...and building the game too ofcourse
Search found 42 matches
- Tue Jul 07, 2015 9:58 pm
 - Forum: Game Programming
 - Topic: Pure BASIC Game
 - Replies: 16
 - Views: 11332
 
Re: Pure BASIC Game
Still building a game engine using Pure BASIC - and loving it!   
...and building the game too ofcourse
					...and building the game too ofcourse
- Tue Jul 07, 2015 12:47 pm
 - Forum: Coding Questions
 - Topic: Mouse Pointer Not Showing
 - Replies: 4
 - Views: 1413
 
Re: Mouse Pointer Not Showing
Thanks, but displaying a Sprite is all the info I neededFor an example:
Works great with a Sprite.
- Tue Jul 07, 2015 11:46 am
 - Forum: Coding Questions
 - Topic: Mouse Pointer Not Showing
 - Replies: 4
 - Views: 1413
 
Re: Mouse Pointer Not Showing
Fair enough  
					- Tue Jul 07, 2015 10:31 am
 - Forum: Coding Questions
 - Topic: Mouse Pointer Not Showing
 - Replies: 4
 - Views: 1413
 
Mouse Pointer Not Showing
After using InitMouse() and OpenScreen() the Mouse Pointer doesn't show.  Why?   
					- Tue Jul 07, 2015 10:06 am
 - Forum: Game Programming
 - Topic: [2D] Crazy Snake
 - Replies: 37
 - Views: 19199
 
Re: [2D] Crazy Snake
Has anybody reported this bug?During play part of the board sometimes rotates off the screen. Is this right?
No this is a bug with Mac OSx.
This bug also occur with Linux (Ubuntu Gnome).
- Mon Jul 06, 2015 9:54 pm
 - Forum: Game Programming
 - Topic: [2D] Crazy Snake
 - Replies: 37
 - Views: 19199
 
Re: [2D] Crazy Snake
Nice twist on Snake there falsam   
					- Thu Jul 02, 2015 8:14 pm
 - Forum: Coding Questions
 - Topic: Break Command removed?
 - Replies: 3
 - Views: 1554
 
Re: Break Command removed?
Like I said - was my mistake 
					- Thu Jul 02, 2015 5:00 pm
 - Forum: Coding Questions
 - Topic: Break Command removed?
 - Replies: 3
 - Views: 1554
 
Re: Break Command removed?
Nevermind - I missed an Endif   
					- Thu Jul 02, 2015 4:40 pm
 - Forum: Coding Questions
 - Topic: Break Command removed?
 - Replies: 3
 - Views: 1554
 
Break Command removed?
I'm trying to use the 'Break' command in a Repeat loop, but I'm getting a 'Break' is not a valid operator, error.  Has this command been removed from the latest version of Pure BASIC?
					- Tue Jun 30, 2015 10:49 pm
 - Forum: Game Programming
 - Topic: Pure BASIC Game
 - Replies: 16
 - Views: 11332
 
Re: Pure BASIC Game
Yes, thanks Grunz.  I've already realised that now.
					- Sat Jun 27, 2015 5:00 pm
 - Forum: Game Programming
 - Topic: New Games Language!!
 - Replies: 7
 - Views: 6212
 
Re: New Games Language!!
Where module JetModule.pb?
On my hard drive :D
But guys, this isn't finished yet. I just wanted to mention what I was working on for the pb community.
What I plan to do is:
1) Complete the game using Jet to see if I need to bring in any changes. <Game Image>
2) Possibly release then...Or ...
- Sat Jun 27, 2015 2:20 pm
 - Forum: Game Programming
 - Topic: New Games Language!!
 - Replies: 7
 - Views: 6212
 
Re: New Games Language!!
lol...Updated Jet and game code.   
					- Sat Jun 27, 2015 11:59 am
 - Forum: Game Programming
 - Topic: New Games Language!!
 - Replies: 7
 - Views: 6212
 
Re: New Games Language!!
Or graphics, or sounds! HahaHello Steve. Difficult to test without includes![]()
Hi falsam, all is work in progress and therefore subject to change at this moment.
- Sat Jun 27, 2015 10:43 am
 - Forum: Game Programming
 - Topic: New Games Language!!
 - Replies: 7
 - Views: 6212
 
Re: New Games Language!!
Renamed to Types - and now created 2 separate Types for the game. Notice how modular the system is, and variables are kept safely internal to their Type..
					- Fri Jun 26, 2015 8:31 pm
 - Forum: Game Programming
 - Topic: New Games Language!!
 - Replies: 7
 - Views: 6212
 
New Games Language!!
ok, before you guys flip, it's a subset of Pure BASIC...So you will still need to buy the amazing Pure BASIC! :D 
It's just that it's more game oriented, uses Modules with Procedures written with games in mind, and smaller procedure names to enable quicker production of those games.
I feel it will ...
					It's just that it's more game oriented, uses Modules with Procedures written with games in mind, and smaller procedure names to enable quicker production of those games.
I feel it will ...