look this :
viewtopic.php?t=87071&hilit=creatematerialex
Search found 370 matches
- Fri Oct 10, 2025 10:16 am
- Forum: Feature Requests and Wishlists
- Topic: New Shadowing System For PureBasic
- Replies: 2
- Views: 310
- Thu Oct 09, 2025 5:05 pm
- Forum: Bugs - Windows
- Topic: ScreenGadget bugs
- Replies: 20
- Views: 1494
Re: ScreenGadget bugs
Below is a minimal example.
If you don't see the sprite, you can do a bug report “Linux” : 3D + Sprite
InitEngine3D()
InitSprite():InitKeyboard()
ExamineDesktops()
OpenWindow(0, 0,0, DesktopWidth(0)*0.8,DesktopHeight(0)*0.8, "test - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen ...
If you don't see the sprite, you can do a bug report “Linux” : 3D + Sprite
InitEngine3D()
InitSprite():InitKeyboard()
ExamineDesktops()
OpenWindow(0, 0,0, DesktopWidth(0)*0.8,DesktopHeight(0)*0.8, "test - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen ...
- Thu Oct 09, 2025 10:10 am
- Forum: Bugs - Windows
- Topic: ScreenGadget bugs
- Replies: 20
- Views: 1494
Re: ScreenGadget bugs
I think I've found the source of the “splitter” bug
@Erlend :
it's no windows spécific as it use sprite librarie
can you test commenting : SelectSkin(#skin)
If that doesn't change anything, try removing the 3D part (completely).
If that works, it means the problem is caused by the sprites with 3D ...
@Erlend :
it's no windows spécific as it use sprite librarie
can you test commenting : SelectSkin(#skin)
If that doesn't change anything, try removing the 3D part (completely).
If that works, it means the problem is caused by the sprites with 3D ...
- Wed Oct 08, 2025 4:15 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 61
- Views: 5846
Re: Game test v0.01
Argh!
(My jaw just dropped.)
(My jaw just dropped.)
- Tue Oct 07, 2025 4:25 pm
- Forum: Bugs - Windows
- Topic: ScreenGadget bugs
- Replies: 20
- Views: 1494
Re: ScreenGadget bugs
No crashes for me.
(I'm running PB6.30 x32 - Windows 10)
For now, only essential events are being managed.
(I'm running PB6.30 x32 - Windows 10)
For now, only essential events are being managed.
- Tue Oct 07, 2025 11:25 am
- Forum: Bugs - Windows
- Topic: ScreenGadget bugs
- Replies: 20
- Views: 1494
Re: ScreenGadget bugs
@ User_Russian:
For now, only PB_default is supported by SetScreenGadgetFont
(and before the creation of gadgets).
but the problem comes from SetScreenGadgetFont, I'll fix it
For now, only PB_default is supported by SetScreenGadgetFont
(and before the creation of gadgets).
but the problem comes from SetScreenGadgetFont, I'll fix it
- Tue Oct 07, 2025 10:12 am
- Forum: Bugs - Windows
- Topic: ScreenGadget bugs
- Replies: 20
- Views: 1494
Re: ScreenGadget bugs
Hi coders,
Other bugs:
- If you click on an unused area, the last gadget (or window) selected is affected.
- Animations don't always work.
Regarding:
- splitterstringgadget (drgolf): strange, I don't have this bug, do other users have this problem?
- stringscreengadget (User_Russian): maybe it ...
Other bugs:
- If you click on an unused area, the last gadget (or window) selected is affected.
- Animations don't always work.
Regarding:
- splitterstringgadget (drgolf): strange, I don't have this bug, do other users have this problem?
- stringscreengadget (User_Russian): maybe it ...
- Tue Sep 30, 2025 8:53 am
- Forum: Feature Requests and Wishlists
- Topic: UseSVGImageDecoder/Encoder
- Replies: 35
- Views: 2170
Re: UseSVGImageDecoder/Encoder
wait a moment, this not work on vectordrawing
i will adapt this
i will adapt this
- Tue Sep 30, 2025 6:46 am
- Forum: Feature Requests and Wishlists
- Topic: UseSVGImageDecoder/Encoder
- Replies: 35
- Views: 2170
Re: UseSVGImageDecoder/Encoder
For bitmap fonts, we can handle that.
Take it from my screen library.
https://www.purebasic.fr/english/viewtopic.php?t=84206&hilit=shader+sprite
;============================================================================================ fastfont
Procedure SS_InitFont(num,name.s, height.f,style ...
Take it from my screen library.
https://www.purebasic.fr/english/viewtopic.php?t=84206&hilit=shader+sprite
;============================================================================================ fastfont
Procedure SS_InitFont(num,name.s, height.f,style ...
- Wed Sep 24, 2025 7:38 pm
- Forum: 3D Programming
- Topic: Should I build my own sprite-based UI system or wait?
- Replies: 19
- Views: 1370
Re: Should I build my own sprite-based UI system or wait?
The keyboard issue has been resolved.
- Wed Sep 24, 2025 10:42 am
- Forum: 3D Programming
- Topic: Should I build my own sprite-based UI system or wait?
- Replies: 19
- Views: 1370
Re: Should I build my own sprite-based UI system or wait?
I can provide the library for Win64 or Win32
(but keyboard input does not work in library form, and I do not wish to give away the source code).
(but keyboard input does not work in library form, and I do not wish to give away the source code).
- Tue Sep 23, 2025 6:35 pm
- Forum: Bugs - 3D Engine
- Topic: [Done] PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput
- Replies: 9
- Views: 1399
Re: PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput
This problem must have been corrected in b2.
So it's [DONE]
So it's [DONE]
- Tue Sep 23, 2025 6:29 pm
- Forum: 3D Programming
- Topic: shader 3D Editor
- Replies: 5
- Views: 625
shader 3D Editor
Hi guys,
My little shader editor.
It's not very practical to use (which is why I hesitated to publish it), but it saves a lot of time.
To use it in your 3D code:
- Add: IncludeFile “...\shader_editor.pb” (corresponding to the code below)
- Use engine3D in debug mode: “InitEngine3D(#PB_Engine3D ...
My little shader editor.
It's not very practical to use (which is why I hesitated to publish it), but it saves a lot of time.
To use it in your 3D code:
- Add: IncludeFile “...\shader_editor.pb” (corresponding to the code below)
- Use engine3D in debug mode: “InitEngine3D(#PB_Engine3D ...
- Fri Sep 19, 2025 1:57 pm
- Forum: Bugs - 3D Engine
- Topic: [Done] PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput
- Replies: 9
- Views: 1399
Re: PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput
in fact, it concerning all 2ddrawing fcts
InitEngine3D()
InitSprite():InitKeyboard():InitMouse()
ExamineDesktops()
OpenWindow(0, 0,0, DesktopWidth(0)*0.8,DesktopHeight(0)*0.8, "test - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, WindowWidth(0), WindowHeight(0), 0 ...
InitEngine3D()
InitSprite():InitKeyboard():InitMouse()
ExamineDesktops()
OpenWindow(0, 0,0, DesktopWidth(0)*0.8,DesktopHeight(0)*0.8, "test - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, WindowWidth(0), WindowHeight(0), 0 ...
- Tue Sep 16, 2025 6:14 pm
- Forum: 3D Programming
- Topic: WorldShadowsEx + CreateMaterialEx [PB 6.21]
- Replies: 19
- Views: 2849
Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
@ minimy
I think all versions are accepted by Ogre,
but starting with version 150 (or later), I believe the vertex structure must be specified in the shader.
I'll have to look into that.
I use 130
PS: In a previous post (on this thread), you mentioned a problem with shadows. Did my response fix ...
I think all versions are accepted by Ogre,
but starting with version 150 (or later), I believe the vertex structure must be specified in the shader.
I'll have to look into that.
I use 130
PS: In a previous post (on this thread), you mentioned a problem with shadows. Did my response fix ...