake, a simple texture scrolling, but it's light otherwise, to make it clean, you have to us...
- Tue Apr 23, 2024 6:40 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 10
- Views: 294
Re: How to create a small column of smoke?
a few small changes note that the alpharate parameter of ParticleColorFader must be consistent with ParticleTimeToLive if duration is 2 seconds, alpha must lose 0.5 per second InitEngine3D() InitSprite() OpenWindow(0, 0, 0, 640, 480, "Cube example", #PB_Window_SystemMenu | #PB_Window_Scree...
- Sat Apr 20, 2024 11:43 pm
- Forum: 3D Programming
- Topic: My machine OGRE texture rotation problem ...
- Replies: 11
- Views: 518
Re: My machine OGRE texture rotation problem ...
indeed, another error in the doc
(curiously, in the French version it's ok)
(curiously, in the French version it's ok)
- Sat Apr 20, 2024 11:08 pm
- Forum: 3D Programming
- Topic: My machine OGRE texture rotation problem ...
- Replies: 11
- Views: 518
Re: My machine OGRE texture rotation problem ...
the latest version (but that's not the problem)
have you pressed the space bar ?
have you pressed the space bar ?
- Sat Apr 20, 2024 10:30 pm
- Forum: 3D Programming
- Topic: My machine OGRE texture rotation problem ...
- Replies: 11
- Views: 518
Re: My machine OGRE texture rotation problem ...
you're using values that are far too large! it's the x parameter you need to modify if you have a 60Hz framerate, a 1/60 offset will shift the length of your texture every second I've made a few small changes to your code note: startdrawing(screenoutput()) isn't very good (very slow), better use a s...
- Sat Apr 20, 2024 6:00 pm
- Forum: 3D Programming
- Topic: My machine OGRE texture rotation problem ...
- Replies: 11
- Views: 518
Re: My machine OGRE texture rotation problem ...
rotatematerial has no place here scalematerial: - the x parameter is the total length of your belt divided by the number of repetitions of the texture you want. (line 79 of my example) - the y parameter must be 1 :no scale change in y axe scrollmaterial: - the x parameter defines the offset or its s...
- Sat Apr 20, 2024 4:23 pm
- Forum: Bugs - Documentation
- Topic: 3D Error
- Replies: 2
- Views: 190
Re: 3D Error
not easy to make progress
do you see it with Fred?
do you see it with Fred?
- Thu Apr 18, 2024 5:52 pm
- Forum: 3D Programming
- Topic: My machine OGRE texture rotation problem ...
- Replies: 11
- Views: 518
Re: My machine OGRE texture rotation problem ...
to animate the belts independently, you need to use one material per belt and adjust speed with scrollmaterial
- Wed Apr 17, 2024 9:11 am
- Forum: Mac OSX
- Topic: Good News! Fuzzy Completion!
- Replies: 14
- Views: 1092
Re: Good News! Fuzzy Completion!
a video for me, great!
(after viewing, I'm a bit disappointed, I was thinking of a documentary on my life and work )
since v6, the list of authorized constants is displayed for function Arguments, too bad it requires typing "#pb_" (especially for beginners)
(after viewing, I'm a bit disappointed, I was thinking of a documentary on my life and work )
since v6, the list of authorized constants is displayed for function Arguments, too bad it requires typing "#pb_" (especially for beginners)
- Sun Apr 14, 2024 10:22 pm
- Forum: 3D Programming
- Topic: My machine OGRE texture rotation problem ...
- Replies: 11
- Views: 518
Re: My machine OGRE texture rotation problem ...
I'm not sure I understand is this what you want? InitEngine3D():InitSprite():InitKeyboard():InitMouse() ExamineDesktops() OpenWindow(0, 0,0, DesktopWidth(0)*0.8,DesktopHeight(0)*0.8, "CreateShader - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, WindowWidth(0)...
- Tue Apr 02, 2024 7:49 pm
- Forum: 3D Programming
- Topic: Physics - Airplane
- Replies: 28
- Views: 6636
Re: Physics - Airplane
It works with several PB versions
did you search for "engine3D.dll" files on your computer ?
did you search for "engine3D.dll" files on your computer ?
- Tue Apr 02, 2024 7:09 pm
- Forum: 3D Programming
- Topic: Physics - Airplane
- Replies: 28
- Views: 6636
Re: Physics - Airplane
@Michel Vogel
it's just a technical demo, I didn't try to make something pretty!
@Psychophanta
don't you think it'd be easier to fix your problem than to adapt all the 3D code just for you?
did you search for "engine3D.dll" files on your computer ?
it's just a technical demo, I didn't try to make something pretty!
@Psychophanta
don't you think it'd be easier to fix your problem than to adapt all the 3D code just for you?
did you search for "engine3D.dll" files on your computer ?
- Tue Apr 02, 2024 2:01 pm
- Forum: 3D Programming
- Topic: Physics - Airplane
- Replies: 28
- Views: 6636
Re: Physics - Airplane
@Psychophanta as I've already told you, it seems to me that it is clear, InitEngine3D loads an old DLL search for "engine3D.dll" on your computer, and see if you have an old version maybe in the folder where unsaved code is executed (look in the preferences) you can also try saving the cod...
- Thu Mar 28, 2024 7:54 pm
- Forum: 3D Programming
- Topic: Ocean v2 (shader OpenGL)
- Replies: 24
- Views: 7970
Re: Ocean v2 (shader OpenGL)
[EDIT 28/03/24]
adapted for PB6 (no scripting required, shaders are created in code)
adapted for PB6 (no scripting required, shaders are created in code)
- Thu Mar 28, 2024 7:51 pm
- Forum: 3D Programming
- Topic: Demo 3d - Ocean
- Replies: 38
- Views: 15176
Re: Demo 3d - Ocean
effectively
I updated the code for v2
now it should be ok
I updated the code for v2
now it should be ok